
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-define99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -2.1e+170)
t_0
(if (<= y -5.8e+29)
t_1
(if (<= y -0.014)
t_0
(if (<= y 0.2)
(+
x
(* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))
(if (or (<= y 900000000000.0) (not (<= y 2.8e+242))) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -2.1e+170) {
tmp = t_0;
} else if (y <= -5.8e+29) {
tmp = t_1;
} else if (y <= -0.014) {
tmp = t_0;
} else if (y <= 0.2) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if ((y <= 900000000000.0) || !(y <= 2.8e+242)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (y <= (-2.1d+170)) then
tmp = t_0
else if (y <= (-5.8d+29)) then
tmp = t_1
else if (y <= (-0.014d0)) then
tmp = t_0
else if (y <= 0.2d0) then
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
else if ((y <= 900000000000.0d0) .or. (.not. (y <= 2.8d+242))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -2.1e+170) {
tmp = t_0;
} else if (y <= -5.8e+29) {
tmp = t_1;
} else if (y <= -0.014) {
tmp = t_0;
} else if (y <= 0.2) {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
} else if ((y <= 900000000000.0) || !(y <= 2.8e+242)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -2.1e+170: tmp = t_0 elif y <= -5.8e+29: tmp = t_1 elif y <= -0.014: tmp = t_0 elif y <= 0.2: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) elif (y <= 900000000000.0) or not (y <= 2.8e+242): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -2.1e+170) tmp = t_0; elseif (y <= -5.8e+29) tmp = t_1; elseif (y <= -0.014) tmp = t_0; elseif (y <= 0.2) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); elseif ((y <= 900000000000.0) || !(y <= 2.8e+242)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -2.1e+170) tmp = t_0; elseif (y <= -5.8e+29) tmp = t_1; elseif (y <= -0.014) tmp = t_0; elseif (y <= 0.2) tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); elseif ((y <= 900000000000.0) || ~((y <= 2.8e+242))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.1e+170], t$95$0, If[LessEqual[y, -5.8e+29], t$95$1, If[LessEqual[y, -0.014], t$95$0, If[LessEqual[y, 0.2], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 900000000000.0], N[Not[LessEqual[y, 2.8e+242]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -2.1 \cdot 10^{+170}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.8 \cdot 10^{+29}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.014:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.2:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{elif}\;y \leq 900000000000 \lor \neg \left(y \leq 2.8 \cdot 10^{+242}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.09999999999999998e170 or -5.7999999999999999e29 < y < -0.0140000000000000003 or 0.20000000000000001 < y < 9e11 or 2.8e242 < y Initial program 99.7%
Taylor expanded in x around 0 77.4%
if -2.09999999999999998e170 < y < -5.7999999999999999e29 or 9e11 < y < 2.8e242Initial program 99.5%
Taylor expanded in x around inf 66.6%
if -0.0140000000000000003 < y < 0.20000000000000001Initial program 100.0%
Taylor expanded in y around 0 99.8%
Final simplification85.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.15e-7) (not (<= z 9.6e-88))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e-7) || !(z <= 9.6e-88)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.15d-7)) .or. (.not. (z <= 9.6d-88))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e-7) || !(z <= 9.6e-88)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.15e-7) or not (z <= 9.6e-88): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.15e-7) || !(z <= 9.6e-88)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.15e-7) || ~((z <= 9.6e-88))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.15e-7], N[Not[LessEqual[z, 9.6e-88]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.15 \cdot 10^{-7} \lor \neg \left(z \leq 9.6 \cdot 10^{-88}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.1500000000000001e-7 or 9.5999999999999998e-88 < z Initial program 99.8%
Taylor expanded in y around 0 86.8%
if -2.1500000000000001e-7 < z < 9.5999999999999998e-88Initial program 99.8%
Taylor expanded in x around inf 90.6%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.33) (not (<= y 0.00078))) (* x (cos y)) (+ x (* y (+ z (* y (+ (* x -0.5) (* -0.16666666666666666 (* y z)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.33) || !(y <= 0.00078)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.33d0)) .or. (.not. (y <= 0.00078d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * ((x * (-0.5d0)) + ((-0.16666666666666666d0) * (y * z))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.33) || !(y <= 0.00078)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.33) or not (y <= 0.00078): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.33) || !(y <= 0.00078)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(Float64(x * -0.5) + Float64(-0.16666666666666666 * Float64(y * z))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.33) || ~((y <= 0.00078))) tmp = x * cos(y); else tmp = x + (y * (z + (y * ((x * -0.5) + (-0.16666666666666666 * (y * z)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.33], N[Not[LessEqual[y, 0.00078]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.33 \lor \neg \left(y \leq 0.00078\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5 + -0.16666666666666666 \cdot \left(y \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.330000000000000016 or 7.79999999999999986e-4 < y Initial program 99.6%
Taylor expanded in x around inf 52.1%
if -0.330000000000000016 < y < 7.79999999999999986e-4Initial program 100.0%
Taylor expanded in y around 0 99.5%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (<= x -2.7e-111) x (if (<= x 7.2e-171) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.7e-111) {
tmp = x;
} else if (x <= 7.2e-171) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.7d-111)) then
tmp = x
else if (x <= 7.2d-171) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.7e-111) {
tmp = x;
} else if (x <= 7.2e-171) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.7e-111: tmp = x elif x <= 7.2e-171: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.7e-111) tmp = x; elseif (x <= 7.2e-171) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.7e-111) tmp = x; elseif (x <= 7.2e-171) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.7e-111], x, If[LessEqual[x, 7.2e-171], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{-111}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{-171}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.69999999999999989e-111 or 7.20000000000000006e-171 < x Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.4%
fma-define99.4%
pow299.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 48.9%
if -2.69999999999999989e-111 < x < 7.20000000000000006e-171Initial program 99.8%
Taylor expanded in y around 0 54.4%
Taylor expanded in x around 0 39.4%
Final simplification46.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.3%
Final simplification53.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
add-cube-cbrt99.1%
fma-define99.1%
pow299.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 41.1%
Final simplification41.1%
herbie shell --seed 2024115
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))