
(FPCore (x) :precision binary64 (log (+ 1.0 x)))
double code(double x) {
return log((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((1.0d0 + x))
end function
public static double code(double x) {
return Math.log((1.0 + x));
}
def code(x): return math.log((1.0 + x))
function code(x) return log(Float64(1.0 + x)) end
function tmp = code(x) tmp = log((1.0 + x)); end
code[x_] := N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ 1.0 x)))
double code(double x) {
return log((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((1.0d0 + x))
end function
public static double code(double x) {
return Math.log((1.0 + x));
}
def code(x): return math.log((1.0 + x))
function code(x) return log(Float64(1.0 + x)) end
function tmp = code(x) tmp = log((1.0 + x)); end
code[x_] := N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + x\right)
\end{array}
(FPCore (x) :precision binary64 (log1p x))
double code(double x) {
return log1p(x);
}
public static double code(double x) {
return Math.log1p(x);
}
def code(x): return math.log1p(x)
function code(x) return log1p(x) end
code[x_] := N[Log[1 + x], $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(x\right)
\end{array}
Initial program 39.0%
log1p-define100.0%
Simplified100.0%
(FPCore (x) :precision binary64 (* x (+ 1.0 (* x (- (* x 0.3333333333333333) 0.5)))))
double code(double x) {
return x * (1.0 + (x * ((x * 0.3333333333333333) - 0.5)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (1.0d0 + (x * ((x * 0.3333333333333333d0) - 0.5d0)))
end function
public static double code(double x) {
return x * (1.0 + (x * ((x * 0.3333333333333333) - 0.5)));
}
def code(x): return x * (1.0 + (x * ((x * 0.3333333333333333) - 0.5)))
function code(x) return Float64(x * Float64(1.0 + Float64(x * Float64(Float64(x * 0.3333333333333333) - 0.5)))) end
function tmp = code(x) tmp = x * (1.0 + (x * ((x * 0.3333333333333333) - 0.5))); end
code[x_] := N[(x * N[(1.0 + N[(x * N[(N[(x * 0.3333333333333333), $MachinePrecision] - 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + x \cdot \left(x \cdot 0.3333333333333333 - 0.5\right)\right)
\end{array}
Initial program 39.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around 0 68.3%
Final simplification68.3%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 39.0%
log1p-define100.0%
Simplified100.0%
Taylor expanded in x around 0 67.3%
(FPCore (x) :precision binary64 (if (== (+ 1.0 x) 1.0) x (/ (* x (log (+ 1.0 x))) (- (+ 1.0 x) 1.0))))
double code(double x) {
double tmp;
if ((1.0 + x) == 1.0) {
tmp = x;
} else {
tmp = (x * log((1.0 + x))) / ((1.0 + x) - 1.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((1.0d0 + x) == 1.0d0) then
tmp = x
else
tmp = (x * log((1.0d0 + x))) / ((1.0d0 + x) - 1.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((1.0 + x) == 1.0) {
tmp = x;
} else {
tmp = (x * Math.log((1.0 + x))) / ((1.0 + x) - 1.0);
}
return tmp;
}
def code(x): tmp = 0 if (1.0 + x) == 1.0: tmp = x else: tmp = (x * math.log((1.0 + x))) / ((1.0 + x) - 1.0) return tmp
function code(x) tmp = 0.0 if (Float64(1.0 + x) == 1.0) tmp = x; else tmp = Float64(Float64(x * log(Float64(1.0 + x))) / Float64(Float64(1.0 + x) - 1.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((1.0 + x) == 1.0) tmp = x; else tmp = (x * log((1.0 + x))) / ((1.0 + x) - 1.0); end tmp_2 = tmp; end
code[x_] := If[Equal[N[(1.0 + x), $MachinePrecision], 1.0], x, N[(N[(x * N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + x = 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \log \left(1 + x\right)}{\left(1 + x\right) - 1}\\
\end{array}
\end{array}
herbie shell --seed 2024116
(FPCore (x)
:name "ln(1 + x)"
:precision binary64
:alt
(! :herbie-platform default (if (== (+ 1 x) 1) x (/ (* x (log (+ 1 x))) (- (+ 1 x) 1))))
(log (+ 1.0 x)))