
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (/ u1 (- 1.0 u1)) 1.5) (pow (sin (* 6.28318530718 u2)) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf((u1 / (1.0f - u1)), 1.5f) * powf(sinf((6.28318530718f * u2)), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)) * (sin(Float32(Float32(6.28318530718) * u2)) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5} \cdot {\sin \left(6.28318530718 \cdot u2\right)}^{3}}
\end{array}
Initial program 98.4%
add-cbrt-cube98.4%
add-cbrt-cube98.4%
cbrt-unprod98.2%
add-sqr-sqrt98.5%
pow198.5%
pow1/298.5%
pow-prod-up98.4%
metadata-eval98.4%
pow398.4%
Applied egg-rr98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.11999999731779099)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sqrt (* u1 (+ 1.0 u1))) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.11999999731779099f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sqrtf((u1 * (1.0f + u1))) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.11999999731779099e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sqrt((u1 * (1.0e0 + u1))) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.11999999731779099)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.11999999731779099)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sqrt((u1 * (single(1.0) + u1))) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.11999999731779099:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.119999997Initial program 98.6%
Taylor expanded in u2 around 0 98.0%
unpow298.0%
Applied egg-rr98.0%
if 0.119999997 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 87.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.1599999964237213)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))
(* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.1599999964237213f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.1599999964237213e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.1599999964237213)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.1599999964237213)) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.1599999964237213:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.159999996Initial program 98.5%
Taylor expanded in u2 around 0 97.6%
unpow297.6%
Applied egg-rr97.6%
if 0.159999996 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 75.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 89.4%
unpow289.4%
Applied egg-rr89.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (* u1 (+ 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 * (1.0f + u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 * (1.0e0 + u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 * (single(1.0) + u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{u1 \cdot \left(1 + u1\right)} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 70.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u1 around 0 73.0%
Taylor expanded in u2 around 0 62.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt u1) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf(u1) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt(u1) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(u1) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt(u1) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{u1} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 62.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 (+ u2 (* 0.5 (/ u2 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * (u2 + (0.5f * (u2 / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * (u2 + (0.5e0 * (u2 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * Float32(u2 + Float32(Float32(0.5) * Float32(u2 / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * (u2 + (single(0.5) * (u2 / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot \left(u2 + 0.5 \cdot \frac{u2}{u1}\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 70.5%
Taylor expanded in u1 around inf 20.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 70.5%
Taylor expanded in u1 around inf 19.7%
herbie shell --seed 2024116 -o generate:simplify
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))