
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (pow (/ t z) -1.0) (/ z t) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return fma(pow((t / z), -1.0), (z / t), ((x / y) * (x / y)));
}
function code(x, y, z, t) return fma((Float64(t / z) ^ -1.0), Float64(z / t), Float64(Float64(x / y) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[Power[N[(t / z), $MachinePrecision], -1.0], $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({\left(\frac{t}{z}\right)}^{-1}, \frac{z}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Initial program 68.6%
+-commutative68.6%
times-frac82.3%
fma-define82.3%
times-frac99.6%
Simplified99.6%
clear-num99.7%
inv-pow99.7%
Applied egg-rr99.7%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (* z (/ 1.0 t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z * (1.0 / t)), ((x / y) * (x / y)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z * Float64(1.0 / t)), Float64(Float64(x / y) * Float64(x / y))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z * N[(1.0 / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, z \cdot \frac{1}{t}, \frac{x}{y} \cdot \frac{x}{y}\right)
\end{array}
Initial program 68.6%
+-commutative68.6%
times-frac82.3%
fma-define82.3%
times-frac99.6%
Simplified99.6%
clear-num99.7%
associate-/r/99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 5e+116) (+ (* (/ x y) (/ x y)) (/ z (* t (/ t z)))) (+ (/ x (* y (/ y x))) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 5e+116) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = (x / (y * (y / x))) + ((z / t) / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 5d+116) then
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)))
else
tmp = (x / (y * (y / x))) + ((z / t) / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 5e+116) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = (x / (y * (y / x))) + ((z / t) / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 5e+116: tmp = ((x / y) * (x / y)) + (z / (t * (t / z))) else: tmp = (x / (y * (y / x))) + ((z / t) / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 5e+116) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(z / Float64(t * Float64(t / z)))); else tmp = Float64(Float64(x / Float64(y * Float64(y / x))) + Float64(Float64(z / t) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 5e+116) tmp = ((x / y) * (x / y)) + (z / (t * (t / z))); else tmp = (x / (y * (y / x))) + ((z / t) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 5e+116], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 5 \cdot 10^{+116}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t \cdot \frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \frac{y}{x}} + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 5.00000000000000025e116Initial program 75.2%
associate-/l*79.6%
Simplified79.6%
times-frac82.7%
Applied egg-rr82.7%
clear-num82.8%
frac-times82.8%
*-un-lft-identity82.8%
Applied egg-rr82.8%
associate-*r/78.4%
frac-times99.7%
clear-num99.6%
un-div-inv99.7%
Applied egg-rr99.7%
div-inv99.7%
clear-num99.7%
Applied egg-rr99.7%
if 5.00000000000000025e116 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 63.0%
associate-/l*69.1%
Simplified69.1%
times-frac94.3%
Applied egg-rr94.3%
clear-num94.4%
un-div-inv94.4%
Applied egg-rr94.4%
associate-*r/85.7%
frac-times99.8%
clear-num99.8%
frac-times98.5%
*-un-lft-identity98.5%
Applied egg-rr98.5%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e+286) (+ (* (/ x y) (/ x y)) (/ z (* t (/ t z)))) (+ (* (/ z t) (/ z t)) (/ x (* y (/ y x))))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+286) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d+286) then
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)))
else
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+286) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = ((z / t) * (z / t)) + (x / (y * (y / x)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e+286: tmp = ((x / y) * (x / y)) + (z / (t * (t / z))) else: tmp = ((z / t) * (z / t)) + (x / (y * (y / x))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e+286) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(z / Float64(t * Float64(t / z)))); else tmp = Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(x / Float64(y * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e+286) tmp = ((x / y) * (x / y)) + (z / (t * (t / z))); else tmp = ((z / t) * (z / t)) + (x / (y * (y / x))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e+286], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(x / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+286}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t \cdot \frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t} + \frac{x}{y \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000007e286Initial program 76.1%
associate-/l*80.0%
Simplified80.0%
times-frac83.4%
Applied egg-rr83.4%
clear-num83.5%
frac-times83.5%
*-un-lft-identity83.5%
Applied egg-rr83.5%
associate-*r/79.6%
frac-times99.6%
clear-num99.6%
un-div-inv99.6%
Applied egg-rr99.7%
div-inv99.7%
clear-num99.7%
Applied egg-rr99.7%
if 2.00000000000000007e286 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 60.3%
associate-/l*67.2%
Simplified67.2%
times-frac95.1%
Applied egg-rr95.1%
associate-*r/85.4%
frac-times99.8%
clear-num99.8%
frac-times98.3%
*-un-lft-identity98.3%
Applied egg-rr98.2%
Final simplification99.0%
(FPCore (x y z t) :precision binary64 (if (<= z 2e-197) (+ (* (/ x y) (/ x y)) (/ z (* t (/ t z)))) (+ (* (/ z t) (/ z t)) (/ (* x (/ x y)) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2e-197) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 2d-197) then
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)))
else
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 2e-197) {
tmp = ((x / y) * (x / y)) + (z / (t * (t / z)));
} else {
tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 2e-197: tmp = ((x / y) * (x / y)) + (z / (t * (t / z))) else: tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 2e-197) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(z / Float64(t * Float64(t / z)))); else tmp = Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(Float64(x * Float64(x / y)) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 2e-197) tmp = ((x / y) * (x / y)) + (z / (t * (t / z))); else tmp = ((z / t) * (z / t)) + ((x * (x / y)) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 2e-197], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2 \cdot 10^{-197}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t \cdot \frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t} + \frac{x \cdot \frac{x}{y}}{y}\\
\end{array}
\end{array}
if z < 2e-197Initial program 69.3%
associate-/l*75.9%
Simplified75.9%
times-frac90.6%
Applied egg-rr90.6%
clear-num90.7%
frac-times88.9%
*-un-lft-identity88.9%
Applied egg-rr88.9%
associate-*r/81.6%
frac-times99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr98.0%
div-inv98.0%
clear-num98.0%
Applied egg-rr98.0%
if 2e-197 < z Initial program 67.5%
associate-/l*70.8%
Simplified70.8%
associate-*r/67.5%
associate-/r*79.1%
pow279.1%
Applied egg-rr79.1%
unpow279.1%
associate-*l/81.9%
Applied egg-rr81.9%
times-frac86.6%
Applied egg-rr99.6%
Final simplification98.6%
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (* z (/ 1.0 t)))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z * (1.0 / t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z * (1.0d0 / t)))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z * (1.0 / t)));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z * (1.0 / t)))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z * Float64(1.0 / t)))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z * (1.0 / t))); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \left(z \cdot \frac{1}{t}\right)
\end{array}
Initial program 68.6%
associate-/l*73.9%
Simplified73.9%
times-frac89.0%
Applied egg-rr89.0%
clear-num99.7%
associate-/r/99.7%
Applied egg-rr89.1%
associate-*r/82.3%
frac-times99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z / t))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z / t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 68.6%
associate-/l*73.9%
Simplified73.9%
times-frac89.0%
Applied egg-rr89.0%
associate-*r/82.3%
frac-times99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.6%
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (/ x y)) (/ z (* t (/ t z)))))
double code(double x, double y, double z, double t) {
return ((x / y) * (x / y)) + (z / (t * (t / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (x / y)) + (z / (t * (t / z)))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (x / y)) + (z / (t * (t / z)));
}
def code(x, y, z, t): return ((x / y) * (x / y)) + (z / (t * (t / z)))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(z / Float64(t * Float64(t / z)))) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (x / y)) + (z / (t * (t / z))); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(z / N[(t * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \frac{x}{y} + \frac{z}{t \cdot \frac{t}{z}}
\end{array}
Initial program 68.6%
associate-/l*73.9%
Simplified73.9%
times-frac89.0%
Applied egg-rr89.0%
clear-num89.1%
frac-times86.3%
*-un-lft-identity86.3%
Applied egg-rr86.3%
associate-*r/82.3%
frac-times99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr96.5%
div-inv96.5%
clear-num96.5%
Applied egg-rr96.5%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (+ (/ (/ z t) (/ t z)) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + (x * (x / (y * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) / (t / z)) + (x * (x / (y * y)))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + (x * (x / (y * y)));
}
def code(x, y, z, t): return ((z / t) / (t / z)) + (x * (x / (y * y)))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) / Float64(t / z)) + Float64(x * Float64(x / Float64(y * y)))) end
function tmp = code(x, y, z, t) tmp = ((z / t) / (t / z)) + (x * (x / (y * y))); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{z}{t}}{\frac{t}{z}} + x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 68.6%
associate-/l*73.9%
Simplified73.9%
times-frac89.0%
Applied egg-rr89.0%
clear-num89.1%
un-div-inv89.1%
Applied egg-rr89.1%
Final simplification89.1%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + (x * (x / (y * y)))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + (x * (x / (y * y)));
}
def code(x, y, z, t): return ((z / t) * (z / t)) + (x * (x / (y * y)))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(x * Float64(x / Float64(y * y)))) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + (x * (x / (y * y))); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 68.6%
associate-/l*73.9%
Simplified73.9%
times-frac89.0%
Applied egg-rr89.0%
Final simplification89.0%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024116
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))