
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* c (* a 3.0))))
(/
(/
(- (- (pow b 2.0) (pow (- b) 2.0)) t_0)
(+ b (sqrt (- (pow b 2.0) t_0))))
(* a 3.0))))
double code(double a, double b, double c) {
double t_0 = c * (a * 3.0);
return (((pow(b, 2.0) - pow(-b, 2.0)) - t_0) / (b + sqrt((pow(b, 2.0) - t_0)))) / (a * 3.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
t_0 = c * (a * 3.0d0)
code = ((((b ** 2.0d0) - (-b ** 2.0d0)) - t_0) / (b + sqrt(((b ** 2.0d0) - t_0)))) / (a * 3.0d0)
end function
public static double code(double a, double b, double c) {
double t_0 = c * (a * 3.0);
return (((Math.pow(b, 2.0) - Math.pow(-b, 2.0)) - t_0) / (b + Math.sqrt((Math.pow(b, 2.0) - t_0)))) / (a * 3.0);
}
def code(a, b, c): t_0 = c * (a * 3.0) return (((math.pow(b, 2.0) - math.pow(-b, 2.0)) - t_0) / (b + math.sqrt((math.pow(b, 2.0) - t_0)))) / (a * 3.0)
function code(a, b, c) t_0 = Float64(c * Float64(a * 3.0)) return Float64(Float64(Float64(Float64((b ^ 2.0) - (Float64(-b) ^ 2.0)) - t_0) / Float64(b + sqrt(Float64((b ^ 2.0) - t_0)))) / Float64(a * 3.0)) end
function tmp = code(a, b, c) t_0 = c * (a * 3.0); tmp = ((((b ^ 2.0) - (-b ^ 2.0)) - t_0) / (b + sqrt(((b ^ 2.0) - t_0)))) / (a * 3.0); end
code[a_, b_, c_] := Block[{t$95$0 = N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[(-b), 2.0], $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(b + N[Sqrt[N[(N[Power[b, 2.0], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := c \cdot \left(a \cdot 3\right)\\
\frac{\frac{\left({b}^{2} - {\left(-b\right)}^{2}\right) - t\_0}{b + \sqrt{{b}^{2} - t\_0}}}{a \cdot 3}
\end{array}
\end{array}
Initial program 53.2%
log1p-expm1-u37.5%
log1p-undefine36.1%
Applied egg-rr36.1%
add-cube-cbrt36.1%
pow336.1%
log1p-define37.5%
log1p-expm1-u53.2%
*-commutative53.2%
Applied egg-rr53.2%
flip-+53.1%
pow253.1%
add-sqr-sqrt54.9%
pow254.9%
*-commutative54.9%
*-commutative54.9%
pow254.9%
*-commutative54.9%
*-commutative54.9%
Applied egg-rr54.9%
associate--r-97.9%
Simplified97.9%
Taylor expanded in a around 0 98.6%
rem-cube-cbrt99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (/ (/ (* 3.0 (* c (- a))) (+ b (sqrt (- (pow b 2.0) (* c (* a 3.0)))))) (pow (cbrt (* a 3.0)) 3.0)))
double code(double a, double b, double c) {
return ((3.0 * (c * -a)) / (b + sqrt((pow(b, 2.0) - (c * (a * 3.0)))))) / pow(cbrt((a * 3.0)), 3.0);
}
public static double code(double a, double b, double c) {
return ((3.0 * (c * -a)) / (b + Math.sqrt((Math.pow(b, 2.0) - (c * (a * 3.0)))))) / Math.pow(Math.cbrt((a * 3.0)), 3.0);
}
function code(a, b, c) return Float64(Float64(Float64(3.0 * Float64(c * Float64(-a))) / Float64(b + sqrt(Float64((b ^ 2.0) - Float64(c * Float64(a * 3.0)))))) / (cbrt(Float64(a * 3.0)) ^ 3.0)) end
code[a_, b_, c_] := N[(N[(N[(3.0 * N[(c * (-a)), $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[N[(N[Power[b, 2.0], $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Power[N[Power[N[(a * 3.0), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{3 \cdot \left(c \cdot \left(-a\right)\right)}{b + \sqrt{{b}^{2} - c \cdot \left(a \cdot 3\right)}}}{{\left(\sqrt[3]{a \cdot 3}\right)}^{3}}
\end{array}
Initial program 53.2%
log1p-expm1-u37.5%
log1p-undefine36.1%
Applied egg-rr36.1%
add-cube-cbrt36.1%
pow336.1%
log1p-define37.5%
log1p-expm1-u53.2%
*-commutative53.2%
Applied egg-rr53.2%
flip-+53.1%
pow253.1%
add-sqr-sqrt54.9%
pow254.9%
*-commutative54.9%
*-commutative54.9%
pow254.9%
*-commutative54.9%
*-commutative54.9%
Applied egg-rr54.9%
associate--r-97.9%
Simplified97.9%
Taylor expanded in b around 0 98.0%
Final simplification98.0%
(FPCore (a b c)
:precision binary64
(if (<= b 40.0)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0))
(*
c
(+
(*
c
(+
(* -0.5625 (/ (* c (pow a 2.0)) (pow b 5.0)))
(* -0.375 (/ a (pow b 3.0)))))
(* 0.5 (/ -1.0 b))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = c * ((c * ((-0.5625 * ((c * pow(a, 2.0)) / pow(b, 5.0))) + (-0.375 * (a / pow(b, 3.0))))) + (0.5 * (-1.0 / b)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(c * Float64(Float64(c * Float64(Float64(-0.5625 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) + Float64(-0.375 * Float64(a / (b ^ 3.0))))) + Float64(0.5 * Float64(-1.0 / b)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(c * N[(N[(-0.5625 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(c \cdot \left(-0.5625 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} + -0.375 \cdot \frac{a}{{b}^{3}}\right) + 0.5 \cdot \frac{-1}{b}\right)\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
Simplified84.9%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in c around 0 93.0%
Final simplification91.3%
(FPCore (a b c) :precision binary64 (if (<= b 40.0) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
Simplified84.9%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in a around 0 89.9%
Final simplification88.8%
(FPCore (a b c) :precision binary64 (if (<= b 40.0) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
Simplified84.9%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in a around 0 89.5%
Taylor expanded in a around inf 89.7%
Taylor expanded in b around inf 89.9%
+-commutative89.9%
fma-define89.9%
associate-/l*89.9%
unpow289.9%
unpow289.9%
times-frac89.9%
unpow189.9%
pow-plus89.9%
metadata-eval89.9%
Simplified89.9%
Final simplification88.8%
(FPCore (a b c) :precision binary64 (if (<= b 40.0) (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) (/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
} else {
tmp = fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in a around 0 89.5%
Taylor expanded in a around inf 89.7%
Taylor expanded in b around inf 89.9%
+-commutative89.9%
fma-define89.9%
associate-/l*89.9%
unpow289.9%
unpow289.9%
times-frac89.9%
unpow189.9%
pow-plus89.9%
metadata-eval89.9%
Simplified89.9%
Final simplification88.8%
(FPCore (a b c) :precision binary64 (if (<= b 40.0) (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) (* c (- (* -0.375 (/ (* c a) (pow b 3.0))) (/ 0.5 b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * ((c * a) / pow(b, 3.0))) - (0.5 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= 40.0d0) then
tmp = (sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)
else
tmp = c * (((-0.375d0) * ((c * a) / (b ** 3.0d0))) - (0.5d0 / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * ((c * a) / Math.pow(b, 3.0))) - (0.5 / b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= 40.0: tmp = (math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0) else: tmp = c * ((-0.375 * ((c * a) / math.pow(b, 3.0))) - (0.5 / b)) return tmp
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 3.0))) - Float64(0.5 / b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= 40.0) tmp = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0); else tmp = c * ((-0.375 * ((c * a) / (b ^ 3.0))) - (0.5 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{3}} - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in a around 0 89.5%
Taylor expanded in c around 0 89.8%
associate-*r/89.8%
metadata-eval89.8%
Simplified89.8%
Final simplification88.7%
(FPCore (a b c) :precision binary64 (if (<= b 40.0) (/ (- (sqrt (- (* b b) (* 3.0 (* c a)))) b) (* a 3.0)) (* c (- (* -0.375 (/ (* c a) (pow b 3.0))) (/ 0.5 b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * ((c * a) / pow(b, 3.0))) - (0.5 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= 40.0d0) then
tmp = (sqrt(((b * b) - (3.0d0 * (c * a)))) - b) / (a * 3.0d0)
else
tmp = c * (((-0.375d0) * ((c * a) / (b ** 3.0d0))) - (0.5d0 / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= 40.0) {
tmp = (Math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * ((c * a) / Math.pow(b, 3.0))) - (0.5 / b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= 40.0: tmp = (math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0) else: tmp = c * ((-0.375 * ((c * a) / math.pow(b, 3.0))) - (0.5 / b)) return tmp
function code(a, b, c) tmp = 0.0 if (b <= 40.0) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 3.0))) - Float64(0.5 / b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= 40.0) tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0); else tmp = c * ((-0.375 * ((c * a) / (b ^ 3.0))) - (0.5 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, 40.0], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 40:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{3}} - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if b < 40Initial program 84.7%
sqr-neg84.7%
sqr-neg84.7%
associate-*l*84.7%
Simplified84.7%
if 40 < b Initial program 44.6%
sqr-neg44.6%
sqr-neg44.6%
associate-*l*44.6%
Simplified44.6%
Taylor expanded in a around 0 89.5%
Taylor expanded in c around 0 89.8%
associate-*r/89.8%
metadata-eval89.8%
Simplified89.8%
Final simplification88.7%
(FPCore (a b c) :precision binary64 (* c (- (* -0.375 (/ (* c a) (pow b 3.0))) (/ 0.5 b))))
double code(double a, double b, double c) {
return c * ((-0.375 * ((c * a) / pow(b, 3.0))) - (0.5 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-0.375d0) * ((c * a) / (b ** 3.0d0))) - (0.5d0 / b))
end function
public static double code(double a, double b, double c) {
return c * ((-0.375 * ((c * a) / Math.pow(b, 3.0))) - (0.5 / b));
}
def code(a, b, c): return c * ((-0.375 * ((c * a) / math.pow(b, 3.0))) - (0.5 / b))
function code(a, b, c) return Float64(c * Float64(Float64(-0.375 * Float64(Float64(c * a) / (b ^ 3.0))) - Float64(0.5 / b))) end
function tmp = code(a, b, c) tmp = c * ((-0.375 * ((c * a) / (b ^ 3.0))) - (0.5 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(-0.375 * N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(-0.375 \cdot \frac{c \cdot a}{{b}^{3}} - \frac{0.5}{b}\right)
\end{array}
Initial program 53.2%
sqr-neg53.2%
sqr-neg53.2%
associate-*l*53.2%
Simplified53.2%
Taylor expanded in a around 0 82.0%
Taylor expanded in c around 0 82.3%
associate-*r/82.3%
metadata-eval82.3%
Simplified82.3%
Final simplification82.3%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 53.2%
sqr-neg53.2%
sqr-neg53.2%
associate-*l*53.2%
Simplified53.2%
Taylor expanded in b around inf 66.2%
associate-*r/66.2%
*-commutative66.2%
Simplified66.2%
(FPCore (a b c) :precision binary64 (* c (/ -0.5 b)))
double code(double a, double b, double c) {
return c * (-0.5 / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((-0.5d0) / b)
end function
public static double code(double a, double b, double c) {
return c * (-0.5 / b);
}
def code(a, b, c): return c * (-0.5 / b)
function code(a, b, c) return Float64(c * Float64(-0.5 / b)) end
function tmp = code(a, b, c) tmp = c * (-0.5 / b); end
code[a_, b_, c_] := N[(c * N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \frac{-0.5}{b}
\end{array}
Initial program 53.2%
sqr-neg53.2%
sqr-neg53.2%
associate-*l*53.2%
Simplified53.2%
Taylor expanded in b around inf 66.2%
associate-*r/66.2%
*-commutative66.2%
Simplified66.2%
Taylor expanded in c around 0 66.2%
associate-*r/66.2%
*-commutative66.2%
associate-*r/66.2%
Simplified66.2%
(FPCore (a b c) :precision binary64 (/ 0.0 a))
double code(double a, double b, double c) {
return 0.0 / a;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0 / a
end function
public static double code(double a, double b, double c) {
return 0.0 / a;
}
def code(a, b, c): return 0.0 / a
function code(a, b, c) return Float64(0.0 / a) end
function tmp = code(a, b, c) tmp = 0.0 / a; end
code[a_, b_, c_] := N[(0.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{a}
\end{array}
Initial program 53.2%
neg-sub053.2%
flip--53.3%
metadata-eval53.3%
pow253.3%
add-sqr-sqrt51.9%
sqrt-prod53.3%
sqr-neg53.3%
sqrt-unprod0.0%
add-sqr-sqrt1.6%
sub-neg1.6%
neg-sub01.6%
add-sqr-sqrt0.0%
sqrt-unprod53.3%
sqr-neg53.3%
sqrt-prod51.9%
add-sqr-sqrt53.3%
Applied egg-rr53.3%
neg-sub053.3%
Simplified53.3%
Taylor expanded in a around 0 3.2%
associate-*r/3.2%
distribute-rgt1-in3.2%
metadata-eval3.2%
mul0-lft3.2%
metadata-eval3.2%
Simplified3.2%
herbie shell --seed 2024116
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))