
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.4%
distribute-lft-out99.4%
cos-neg99.4%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.8%
Applied egg-rr37.1%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 93.3%
Final simplification72.3%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.4%
distribute-lft-out99.4%
cos-neg99.4%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 61.8%
Applied egg-rr37.1%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.2%
Applied egg-rr55.2%
associate-*l*55.2%
associate-/l*55.2%
*-commutative55.2%
Applied egg-rr55.2%
associate-/l*55.2%
Simplified55.2%
Taylor expanded in th around 0 52.1%
Final simplification46.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (math.cos(th) * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.7%
Applied egg-rr57.7%
associate-*l*57.7%
associate-/l*57.6%
*-commutative57.6%
Applied egg-rr57.6%
associate-/l*57.7%
Simplified57.7%
Final simplification57.7%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 2.85e+23) (and (not (<= th 1.05e+146)) (<= th 5e+195))) (* a2 (/ a2 (sqrt 2.0))) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * (a2 / sqrt(2.0));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 2.85d+23) .or. (.not. (th <= 1.05d+146)) .and. (th <= 5d+195)) then
tmp = a2 * (a2 / sqrt(2.0d0))
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * (a2 / Math.sqrt(2.0));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 2.85e+23) or (not (th <= 1.05e+146) and (th <= 5e+195)): tmp = a2 * (a2 / math.sqrt(2.0)) else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 2.85e+23) || (~((th <= 1.05e+146)) && (th <= 5e+195))) tmp = a2 * (a2 / sqrt(2.0)); else tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 2.85e+23], And[N[Not[LessEqual[th, 1.05e+146]], $MachinePrecision], LessEqual[th, 5e+195]]], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 2.85 \cdot 10^{+23} \lor \neg \left(th \leq 1.05 \cdot 10^{+146}\right) \land th \leq 5 \cdot 10^{+195}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 2.85e23 or 1.05e146 < th < 4.9999999999999998e195Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.6%
Applied egg-rr57.6%
associate-*l*57.6%
associate-/l*57.6%
*-commutative57.6%
Applied egg-rr57.6%
associate-/l*57.6%
Simplified57.6%
Taylor expanded in th around 0 41.5%
if 2.85e23 < th < 1.05e146 or 4.9999999999999998e195 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 17.6%
Applied egg-rr48.5%
Final simplification42.5%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 2.85e+23) (and (not (<= th 1.05e+146)) (<= th 5e+195))) (* a2 a2) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 2.85d+23) .or. (.not. (th <= 1.05d+146)) .and. (th <= 5d+195)) then
tmp = a2 * a2
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 2.85e+23) or (not (th <= 1.05e+146) and (th <= 5e+195)): tmp = a2 * a2 else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) tmp = Float64(a2 * a2); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 2.85e+23) || (~((th <= 1.05e+146)) && (th <= 5e+195))) tmp = a2 * a2; else tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 2.85e+23], And[N[Not[LessEqual[th, 1.05e+146]], $MachinePrecision], LessEqual[th, 5e+195]]], N[(a2 * a2), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 2.85 \cdot 10^{+23} \lor \neg \left(th \leq 1.05 \cdot 10^{+146}\right) \land th \leq 5 \cdot 10^{+195}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 2.85e23 or 1.05e146 < th < 4.9999999999999998e195Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.6%
Applied egg-rr37.0%
Taylor expanded in th around 0 30.1%
if 2.85e23 < th < 1.05e146 or 4.9999999999999998e195 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 17.6%
Applied egg-rr48.5%
Final simplification32.9%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 2.85e+23) (and (not (<= th 1.05e+146)) (<= th 5e+195)))
(* 0.5 t_1)
(* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 2.85d+23) .or. (.not. (th <= 1.05d+146)) .and. (th <= 5d+195)) then
tmp = 0.5d0 * t_1
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 2.85e+23) or (not (th <= 1.05e+146) and (th <= 5e+195)): tmp = 0.5 * t_1 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) tmp = Float64(0.5 * t_1); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 2.85e+23) || (~((th <= 1.05e+146)) && (th <= 5e+195))) tmp = 0.5 * t_1; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 2.85e+23], And[N[Not[LessEqual[th, 1.05e+146]], $MachinePrecision], LessEqual[th, 5e+195]]], N[(0.5 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 2.85 \cdot 10^{+23} \lor \neg \left(th \leq 1.05 \cdot 10^{+146}\right) \land th \leq 5 \cdot 10^{+195}:\\
\;\;\;\;0.5 \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 2.85e23 or 1.05e146 < th < 4.9999999999999998e195Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 72.0%
Applied egg-rr46.1%
if 2.85e23 < th < 1.05e146 or 4.9999999999999998e195 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 17.6%
Applied egg-rr48.5%
Final simplification46.5%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 2.85e+23) (and (not (<= th 1.05e+146)) (<= th 5e+195))) (* a2 a2) (- (* a1 (- a1)) (* a2 a2))))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * a2;
} else {
tmp = (a1 * -a1) - (a2 * a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 2.85d+23) .or. (.not. (th <= 1.05d+146)) .and. (th <= 5d+195)) then
tmp = a2 * a2
else
tmp = (a1 * -a1) - (a2 * a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) {
tmp = a2 * a2;
} else {
tmp = (a1 * -a1) - (a2 * a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 2.85e+23) or (not (th <= 1.05e+146) and (th <= 5e+195)): tmp = a2 * a2 else: tmp = (a1 * -a1) - (a2 * a2) return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 2.85e+23) || (!(th <= 1.05e+146) && (th <= 5e+195))) tmp = Float64(a2 * a2); else tmp = Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 2.85e+23) || (~((th <= 1.05e+146)) && (th <= 5e+195))) tmp = a2 * a2; else tmp = (a1 * -a1) - (a2 * a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 2.85e+23], And[N[Not[LessEqual[th, 1.05e+146]], $MachinePrecision], LessEqual[th, 5e+195]]], N[(a2 * a2), $MachinePrecision], N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 2.85 \cdot 10^{+23} \lor \neg \left(th \leq 1.05 \cdot 10^{+146}\right) \land th \leq 5 \cdot 10^{+195}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \left(-a1\right) - a2 \cdot a2\\
\end{array}
\end{array}
if th < 2.85e23 or 1.05e146 < th < 4.9999999999999998e195Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.6%
Applied egg-rr37.0%
Taylor expanded in th around 0 30.1%
if 2.85e23 < th < 1.05e146 or 4.9999999999999998e195 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 17.6%
Applied egg-rr47.7%
Final simplification32.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.7%
Applied egg-rr36.8%
Taylor expanded in th around 0 27.5%
Final simplification27.5%
herbie shell --seed 2024115
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))