
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta\_i \cdot sinTheta\_O}{v}} \cdot \frac{cosTheta\_i \cdot cosTheta\_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (pow (exp sinTheta_i) (/ sinTheta_O (- v))) (/ (* cosTheta_O (* (/ cosTheta_i v) (/ 1.0 v))) (* (sinh (/ 1.0 v)) 2.0))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return powf(expf(sinTheta_i), (sinTheta_O / -v)) * ((cosTheta_O * ((cosTheta_i / v) * (1.0f / v))) / (sinhf((1.0f / v)) * 2.0f));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(sintheta_i) ** (sintheta_o / -v)) * ((costheta_o * ((costheta_i / v) * (1.0e0 / v))) / (sinh((1.0e0 / v)) * 2.0e0))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32((exp(sinTheta_i) ^ Float32(sinTheta_O / Float32(-v))) * Float32(Float32(cosTheta_O * Float32(Float32(cosTheta_i / v) * Float32(Float32(1.0) / v))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(sinTheta_i) ^ (sinTheta_O / -v)) * ((cosTheta_O * ((cosTheta_i / v) * (single(1.0) / v))) / (sinh((single(1.0) / v)) * single(2.0))); end
\begin{array}{l}
\\
{\left(e^{sinTheta\_i}\right)}^{\left(\frac{sinTheta\_O}{-v}\right)} \cdot \frac{cosTheta\_O \cdot \left(\frac{cosTheta\_i}{v} \cdot \frac{1}{v}\right)}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-*r/98.6%
distribute-frac-neg298.6%
associate-/l*98.6%
exp-prod98.6%
*-commutative98.6%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
div-inv99.0%
Applied egg-rr99.0%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (/ (* sinTheta_i sinTheta_O) (- v))) (* (/ 1.0 v) (* cosTheta_O cosTheta_i))) (* v (* (sinh (/ 1.0 v)) 2.0))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(((sinTheta_i * sinTheta_O) / -v)) * ((1.0f / v) * (cosTheta_O * cosTheta_i))) / (v * (sinhf((1.0f / v)) * 2.0f));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(((sintheta_i * sintheta_o) / -v)) * ((1.0e0 / v) * (costheta_o * costheta_i))) / (v * (sinh((1.0e0 / v)) * 2.0e0))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(sinTheta_i * sinTheta_O) / Float32(-v))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_O * cosTheta_i))) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(((sinTheta_i * sinTheta_O) / -v)) * ((single(1.0) / v) * (cosTheta_O * cosTheta_i))) / (v * (sinh((single(1.0) / v)) * single(2.0))); end
\begin{array}{l}
\\
\frac{e^{\frac{sinTheta\_i \cdot sinTheta\_O}{-v}} \cdot \left(\frac{1}{v} \cdot \left(cosTheta\_O \cdot cosTheta\_i\right)\right)}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
Initial program 98.6%
div-inv98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (/ (* sinTheta_i sinTheta_O) (- v))) (/ (* cosTheta_O cosTheta_i) v)) (* v (* (sinh (/ 1.0 v)) 2.0))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(((sinTheta_i * sinTheta_O) / -v)) * ((cosTheta_O * cosTheta_i) / v)) / (v * (sinhf((1.0f / v)) * 2.0f));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(((sintheta_i * sintheta_o) / -v)) * ((costheta_o * costheta_i) / v)) / (v * (sinh((1.0e0 / v)) * 2.0e0))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(Float32(sinTheta_i * sinTheta_O) / Float32(-v))) * Float32(Float32(cosTheta_O * cosTheta_i) / v)) / Float32(v * Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(((sinTheta_i * sinTheta_O) / -v)) * ((cosTheta_O * cosTheta_i) / v)) / (v * (sinh((single(1.0) / v)) * single(2.0))); end
\begin{array}{l}
\\
\frac{e^{\frac{sinTheta\_i \cdot sinTheta\_O}{-v}} \cdot \frac{cosTheta\_O \cdot cosTheta\_i}{v}}{v \cdot \left(\sinh \left(\frac{1}{v}\right) \cdot 2\right)}
\end{array}
Initial program 98.6%
Final simplification98.6%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* cosTheta_O (* (/ cosTheta_i v) (/ 1.0 v))) (* (sinh (/ 1.0 v)) 2.0)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O * ((cosTheta_i / v) * (1.0f / v))) / (sinhf((1.0f / v)) * 2.0f);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o * ((costheta_i / v) * (1.0e0 / v))) / (sinh((1.0e0 / v)) * 2.0e0)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O * Float32(Float32(cosTheta_i / v) * Float32(Float32(1.0) / v))) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O * ((cosTheta_i / v) * (single(1.0) / v))) / (sinh((single(1.0) / v)) * single(2.0)); end
\begin{array}{l}
\\
\frac{cosTheta\_O \cdot \left(\frac{cosTheta\_i}{v} \cdot \frac{1}{v}\right)}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-*r/98.6%
distribute-frac-neg298.6%
associate-/l*98.6%
exp-prod98.6%
*-commutative98.6%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in sinTheta_i around 0 98.4%
div-inv99.0%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* cosTheta_O (/ (/ cosTheta_i v) v)) (* (sinh (/ 1.0 v)) 2.0)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_O * ((cosTheta_i / v) / v)) / (sinhf((1.0f / v)) * 2.0f);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_o * ((costheta_i / v) / v)) / (sinh((1.0e0 / v)) * 2.0e0)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_O * Float32(Float32(cosTheta_i / v) / v)) / Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_O * ((cosTheta_i / v) / v)) / (sinh((single(1.0) / v)) * single(2.0)); end
\begin{array}{l}
\\
\frac{cosTheta\_O \cdot \frac{\frac{cosTheta\_i}{v}}{v}}{\sinh \left(\frac{1}{v}\right) \cdot 2}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-*r/98.6%
distribute-frac-neg298.6%
associate-/l*98.6%
exp-prod98.6%
*-commutative98.6%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in sinTheta_i around 0 98.4%
Final simplification98.4%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* (/ cosTheta_i (sinh (/ 1.0 v))) (/ (/ cosTheta_O v) (* v 2.0))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (cosTheta_i / sinhf((1.0f / v))) * ((cosTheta_O / v) / (v * 2.0f));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (costheta_i / sinh((1.0e0 / v))) * ((costheta_o / v) / (v * 2.0e0))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(cosTheta_i / sinh(Float32(Float32(1.0) / v))) * Float32(Float32(cosTheta_O / v) / Float32(v * Float32(2.0)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (cosTheta_i / sinh((single(1.0) / v))) * ((cosTheta_O / v) / (v * single(2.0))); end
\begin{array}{l}
\\
\frac{cosTheta\_i}{\sinh \left(\frac{1}{v}\right)} \cdot \frac{\frac{cosTheta\_O}{v}}{v \cdot 2}
\end{array}
Initial program 98.6%
associate-*r/98.6%
associate-/l/98.7%
remove-double-neg98.7%
distribute-rgt-neg-out98.7%
distribute-rgt-neg-out98.7%
distribute-lft-neg-in98.7%
associate-*r/98.7%
associate-/l/98.6%
associate-*r/98.6%
Simplified98.5%
*-un-lft-identity98.5%
Applied egg-rr98.1%
*-lft-identity98.1%
associate-*l*98.1%
associate-*r/98.1%
times-frac98.2%
Simplified98.2%
Taylor expanded in sinTheta_i around 0 98.2%
Final simplification98.2%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ 1.0 (* 2.0 (/ (/ v cosTheta_O) cosTheta_i))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 1.0f / (2.0f * ((v / cosTheta_O) / cosTheta_i));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 1.0e0 / (2.0e0 * ((v / costheta_o) / costheta_i))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(1.0) / Float32(Float32(2.0) * Float32(Float32(v / cosTheta_O) / cosTheta_i))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(1.0) / (single(2.0) * ((v / cosTheta_O) / cosTheta_i)); end
\begin{array}{l}
\\
\frac{1}{2 \cdot \frac{\frac{v}{cosTheta\_O}}{cosTheta\_i}}
\end{array}
Initial program 98.6%
times-frac98.6%
associate-*l/98.6%
associate-*r/98.6%
distribute-frac-neg298.6%
associate-/l*98.6%
exp-prod98.6%
*-commutative98.6%
associate-/l*98.7%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in sinTheta_i around 0 98.4%
*-un-lft-identity98.4%
clear-num92.8%
associate-/l/92.8%
pow292.8%
Applied egg-rr92.8%
Taylor expanded in v around inf 58.8%
associate-/r*58.8%
Simplified58.8%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (* cosTheta_O (* cosTheta_i (/ 1.0 v)))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (cosTheta_O * (cosTheta_i * (1.0f / v)));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (costheta_o * (costheta_i * (1.0e0 / v)))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(cosTheta_O * Float32(cosTheta_i * Float32(Float32(1.0) / v)))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) * (cosTheta_O * (cosTheta_i * (single(1.0) / v))); end
\begin{array}{l}
\\
0.5 \cdot \left(cosTheta\_O \cdot \left(cosTheta\_i \cdot \frac{1}{v}\right)\right)
\end{array}
Initial program 98.6%
associate-*r/98.6%
associate-/l/98.7%
remove-double-neg98.7%
distribute-rgt-neg-out98.7%
distribute-rgt-neg-out98.7%
distribute-lft-neg-in98.7%
associate-*r/98.7%
associate-/l/98.6%
associate-*r/98.6%
Simplified98.5%
associate-*r/98.6%
clear-num93.8%
Applied egg-rr93.8%
associate-/r/98.8%
Applied egg-rr98.8%
Taylor expanded in v around inf 58.0%
associate-/l*58.0%
Simplified58.0%
div-inv58.0%
Applied egg-rr58.0%
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (* 0.5 (* cosTheta_O (/ cosTheta_i v))))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return 0.5f * (cosTheta_O * (cosTheta_i / v));
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = 0.5e0 * (costheta_o * (costheta_i / v))
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(0.5) * Float32(cosTheta_O * Float32(cosTheta_i / v))) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = single(0.5) * (cosTheta_O * (cosTheta_i / v)); end
\begin{array}{l}
\\
0.5 \cdot \left(cosTheta\_O \cdot \frac{cosTheta\_i}{v}\right)
\end{array}
Initial program 98.6%
associate-*r/98.6%
associate-/l/98.7%
remove-double-neg98.7%
distribute-rgt-neg-out98.7%
distribute-rgt-neg-out98.7%
distribute-lft-neg-in98.7%
associate-*r/98.7%
associate-/l/98.6%
associate-*r/98.6%
Simplified98.5%
associate-*r/98.6%
clear-num93.8%
Applied egg-rr93.8%
associate-/r/98.8%
Applied egg-rr98.8%
Taylor expanded in v around inf 58.0%
associate-/l*58.0%
Simplified58.0%
herbie shell --seed 2024116
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))