
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (/ b (- a))))
(if (<= b -5e+150)
(if (>= b 0.0) (/ b a) t_1)
(if (<= b 2.3e+126)
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (- t_0 b) (* a 2.0)))
(if (>= b 0.0) (/ (- c) b) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = b / -a;
double tmp_1;
if (b <= -5e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 2.3e+126) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -c / b;
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
t_1 = b / -a
if (b <= (-5d+150)) then
if (b >= 0.0d0) then
tmp_2 = b / a
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 2.3d+126) then
if (b >= 0.0d0) then
tmp_3 = (2.0d0 * c) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (a * 2.0d0)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = -c / b
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = b / -a;
double tmp_1;
if (b <= -5e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / a;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 2.3e+126) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -c / b;
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) t_1 = b / -a tmp_1 = 0 if b <= -5e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = b / a else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 2.3e+126: tmp_3 = 0 if b >= 0.0: tmp_3 = (2.0 * c) / (-b - t_0) else: tmp_3 = (t_0 - b) / (a * 2.0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -c / b else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(b / Float64(-a)) tmp_1 = 0.0 if (b <= -5e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / a); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 2.3e+126) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(a * 2.0)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(-c) / b); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); t_1 = b / -a; tmp_2 = 0.0; if (b <= -5e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / a; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 2.3e+126) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (2.0 * c) / (-b - t_0); else tmp_4 = (t_0 - b) / (a * 2.0); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -c / b; else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(b / (-a)), $MachinePrecision]}, If[LessEqual[b, -5e+150], If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], t$95$1], If[LessEqual[b, 2.3e+126], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[((-c) / b), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := \frac{b}{-a}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\\
\mathbf{elif}\;b \leq 2.3 \cdot 10^{+126}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{a \cdot 2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if b < -5.00000000000000009e150Initial program 30.8%
Taylor expanded in a around 0 30.8%
distribute-lft-out--30.8%
associate-/l*30.8%
fma-neg30.8%
Simplified30.8%
Taylor expanded in b around -inf 100.0%
Taylor expanded in b around inf 100.0%
sub-neg100.0%
+-commutative100.0%
neg-mul-1100.0%
neg-mul-1100.0%
+-commutative100.0%
sub-neg100.0%
associate-*r/100.0%
associate-*r/100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in c around inf 100.0%
if -5.00000000000000009e150 < b < 2.3000000000000001e126Initial program 88.4%
if 2.3000000000000001e126 < b Initial program 59.2%
Taylor expanded in a around 0 95.6%
distribute-lft-out--95.6%
associate-/l*100.0%
fma-neg100.0%
Simplified100.0%
Taylor expanded in b around -inf 100.0%
Taylor expanded in b around inf 95.6%
sub-neg95.6%
+-commutative95.6%
neg-mul-195.6%
neg-mul-195.6%
+-commutative95.6%
sub-neg95.6%
associate-*r/100.0%
associate-*r/100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in c around 0 100.0%
Simplified100.0%
Final simplification92.1%
(FPCore (a b c)
:precision binary64
(if (<= b -2e+156)
(if (>= b 0.0) (/ b a) (/ b (- a)))
(if (>= b 0.0)
(/ (* 2.0 c) (* 2.0 (fma a (/ c b) (- b))))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -2e+156) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / a;
} else {
tmp_2 = b / -a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (2.0 * c) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= -2e+156) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / a); else tmp_2 = Float64(b / Float64(-a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(2.0 * c) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, -2e+156], If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], N[(b / (-a)), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2 \cdot 10^{+156}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{-a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}
\end{array}
if b < -2e156Initial program 30.8%
Taylor expanded in a around 0 30.8%
distribute-lft-out--30.8%
associate-/l*30.8%
fma-neg30.8%
Simplified30.8%
Taylor expanded in b around -inf 100.0%
Taylor expanded in b around inf 100.0%
sub-neg100.0%
+-commutative100.0%
neg-mul-1100.0%
neg-mul-1100.0%
+-commutative100.0%
sub-neg100.0%
associate-*r/100.0%
associate-*r/100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in c around inf 100.0%
if -2e156 < b Initial program 82.5%
Taylor expanded in a around 0 72.1%
distribute-lft-out--72.1%
associate-/l*73.1%
fma-neg73.1%
Simplified73.1%
Final simplification77.0%
(FPCore (a b c)
:precision binary64
(if (<= b -2e+156)
(if (>= b 0.0) (/ b a) (/ b (- a)))
(if (>= b 0.0)
(/ 1.0 (* (/ 2.0 c) (/ (fma a (/ c b) (- b)) 2.0)))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -2e+156) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / a;
} else {
tmp_2 = b / -a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = 1.0 / ((2.0 / c) * (fma(a, (c / b), -b) / 2.0));
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= -2e+156) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / a); else tmp_2 = Float64(b / Float64(-a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(1.0 / Float64(Float64(2.0 / c) * Float64(fma(a, Float64(c / b), Float64(-b)) / 2.0))); else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, -2e+156], If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], N[(b / (-a)), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(1.0 / N[(N[(2.0 / c), $MachinePrecision] * N[(N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2 \cdot 10^{+156}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{-a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{1}{\frac{2}{c} \cdot \frac{\mathsf{fma}\left(a, \frac{c}{b}, -b\right)}{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}
\end{array}
if b < -2e156Initial program 30.8%
Taylor expanded in a around 0 30.8%
distribute-lft-out--30.8%
associate-/l*30.8%
fma-neg30.8%
Simplified30.8%
Taylor expanded in b around -inf 100.0%
Taylor expanded in b around inf 100.0%
sub-neg100.0%
+-commutative100.0%
neg-mul-1100.0%
neg-mul-1100.0%
+-commutative100.0%
sub-neg100.0%
associate-*r/100.0%
associate-*r/100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in c around inf 100.0%
if -2e156 < b Initial program 82.5%
Taylor expanded in a around 0 72.1%
distribute-lft-out--72.1%
associate-/l*73.1%
fma-neg73.1%
Simplified73.1%
clear-num72.8%
inv-pow72.8%
*-commutative72.8%
Applied egg-rr72.8%
unpow-172.8%
times-frac72.7%
Simplified72.7%
Final simplification76.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ c (- (* a (/ c b)) b)) (/ b (- a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / ((a * (c / b)) - b);
} else {
tmp = b / -a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c / ((a * (c / b)) - b)
else
tmp = b / -a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / ((a * (c / b)) - b);
} else {
tmp = b / -a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c / ((a * (c / b)) - b) else: tmp = b / -a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c / Float64(Float64(a * Float64(c / b)) - b)); else tmp = Float64(b / Float64(-a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c / ((a * (c / b)) - b); else tmp = b / -a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c / N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision], N[(b / (-a)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{a \cdot \frac{c}{b} - b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{-a}\\
\end{array}
\end{array}
Initial program 75.1%
Taylor expanded in a around 0 66.2%
distribute-lft-out--66.2%
associate-/l*67.0%
fma-neg67.0%
Simplified67.0%
Taylor expanded in b around -inf 64.7%
Taylor expanded in b around inf 63.9%
sub-neg63.9%
+-commutative63.9%
neg-mul-163.9%
neg-mul-163.9%
+-commutative63.9%
sub-neg63.9%
associate-*r/64.7%
associate-*r/64.7%
neg-mul-164.7%
Simplified64.7%
Final simplification64.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- c) b) (/ b (- a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = b / -a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -c / b
else
tmp = b / -a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = b / -a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -c / b else: tmp = b / -a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-c) / b); else tmp = Float64(b / Float64(-a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -c / b; else tmp = b / -a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-c) / b), $MachinePrecision], N[(b / (-a)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{-a}\\
\end{array}
\end{array}
Initial program 75.1%
Taylor expanded in a around 0 66.2%
distribute-lft-out--66.2%
associate-/l*67.0%
fma-neg67.0%
Simplified67.0%
Taylor expanded in b around -inf 64.7%
Taylor expanded in b around inf 63.9%
sub-neg63.9%
+-commutative63.9%
neg-mul-163.9%
neg-mul-163.9%
+-commutative63.9%
sub-neg63.9%
associate-*r/64.7%
associate-*r/64.7%
neg-mul-164.7%
Simplified64.7%
Taylor expanded in c around 0 64.7%
Simplified64.7%
Final simplification64.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ b a) (/ b (- a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / a;
} else {
tmp = b / -a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = b / a
else
tmp = b / -a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / a;
} else {
tmp = b / -a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = b / a else: tmp = b / -a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(b / a); else tmp = Float64(b / Float64(-a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = b / a; else tmp = b / -a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], N[(b / (-a)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{b}{-a}\\
\end{array}
\end{array}
Initial program 75.1%
Taylor expanded in a around 0 66.2%
distribute-lft-out--66.2%
associate-/l*67.0%
fma-neg67.0%
Simplified67.0%
Taylor expanded in b around -inf 64.7%
Taylor expanded in b around inf 63.9%
sub-neg63.9%
+-commutative63.9%
neg-mul-163.9%
neg-mul-163.9%
+-commutative63.9%
sub-neg63.9%
associate-*r/64.7%
associate-*r/64.7%
neg-mul-164.7%
Simplified64.7%
Taylor expanded in c around inf 35.9%
Final simplification35.9%
herbie shell --seed 2024116
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))