
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (/ u1 (- 1.0 u1)) 1.5) (pow (sin (* 6.28318530718 u2)) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf((u1 / (1.0f - u1)), 1.5f) * powf(sinf((6.28318530718f * u2)), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)) * (sin(Float32(Float32(6.28318530718) * u2)) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5} \cdot {\sin \left(6.28318530718 \cdot u2\right)}^{3}}
\end{array}
Initial program 98.4%
add-cbrt-cube98.4%
add-cbrt-cube98.4%
cbrt-unprod98.2%
add-sqr-sqrt98.5%
pow198.5%
pow1/298.5%
pow-prod-up98.4%
metadata-eval98.4%
pow398.4%
Applied egg-rr98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (/ u1 (- 1.0 u1)) 0.007000000216066837) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0)))) (* (* 6.28318530718 u2) (/ 1.0 (sqrt (/ (- 1.0 u1) u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u1 / (1.0f - u1)) <= 0.007000000216066837f) {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = (6.28318530718f * u2) * (1.0f / sqrtf(((1.0f - u1) / u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u1 / (1.0e0 - u1)) <= 0.007000000216066837e0) then
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = (6.28318530718e0 * u2) * (1.0e0 / sqrt(((1.0e0 - u1) / u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u1 / Float32(Float32(1.0) - u1)) <= Float32(0.007000000216066837)) tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = Float32(Float32(Float32(6.28318530718) * u2) * Float32(Float32(1.0) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u1 / (single(1.0) - u1)) <= single(0.007000000216066837)) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); else tmp = (single(6.28318530718) * u2) * (single(1.0) / sqrt(((single(1.0) - u1) / u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{u1}{1 - u1} \leq 0.007000000216066837:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \frac{1}{\sqrt{\frac{1 - u1}{u1}}}\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) < 0.00700000022Initial program 98.3%
Taylor expanded in u1 around 0 96.2%
+-commutative96.2%
Simplified96.2%
if 0.00700000022 < (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) Initial program 98.7%
clear-num98.4%
sqrt-div98.5%
metadata-eval98.5%
Applied egg-rr98.5%
Taylor expanded in u2 around 0 82.9%
Final simplification92.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.012000000104308128) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (/ (sin (* 6.28318530718 u2)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.012000000104308128f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sinf((6.28318530718f * u2)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.012000000104308128e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sin((6.28318530718e0 * u2)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.012000000104308128)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.012000000104308128)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sin((single(6.28318530718) * u2)) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.012000000104308128:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0120000001Initial program 98.6%
Taylor expanded in u2 around 0 94.8%
if 0.0120000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
clear-num98.1%
sqrt-div97.8%
metadata-eval97.8%
Applied egg-rr97.8%
div-sub97.8%
sub-neg97.8%
*-inverses97.8%
metadata-eval97.8%
Simplified97.8%
associate-*l/98.1%
*-un-lft-identity98.1%
Applied egg-rr98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in u1 around 0 73.8%
Final simplification87.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.012000000104308128) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.012000000104308128f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.012000000104308128e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.012000000104308128)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.012000000104308128)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.012000000104308128:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0120000001Initial program 98.6%
Taylor expanded in u2 around 0 94.8%
if 0.0120000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0 73.6%
Final simplification87.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Final simplification79.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Final simplification79.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 70.5%
+-commutative85.2%
Simplified70.5%
Final simplification70.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt u1) (- -6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf(u1) * -(-6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt(u1) * -(-6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(u1) * Float32(-Float32(-6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt(u1) * -single(-6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{u1} \cdot \left(--6.28318530718\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 62.9%
Taylor expanded in u1 around -inf -0.0%
associate-*r*-0.0%
unpow2-0.0%
rem-square-sqrt62.9%
Simplified62.9%
Final simplification62.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 62.9%
Final simplification62.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (* u1 u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 * u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 * u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 * u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 \cdot u1\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 75.0%
Taylor expanded in u1 around inf 15.0%
unpow215.0%
Applied egg-rr15.0%
Final simplification15.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* u1 -3.14159265359)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (u1 * -3.14159265359f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (u1 * (-3.14159265359e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(u1 * Float32(-3.14159265359))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (u1 * single(-3.14159265359)); end
\begin{array}{l}
\\
u2 \cdot \left(u1 \cdot -3.14159265359\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 75.0%
Taylor expanded in u1 around -inf -0.0%
sub-neg-0.0%
unpow2-0.0%
rem-square-sqrt4.6%
associate-*r/4.6%
metadata-eval4.6%
distribute-neg-frac4.6%
metadata-eval4.6%
Simplified4.6%
Taylor expanded in u1 around 0 4.6%
associate-*r*4.6%
Simplified4.6%
Final simplification4.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* -3.14159265359 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return -3.14159265359f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-3.14159265359e0) * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-3.14159265359) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-3.14159265359) * (u1 * u2); end
\begin{array}{l}
\\
-3.14159265359 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 79.3%
Taylor expanded in u1 around 0 75.0%
Taylor expanded in u1 around -inf -0.0%
sub-neg-0.0%
unpow2-0.0%
rem-square-sqrt4.6%
associate-*r/4.6%
metadata-eval4.6%
distribute-neg-frac4.6%
metadata-eval4.6%
Simplified4.6%
Taylor expanded in u1 around 0 4.6%
herbie shell --seed 2024116
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))