
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -210000.0) (not (<= y 30000000000000.0))) (+ (/ x y) 1.0) (/ x (+ y 1.0))))
double code(double x, double y) {
double tmp;
if ((y <= -210000.0) || !(y <= 30000000000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-210000.0d0)) .or. (.not. (y <= 30000000000000.0d0))) then
tmp = (x / y) + 1.0d0
else
tmp = x / (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -210000.0) || !(y <= 30000000000000.0)) {
tmp = (x / y) + 1.0;
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -210000.0) or not (y <= 30000000000000.0): tmp = (x / y) + 1.0 else: tmp = x / (y + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -210000.0) || !(y <= 30000000000000.0)) tmp = Float64(Float64(x / y) + 1.0); else tmp = Float64(x / Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -210000.0) || ~((y <= 30000000000000.0))) tmp = (x / y) + 1.0; else tmp = x / (y + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -210000.0], N[Not[LessEqual[y, 30000000000000.0]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -210000 \lor \neg \left(y \leq 30000000000000\right):\\
\;\;\;\;\frac{x}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y + 1}\\
\end{array}
\end{array}
if y < -2.1e5 or 3e13 < y Initial program 100.0%
Taylor expanded in x around inf 89.1%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
sub-neg100.0%
metadata-eval100.0%
distribute-rgt-in100.0%
neg-mul-1100.0%
unsub-neg100.0%
lft-mult-inverse100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
neg-mul-1100.0%
distribute-neg-frac100.0%
Simplified100.0%
if -2.1e5 < y < 3e13Initial program 100.0%
Taylor expanded in x around inf 79.0%
+-commutative79.0%
Simplified79.0%
Final simplification88.0%
(FPCore (x y) :precision binary64 (if (<= y -820000000.0) 1.0 (if (<= y 1.4e+36) (/ x (+ y 1.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -820000000.0) {
tmp = 1.0;
} else if (y <= 1.4e+36) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-820000000.0d0)) then
tmp = 1.0d0
else if (y <= 1.4d+36) then
tmp = x / (y + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -820000000.0) {
tmp = 1.0;
} else if (y <= 1.4e+36) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -820000000.0: tmp = 1.0 elif y <= 1.4e+36: tmp = x / (y + 1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -820000000.0) tmp = 1.0; elseif (y <= 1.4e+36) tmp = Float64(x / Float64(y + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -820000000.0) tmp = 1.0; elseif (y <= 1.4e+36) tmp = x / (y + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -820000000.0], 1.0, If[LessEqual[y, 1.4e+36], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -820000000:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+36}:\\
\;\;\;\;\frac{x}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -8.2e8 or 1.4e36 < y Initial program 100.0%
Taylor expanded in y around inf 82.4%
if -8.2e8 < y < 1.4e36Initial program 100.0%
Taylor expanded in x around inf 79.4%
+-commutative79.4%
Simplified79.4%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= y -1.3e-25) (/ y (+ y 1.0)) (if (<= y 1.8e+36) (/ x (+ y 1.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.3e-25) {
tmp = y / (y + 1.0);
} else if (y <= 1.8e+36) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.3d-25)) then
tmp = y / (y + 1.0d0)
else if (y <= 1.8d+36) then
tmp = x / (y + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.3e-25) {
tmp = y / (y + 1.0);
} else if (y <= 1.8e+36) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.3e-25: tmp = y / (y + 1.0) elif y <= 1.8e+36: tmp = x / (y + 1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.3e-25) tmp = Float64(y / Float64(y + 1.0)); elseif (y <= 1.8e+36) tmp = Float64(x / Float64(y + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.3e-25) tmp = y / (y + 1.0); elseif (y <= 1.8e+36) tmp = x / (y + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.3e-25], N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.8e+36], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-25}:\\
\;\;\;\;\frac{y}{y + 1}\\
\mathbf{elif}\;y \leq 1.8 \cdot 10^{+36}:\\
\;\;\;\;\frac{x}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.3e-25Initial program 99.9%
Taylor expanded in x around 0 78.5%
+-commutative78.5%
Simplified78.5%
if -1.3e-25 < y < 1.7999999999999999e36Initial program 100.0%
Taylor expanded in x around inf 81.5%
+-commutative81.5%
Simplified81.5%
if 1.7999999999999999e36 < y Initial program 100.0%
Taylor expanded in y around inf 87.4%
Final simplification82.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 2.2e+35) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 2.2e+35) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 2.2d+35) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 2.2e+35) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 2.2e+35: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 2.2e+35) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 2.2e+35) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 2.2e+35], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+35}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 2.1999999999999999e35 < y Initial program 100.0%
Taylor expanded in y around inf 82.4%
if -1 < y < 2.1999999999999999e35Initial program 100.0%
Taylor expanded in y around 0 76.4%
Final simplification78.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 36.7%
Final simplification36.7%
herbie shell --seed 2024115
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))