
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v)
:precision binary32
(let* ((t_0 (exp (/ -2.0 v))))
(if (<= v 0.44999998807907104)
(+ 1.0 (* v (log (* u (+ 1.0 t_0)))))
(+ (* u (* v (+ (/ 1.0 t_0) -1.0))) -1.0))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f + (v * logf((u * (1.0f + t_0))));
} else {
tmp = (u * (v * ((1.0f / t_0) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = exp(((-2.0e0) / v))
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0 + (v * log((u * (1.0e0 + t_0))))
else
tmp = (u * (v * ((1.0e0 / t_0) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(Float32(1.0) + t_0))))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / t_0) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0) + (v * log((u * (single(1.0) + t_0)))); else tmp = (u * (v * ((single(1.0) / t_0) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1 + v \cdot \log \left(u \cdot \left(1 + t\_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{t\_0} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in u around inf 99.7%
neg-mul-199.7%
Simplified99.7%
*-un-lft-identity99.7%
fma-define99.7%
add-sqr-sqrt-0.0%
sqrt-unprod99.7%
sqr-neg99.7%
sqrt-unprod99.7%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
fma-undefine99.7%
*-commutative99.7%
distribute-rgt-out99.7%
Simplified99.7%
if 0.449999988 < v Initial program 93.0%
Taylor expanded in u around 0 70.1%
Final simplification97.6%
(FPCore (u v) :precision binary32 (if (<= v 0.44999998807907104) (+ 1.0 (* v (log (* (- u) (expm1 (/ -2.0 v)))))) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f + (v * logf((-u * expm1f((-2.0f / v)))));
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(Float32(-u) * expm1(Float32(Float32(-2.0) / v)))))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1 + v \cdot \log \left(\left(-u\right) \cdot \mathsf{expm1}\left(\frac{-2}{v}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in u around inf 99.7%
neg-mul-199.7%
Simplified99.7%
Taylor expanded in u around -inf 99.7%
associate-*r*99.7%
mul-1-neg99.7%
expm1-define99.7%
Simplified99.7%
if 0.449999988 < v Initial program 93.0%
Taylor expanded in u around 0 70.1%
Final simplification97.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.9%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* (expm1 (/ 2.0 v)) (* v u)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (expm1f((2.0f / v)) * (v * u)) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
+-commutative67.8%
associate-+l-67.9%
associate-*r*67.9%
*-commutative67.9%
rec-exp67.9%
expm1-define67.9%
distribute-neg-frac67.9%
metadata-eval67.9%
metadata-eval67.9%
Applied egg-rr67.9%
Final simplification91.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(- 2.0 (/ (- (* 0.6666666666666666 (/ -1.0 v)) 1.3333333333333333) v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (((0.6666666666666666f * (-1.0f / v)) - 1.3333333333333333f) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (((0.6666666666666666e0 * ((-1.0e0) / v)) - 1.3333333333333333e0) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v)) - Float32(1.3333333333333333)) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (((single(0.6666666666666666) * (single(-1.0) / v)) - single(1.3333333333333333)) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - \frac{0.6666666666666666 \cdot \frac{-1}{v} - 1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around -inf 64.4%
Taylor expanded in u around 0 64.4%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(-
1.0
(+
2.0
(- (/ (+ (* u -2.0) (* -1.3333333333333333 (/ u v))) v) (* u 2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f - (2.0f + ((((u * -2.0f) + (-1.3333333333333333f * (u / v))) / v) - (u * 2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (2.0e0 + ((((u * (-2.0e0)) + ((-1.3333333333333333e0) * (u / v))) / v) - (u * 2.0e0)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) + Float32(Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(-1.3333333333333333) * Float32(u / v))) / v) - Float32(u * Float32(2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) - (single(2.0) + ((((u * single(-2.0)) + (single(-1.3333333333333333) * (u / v))) / v) - (u * single(2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 + \left(\frac{u \cdot -2 + -1.3333333333333333 \cdot \frac{u}{v}}{v} - u \cdot 2\right)\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around -inf 64.1%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ -1.0 (+ (* u 2.0) (/ (+ (* u 2.0) (* 1.3333333333333333 (/ u v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + (((u * 2.0f) + (1.3333333333333333f * (u / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + (((u * 2.0e0) + (1.3333333333333333e0 * (u / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(1.3333333333333333) * Float32(u / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + (((u * single(2.0)) + (single(1.3333333333333333) * (u / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot 2 + 1.3333333333333333 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around -inf 64.4%
Taylor expanded in v around inf 64.1%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around inf 59.9%
associate-*r/59.9%
metadata-eval59.9%
Simplified59.9%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around inf 59.9%
sub-neg59.9%
distribute-lft-out59.9%
metadata-eval59.9%
Simplified59.9%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around inf 51.2%
Taylor expanded in u around inf 51.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.0500000007 < v Initial program 93.2%
Taylor expanded in u around 0 67.8%
Taylor expanded in v around inf 51.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 86.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.8%
herbie shell --seed 2024116
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))