
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (cbrt (* (pow v 6.0) 125.0))) (+ (* v v) -1.0))))
double code(double v) {
return acos(((1.0 - cbrt((pow(v, 6.0) * 125.0))) / ((v * v) + -1.0)));
}
public static double code(double v) {
return Math.acos(((1.0 - Math.cbrt((Math.pow(v, 6.0) * 125.0))) / ((v * v) + -1.0)));
}
function code(v) return acos(Float64(Float64(1.0 - cbrt(Float64((v ^ 6.0) * 125.0))) / Float64(Float64(v * v) + -1.0))) end
code[v_] := N[ArcCos[N[(N[(1.0 - N[Power[N[(N[Power[v, 6.0], $MachinePrecision] * 125.0), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - \sqrt[3]{{v}^{6} \cdot 125}}{v \cdot v + -1}\right)
\end{array}
Initial program 99.3%
add-cbrt-cube99.3%
pow1/399.3%
pow399.3%
*-commutative99.3%
unpow-prod-down99.3%
pow299.3%
pow-pow99.3%
metadata-eval99.3%
metadata-eval99.3%
Applied egg-rr99.3%
unpow1/399.3%
Simplified99.3%
Final simplification99.3%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* (* v v) 5.0)) (+ (* v v) -1.0))))
double code(double v) {
return acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - ((v * v) * 5.0d0)) / ((v * v) + (-1.0d0))))
end function
public static double code(double v) {
return Math.acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)));
}
def code(v): return math.acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(Float64(v * v) * 5.0)) / Float64(Float64(v * v) + -1.0))) end
function tmp = code(v) tmp = acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * 5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - \left(v \cdot v\right) \cdot 5}{v \cdot v + -1}\right)
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (v) :precision binary64 (acos -1.0))
double code(double v) {
return acos(-1.0);
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos((-1.0d0))
end function
public static double code(double v) {
return Math.acos(-1.0);
}
def code(v): return math.acos(-1.0)
function code(v) return acos(-1.0) end
function tmp = code(v) tmp = acos(-1.0); end
code[v_] := N[ArcCos[-1.0], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} -1
\end{array}
Initial program 99.3%
Taylor expanded in v around 0 98.1%
Final simplification98.1%
herbie shell --seed 2024115
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))