
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (* x 2.0) y) (- x y))))
(if (<= t_0 -5e+38)
(/ (* x 2.0) (/ (- x y) y))
(if (<= t_0 -1e-306) t_0 (* x (* 2.0 (/ y (- x y))))))))
double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double tmp;
if (t_0 <= -5e+38) {
tmp = (x * 2.0) / ((x - y) / y);
} else if (t_0 <= -1e-306) {
tmp = t_0;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x * 2.0d0) * y) / (x - y)
if (t_0 <= (-5d+38)) then
tmp = (x * 2.0d0) / ((x - y) / y)
else if (t_0 <= (-1d-306)) then
tmp = t_0
else
tmp = x * (2.0d0 * (y / (x - y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double tmp;
if (t_0 <= -5e+38) {
tmp = (x * 2.0) / ((x - y) / y);
} else if (t_0 <= -1e-306) {
tmp = t_0;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
def code(x, y): t_0 = ((x * 2.0) * y) / (x - y) tmp = 0 if t_0 <= -5e+38: tmp = (x * 2.0) / ((x - y) / y) elif t_0 <= -1e-306: tmp = t_0 else: tmp = x * (2.0 * (y / (x - y))) return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) tmp = 0.0 if (t_0 <= -5e+38) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); elseif (t_0 <= -1e-306) tmp = t_0; else tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); end return tmp end
function tmp_2 = code(x, y) t_0 = ((x * 2.0) * y) / (x - y); tmp = 0.0; if (t_0 <= -5e+38) tmp = (x * 2.0) / ((x - y) / y); elseif (t_0 <= -1e-306) tmp = t_0; else tmp = x * (2.0 * (y / (x - y))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+38], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -1e-306], t$95$0, N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot 2\right) \cdot y}{x - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+38}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-306}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -4.9999999999999997e38Initial program 40.4%
associate-/l*99.9%
associate-*l*99.9%
Simplified99.9%
associate-*r*99.9%
clear-num99.7%
un-div-inv100.0%
Applied egg-rr100.0%
if -4.9999999999999997e38 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -1.00000000000000003e-306Initial program 99.8%
if -1.00000000000000003e-306 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) Initial program 62.5%
associate-/l*93.2%
associate-*l*93.2%
Simplified93.2%
(FPCore (x y) :precision binary64 (if (or (<= x -2.1e+263) (not (<= x 4.2e+101))) (* 2.0 y) (* x (* 2.0 (/ y (- x y))))))
double code(double x, double y) {
double tmp;
if ((x <= -2.1e+263) || !(x <= 4.2e+101)) {
tmp = 2.0 * y;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.1d+263)) .or. (.not. (x <= 4.2d+101))) then
tmp = 2.0d0 * y
else
tmp = x * (2.0d0 * (y / (x - y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.1e+263) || !(x <= 4.2e+101)) {
tmp = 2.0 * y;
} else {
tmp = x * (2.0 * (y / (x - y)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.1e+263) or not (x <= 4.2e+101): tmp = 2.0 * y else: tmp = x * (2.0 * (y / (x - y))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.1e+263) || !(x <= 4.2e+101)) tmp = Float64(2.0 * y); else tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.1e+263) || ~((x <= 4.2e+101))) tmp = 2.0 * y; else tmp = x * (2.0 * (y / (x - y))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.1e+263], N[Not[LessEqual[x, 4.2e+101]], $MachinePrecision]], N[(2.0 * y), $MachinePrecision], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+263} \lor \neg \left(x \leq 4.2 \cdot 10^{+101}\right):\\
\;\;\;\;2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\end{array}
\end{array}
if x < -2.1000000000000001e263 or 4.2e101 < x Initial program 65.4%
associate-/l*62.2%
associate-*l*62.2%
Simplified62.2%
Taylor expanded in x around inf 95.6%
*-commutative95.6%
Simplified95.6%
if -2.1000000000000001e263 < x < 4.2e101Initial program 76.6%
associate-/l*96.0%
associate-*l*96.0%
Simplified96.0%
Final simplification96.0%
(FPCore (x y) :precision binary64 (if (or (<= x -7e+26) (not (<= x 2.8e+37))) (* 2.0 y) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -7e+26) || !(x <= 2.8e+37)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-7d+26)) .or. (.not. (x <= 2.8d+37))) then
tmp = 2.0d0 * y
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -7e+26) || !(x <= 2.8e+37)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -7e+26) or not (x <= 2.8e+37): tmp = 2.0 * y else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -7e+26) || !(x <= 2.8e+37)) tmp = Float64(2.0 * y); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -7e+26) || ~((x <= 2.8e+37))) tmp = 2.0 * y; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -7e+26], N[Not[LessEqual[x, 2.8e+37]], $MachinePrecision]], N[(2.0 * y), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{+26} \lor \neg \left(x \leq 2.8 \cdot 10^{+37}\right):\\
\;\;\;\;2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -6.9999999999999998e26 or 2.7999999999999998e37 < x Initial program 70.3%
associate-/l*77.1%
associate-*l*77.1%
Simplified77.1%
Taylor expanded in x around inf 80.2%
*-commutative80.2%
Simplified80.2%
if -6.9999999999999998e26 < x < 2.7999999999999998e37Initial program 77.9%
associate-/l*99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around inf 72.9%
Final simplification76.5%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 74.2%
associate-/l*88.8%
associate-*l*88.8%
Simplified88.8%
Taylor expanded in y around inf 47.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024116
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -1721044263414944700000000000000000000000000000000000000000000000000000000000000000) (* (/ (* 2 x) (- x y)) y) (if (< x 83645045635564430) (/ (* x 2) (/ (- x y) y)) (* (/ (* 2 x) (- x y)) y))))
(/ (* (* x 2.0) y) (- x y)))