
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (if (<= x -70000000000000.0) (* 0.5 x) (if (<= x 5.4e-68) (* (sqrt z) (* 0.5 y)) (fabs (* 0.5 x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -70000000000000.0) {
tmp = 0.5 * x;
} else if (x <= 5.4e-68) {
tmp = sqrt(z) * (0.5 * y);
} else {
tmp = fabs((0.5 * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-70000000000000.0d0)) then
tmp = 0.5d0 * x
else if (x <= 5.4d-68) then
tmp = sqrt(z) * (0.5d0 * y)
else
tmp = abs((0.5d0 * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -70000000000000.0) {
tmp = 0.5 * x;
} else if (x <= 5.4e-68) {
tmp = Math.sqrt(z) * (0.5 * y);
} else {
tmp = Math.abs((0.5 * x));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -70000000000000.0: tmp = 0.5 * x elif x <= 5.4e-68: tmp = math.sqrt(z) * (0.5 * y) else: tmp = math.fabs((0.5 * x)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -70000000000000.0) tmp = Float64(0.5 * x); elseif (x <= 5.4e-68) tmp = Float64(sqrt(z) * Float64(0.5 * y)); else tmp = abs(Float64(0.5 * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -70000000000000.0) tmp = 0.5 * x; elseif (x <= 5.4e-68) tmp = sqrt(z) * (0.5 * y); else tmp = abs((0.5 * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -70000000000000.0], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 5.4e-68], N[(N[Sqrt[z], $MachinePrecision] * N[(0.5 * y), $MachinePrecision]), $MachinePrecision], N[Abs[N[(0.5 * x), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -70000000000000:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 5.4 \cdot 10^{-68}:\\
\;\;\;\;\sqrt{z} \cdot \left(0.5 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left|0.5 \cdot x\right|\\
\end{array}
\end{array}
if x < -7e13Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 81.4%
*-commutative81.4%
Simplified81.4%
if -7e13 < x < 5.4000000000000003e-68Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 82.2%
associate-*r*82.2%
*-commutative82.2%
*-commutative82.2%
Simplified82.2%
if 5.4000000000000003e-68 < x Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 67.9%
*-commutative67.9%
Simplified67.9%
add-sqr-sqrt67.3%
sqrt-unprod45.9%
*-commutative45.9%
*-commutative45.9%
swap-sqr45.9%
metadata-eval45.9%
pow245.9%
Applied egg-rr45.9%
*-commutative45.9%
unpow245.9%
metadata-eval45.9%
swap-sqr45.9%
rem-sqrt-square67.9%
Simplified67.9%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 51.1%
*-commutative51.1%
Simplified51.1%
Final simplification51.1%
herbie shell --seed 2024116
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))