
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 94.1%
+-commutative94.1%
fma-define95.7%
+-commutative95.7%
fma-define96.9%
fma-define98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t)))
(t_2 (+ (* x y) (* a b)))
(t_3 (+ (* a b) (* c i))))
(if (<= (* c i) -1.9e+30)
t_3
(if (<= (* c i) -2.15e-91)
t_1
(if (<= (* c i) -1e-319)
t_2
(if (<= (* c i) 8e-238)
t_1
(if (<= (* c i) 7.2e-162)
t_2
(if (<= (* c i) 1.6e+112) t_1 t_3))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (x * y) + (a * b);
double t_3 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.9e+30) {
tmp = t_3;
} else if ((c * i) <= -2.15e-91) {
tmp = t_1;
} else if ((c * i) <= -1e-319) {
tmp = t_2;
} else if ((c * i) <= 8e-238) {
tmp = t_1;
} else if ((c * i) <= 7.2e-162) {
tmp = t_2;
} else if ((c * i) <= 1.6e+112) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (z * t)
t_2 = (x * y) + (a * b)
t_3 = (a * b) + (c * i)
if ((c * i) <= (-1.9d+30)) then
tmp = t_3
else if ((c * i) <= (-2.15d-91)) then
tmp = t_1
else if ((c * i) <= (-1d-319)) then
tmp = t_2
else if ((c * i) <= 8d-238) then
tmp = t_1
else if ((c * i) <= 7.2d-162) then
tmp = t_2
else if ((c * i) <= 1.6d+112) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (x * y) + (a * b);
double t_3 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.9e+30) {
tmp = t_3;
} else if ((c * i) <= -2.15e-91) {
tmp = t_1;
} else if ((c * i) <= -1e-319) {
tmp = t_2;
} else if ((c * i) <= 8e-238) {
tmp = t_1;
} else if ((c * i) <= 7.2e-162) {
tmp = t_2;
} else if ((c * i) <= 1.6e+112) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) t_2 = (x * y) + (a * b) t_3 = (a * b) + (c * i) tmp = 0 if (c * i) <= -1.9e+30: tmp = t_3 elif (c * i) <= -2.15e-91: tmp = t_1 elif (c * i) <= -1e-319: tmp = t_2 elif (c * i) <= 8e-238: tmp = t_1 elif (c * i) <= 7.2e-162: tmp = t_2 elif (c * i) <= 1.6e+112: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) t_2 = Float64(Float64(x * y) + Float64(a * b)) t_3 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -1.9e+30) tmp = t_3; elseif (Float64(c * i) <= -2.15e-91) tmp = t_1; elseif (Float64(c * i) <= -1e-319) tmp = t_2; elseif (Float64(c * i) <= 8e-238) tmp = t_1; elseif (Float64(c * i) <= 7.2e-162) tmp = t_2; elseif (Float64(c * i) <= 1.6e+112) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); t_2 = (x * y) + (a * b); t_3 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -1.9e+30) tmp = t_3; elseif ((c * i) <= -2.15e-91) tmp = t_1; elseif ((c * i) <= -1e-319) tmp = t_2; elseif ((c * i) <= 8e-238) tmp = t_1; elseif ((c * i) <= 7.2e-162) tmp = t_2; elseif ((c * i) <= 1.6e+112) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.9e+30], t$95$3, If[LessEqual[N[(c * i), $MachinePrecision], -2.15e-91], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1e-319], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 8e-238], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 7.2e-162], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 1.6e+112], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
t_2 := x \cdot y + a \cdot b\\
t_3 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -1.9 \cdot 10^{+30}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;c \cdot i \leq -2.15 \cdot 10^{-91}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -1 \cdot 10^{-319}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 8 \cdot 10^{-238}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 7.2 \cdot 10^{-162}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 1.6 \cdot 10^{+112}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (*.f64 c i) < -1.9000000000000001e30 or 1.59999999999999993e112 < (*.f64 c i) Initial program 91.6%
Taylor expanded in x around 0 80.9%
Taylor expanded in t around 0 73.6%
if -1.9000000000000001e30 < (*.f64 c i) < -2.15e-91 or -9.99989e-320 < (*.f64 c i) < 7.9999999999999999e-238 or 7.1999999999999996e-162 < (*.f64 c i) < 1.59999999999999993e112Initial program 94.3%
Taylor expanded in c around 0 89.0%
Taylor expanded in x around 0 70.9%
if -2.15e-91 < (*.f64 c i) < -9.99989e-320 or 7.9999999999999999e-238 < (*.f64 c i) < 7.1999999999999996e-162Initial program 100.0%
Taylor expanded in c around 0 100.0%
Taylor expanded in t around 0 81.8%
Final simplification73.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* c i))) (t_2 (+ (* x y) (* z t))))
(if (<= (* a b) -5e+72)
(+ (* a b) (* z t))
(if (<= (* a b) -5e-106)
t_1
(if (<= (* a b) -5e-308)
t_2
(if (<= (* a b) 5e-253)
t_1
(if (<= (* a b) 1e-23) t_2 (+ (* a b) (* c i)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (c * i);
double t_2 = (x * y) + (z * t);
double tmp;
if ((a * b) <= -5e+72) {
tmp = (a * b) + (z * t);
} else if ((a * b) <= -5e-106) {
tmp = t_1;
} else if ((a * b) <= -5e-308) {
tmp = t_2;
} else if ((a * b) <= 5e-253) {
tmp = t_1;
} else if ((a * b) <= 1e-23) {
tmp = t_2;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * y) + (c * i)
t_2 = (x * y) + (z * t)
if ((a * b) <= (-5d+72)) then
tmp = (a * b) + (z * t)
else if ((a * b) <= (-5d-106)) then
tmp = t_1
else if ((a * b) <= (-5d-308)) then
tmp = t_2
else if ((a * b) <= 5d-253) then
tmp = t_1
else if ((a * b) <= 1d-23) then
tmp = t_2
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (c * i);
double t_2 = (x * y) + (z * t);
double tmp;
if ((a * b) <= -5e+72) {
tmp = (a * b) + (z * t);
} else if ((a * b) <= -5e-106) {
tmp = t_1;
} else if ((a * b) <= -5e-308) {
tmp = t_2;
} else if ((a * b) <= 5e-253) {
tmp = t_1;
} else if ((a * b) <= 1e-23) {
tmp = t_2;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (c * i) t_2 = (x * y) + (z * t) tmp = 0 if (a * b) <= -5e+72: tmp = (a * b) + (z * t) elif (a * b) <= -5e-106: tmp = t_1 elif (a * b) <= -5e-308: tmp = t_2 elif (a * b) <= 5e-253: tmp = t_1 elif (a * b) <= 1e-23: tmp = t_2 else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(c * i)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(a * b) <= -5e+72) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(a * b) <= -5e-106) tmp = t_1; elseif (Float64(a * b) <= -5e-308) tmp = t_2; elseif (Float64(a * b) <= 5e-253) tmp = t_1; elseif (Float64(a * b) <= 1e-23) tmp = t_2; else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (c * i); t_2 = (x * y) + (z * t); tmp = 0.0; if ((a * b) <= -5e+72) tmp = (a * b) + (z * t); elseif ((a * b) <= -5e-106) tmp = t_1; elseif ((a * b) <= -5e-308) tmp = t_2; elseif ((a * b) <= 5e-253) tmp = t_1; elseif ((a * b) <= 1e-23) tmp = t_2; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -5e+72], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -5e-106], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -5e-308], t$95$2, If[LessEqual[N[(a * b), $MachinePrecision], 5e-253], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], 1e-23], t$95$2, N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + c \cdot i\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;a \cdot b \leq -5 \cdot 10^{+72}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;a \cdot b \leq -5 \cdot 10^{-106}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq -5 \cdot 10^{-308}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;a \cdot b \leq 5 \cdot 10^{-253}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq 10^{-23}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 a b) < -4.99999999999999992e72Initial program 88.4%
Taylor expanded in c around 0 81.7%
Taylor expanded in x around 0 79.6%
if -4.99999999999999992e72 < (*.f64 a b) < -4.99999999999999983e-106 or -4.99999999999999955e-308 < (*.f64 a b) < 4.99999999999999971e-253Initial program 94.9%
Taylor expanded in x around inf 81.8%
Taylor expanded in a around 0 76.9%
if -4.99999999999999983e-106 < (*.f64 a b) < -4.99999999999999955e-308 or 4.99999999999999971e-253 < (*.f64 a b) < 9.9999999999999996e-24Initial program 93.4%
Taylor expanded in c around 0 81.0%
Taylor expanded in a around 0 74.9%
if 9.9999999999999996e-24 < (*.f64 a b) Initial program 97.3%
Taylor expanded in x around 0 90.0%
Taylor expanded in t around 0 74.0%
Final simplification76.1%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -3.2e+30)
(* c i)
(if (<= (* c i) -2.3e-220)
(* z t)
(if (<= (* c i) 1.15e-160)
(* a b)
(if (<= (* c i) 1.12e+27)
(* z t)
(if (<= (* c i) 4.6e+111) (* a b) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.2e+30) {
tmp = c * i;
} else if ((c * i) <= -2.3e-220) {
tmp = z * t;
} else if ((c * i) <= 1.15e-160) {
tmp = a * b;
} else if ((c * i) <= 1.12e+27) {
tmp = z * t;
} else if ((c * i) <= 4.6e+111) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.2d+30)) then
tmp = c * i
else if ((c * i) <= (-2.3d-220)) then
tmp = z * t
else if ((c * i) <= 1.15d-160) then
tmp = a * b
else if ((c * i) <= 1.12d+27) then
tmp = z * t
else if ((c * i) <= 4.6d+111) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.2e+30) {
tmp = c * i;
} else if ((c * i) <= -2.3e-220) {
tmp = z * t;
} else if ((c * i) <= 1.15e-160) {
tmp = a * b;
} else if ((c * i) <= 1.12e+27) {
tmp = z * t;
} else if ((c * i) <= 4.6e+111) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.2e+30: tmp = c * i elif (c * i) <= -2.3e-220: tmp = z * t elif (c * i) <= 1.15e-160: tmp = a * b elif (c * i) <= 1.12e+27: tmp = z * t elif (c * i) <= 4.6e+111: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.2e+30) tmp = Float64(c * i); elseif (Float64(c * i) <= -2.3e-220) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.15e-160) tmp = Float64(a * b); elseif (Float64(c * i) <= 1.12e+27) tmp = Float64(z * t); elseif (Float64(c * i) <= 4.6e+111) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.2e+30) tmp = c * i; elseif ((c * i) <= -2.3e-220) tmp = z * t; elseif ((c * i) <= 1.15e-160) tmp = a * b; elseif ((c * i) <= 1.12e+27) tmp = z * t; elseif ((c * i) <= 4.6e+111) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.2e+30], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -2.3e-220], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.15e-160], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.12e+27], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.6e+111], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.2 \cdot 10^{+30}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -2.3 \cdot 10^{-220}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.15 \cdot 10^{-160}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 1.12 \cdot 10^{+27}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 4.6 \cdot 10^{+111}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.19999999999999973e30 or 4.60000000000000004e111 < (*.f64 c i) Initial program 91.6%
Taylor expanded in c around inf 61.7%
if -3.19999999999999973e30 < (*.f64 c i) < -2.29999999999999981e-220 or 1.14999999999999992e-160 < (*.f64 c i) < 1.12e27Initial program 96.5%
Taylor expanded in z around inf 86.6%
Taylor expanded in z around inf 52.5%
if -2.29999999999999981e-220 < (*.f64 c i) < 1.14999999999999992e-160 or 1.12e27 < (*.f64 c i) < 4.60000000000000004e111Initial program 95.6%
Taylor expanded in a around inf 45.4%
Final simplification53.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (+ (* x y) (* z t)))))
(if (<= t_1 1e+307)
(+ (* c i) t_1)
(* a (+ b (+ (* c (/ i a)) (+ (* t (/ z a)) (* x (/ y a)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= 1e+307) {
tmp = (c * i) + t_1;
} else {
tmp = a * (b + ((c * (i / a)) + ((t * (z / a)) + (x * (y / a)))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + ((x * y) + (z * t))
if (t_1 <= 1d+307) then
tmp = (c * i) + t_1
else
tmp = a * (b + ((c * (i / a)) + ((t * (z / a)) + (x * (y / a)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= 1e+307) {
tmp = (c * i) + t_1;
} else {
tmp = a * (b + ((c * (i / a)) + ((t * (z / a)) + (x * (y / a)))));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + ((x * y) + (z * t)) tmp = 0 if t_1 <= 1e+307: tmp = (c * i) + t_1 else: tmp = a * (b + ((c * (i / a)) + ((t * (z / a)) + (x * (y / a))))) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= 1e+307) tmp = Float64(Float64(c * i) + t_1); else tmp = Float64(a * Float64(b + Float64(Float64(c * Float64(i / a)) + Float64(Float64(t * Float64(z / a)) + Float64(x * Float64(y / a)))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + ((x * y) + (z * t)); tmp = 0.0; if (t_1 <= 1e+307) tmp = (c * i) + t_1; else tmp = a * (b + ((c * (i / a)) + ((t * (z / a)) + (x * (y / a))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+307], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision], N[(a * N[(b + N[(N[(c * N[(i / a), $MachinePrecision]), $MachinePrecision] + N[(N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t\_1 \leq 10^{+307}:\\
\;\;\;\;c \cdot i + t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(b + \left(c \cdot \frac{i}{a} + \left(t \cdot \frac{z}{a} + x \cdot \frac{y}{a}\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < 9.99999999999999986e306Initial program 98.6%
if 9.99999999999999986e306 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 71.4%
Taylor expanded in a around inf 71.4%
associate-/l*73.8%
associate-/l*78.6%
associate-/l*81.0%
Simplified81.0%
Final simplification95.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))))
(if (<= (* c i) -2.45e+175)
(+ (* a b) (* c i))
(if (<= (* c i) -3.4e-91)
t_1
(if (<= (* c i) -1e-319)
(+ (* x y) (* a b))
(if (<= (* c i) 9.2e+110) (+ (* a b) (* z t)) t_1))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if ((c * i) <= -2.45e+175) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -3.4e-91) {
tmp = t_1;
} else if ((c * i) <= -1e-319) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 9.2e+110) {
tmp = (a * b) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (z * t)
if ((c * i) <= (-2.45d+175)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= (-3.4d-91)) then
tmp = t_1
else if ((c * i) <= (-1d-319)) then
tmp = (x * y) + (a * b)
else if ((c * i) <= 9.2d+110) then
tmp = (a * b) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double tmp;
if ((c * i) <= -2.45e+175) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -3.4e-91) {
tmp = t_1;
} else if ((c * i) <= -1e-319) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 9.2e+110) {
tmp = (a * b) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) tmp = 0 if (c * i) <= -2.45e+175: tmp = (a * b) + (c * i) elif (c * i) <= -3.4e-91: tmp = t_1 elif (c * i) <= -1e-319: tmp = (x * y) + (a * b) elif (c * i) <= 9.2e+110: tmp = (a * b) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -2.45e+175) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= -3.4e-91) tmp = t_1; elseif (Float64(c * i) <= -1e-319) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(c * i) <= 9.2e+110) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); tmp = 0.0; if ((c * i) <= -2.45e+175) tmp = (a * b) + (c * i); elseif ((c * i) <= -3.4e-91) tmp = t_1; elseif ((c * i) <= -1e-319) tmp = (x * y) + (a * b); elseif ((c * i) <= 9.2e+110) tmp = (a * b) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2.45e+175], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -3.4e-91], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1e-319], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.2e+110], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -2.45 \cdot 10^{+175}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -3.4 \cdot 10^{-91}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -1 \cdot 10^{-319}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 9.2 \cdot 10^{+110}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.45e175Initial program 92.3%
Taylor expanded in x around 0 93.1%
Taylor expanded in t around 0 90.5%
if -2.45e175 < (*.f64 c i) < -3.40000000000000027e-91 or 9.2000000000000001e110 < (*.f64 c i) Initial program 93.0%
Taylor expanded in x around 0 76.1%
Taylor expanded in a around 0 68.1%
if -3.40000000000000027e-91 < (*.f64 c i) < -9.99989e-320Initial program 100.0%
Taylor expanded in c around 0 100.0%
Taylor expanded in t around 0 78.5%
if -9.99989e-320 < (*.f64 c i) < 9.2000000000000001e110Initial program 93.9%
Taylor expanded in c around 0 90.5%
Taylor expanded in x around 0 68.3%
Final simplification72.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -6.6e+170)
(+ (* a b) (* c i))
(if (<= (* c i) -5.2e-91)
(+ (* c i) (* z t))
(if (<= (* c i) -1e-319)
(+ (* x y) (* a b))
(if (<= (* c i) 3.75e+108) (+ (* a b) (* z t)) (+ (* x y) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -6.6e+170) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -5.2e-91) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -1e-319) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 3.75e+108) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-6.6d+170)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= (-5.2d-91)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= (-1d-319)) then
tmp = (x * y) + (a * b)
else if ((c * i) <= 3.75d+108) then
tmp = (a * b) + (z * t)
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -6.6e+170) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -5.2e-91) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -1e-319) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 3.75e+108) {
tmp = (a * b) + (z * t);
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -6.6e+170: tmp = (a * b) + (c * i) elif (c * i) <= -5.2e-91: tmp = (c * i) + (z * t) elif (c * i) <= -1e-319: tmp = (x * y) + (a * b) elif (c * i) <= 3.75e+108: tmp = (a * b) + (z * t) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -6.6e+170) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= -5.2e-91) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= -1e-319) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(c * i) <= 3.75e+108) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -6.6e+170) tmp = (a * b) + (c * i); elseif ((c * i) <= -5.2e-91) tmp = (c * i) + (z * t); elseif ((c * i) <= -1e-319) tmp = (x * y) + (a * b); elseif ((c * i) <= 3.75e+108) tmp = (a * b) + (z * t); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -6.6e+170], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -5.2e-91], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1e-319], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.75e+108], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -6.6 \cdot 10^{+170}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -5.2 \cdot 10^{-91}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq -1 \cdot 10^{-319}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 3.75 \cdot 10^{+108}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -6.60000000000000047e170Initial program 92.3%
Taylor expanded in x around 0 93.1%
Taylor expanded in t around 0 90.5%
if -6.60000000000000047e170 < (*.f64 c i) < -5.20000000000000028e-91Initial program 94.7%
Taylor expanded in x around 0 76.0%
Taylor expanded in a around 0 65.7%
if -5.20000000000000028e-91 < (*.f64 c i) < -9.99989e-320Initial program 100.0%
Taylor expanded in c around 0 100.0%
Taylor expanded in t around 0 78.5%
if -9.99989e-320 < (*.f64 c i) < 3.75000000000000019e108Initial program 93.8%
Taylor expanded in c around 0 90.3%
Taylor expanded in x around 0 69.6%
if 3.75000000000000019e108 < (*.f64 c i) Initial program 92.0%
Taylor expanded in x around inf 83.8%
Taylor expanded in a around 0 78.7%
Final simplification75.1%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * t return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around inf 26.7%
Taylor expanded in z around inf 53.8%
Final simplification97.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= (* c i) -4e+176)
(+ (* a b) (* c i))
(if (or (<= (* c i) -2.0) (not (<= (* c i) 5e+108)))
(+ (* c i) t_1)
(+ (* a b) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -4e+176) {
tmp = (a * b) + (c * i);
} else if (((c * i) <= -2.0) || !((c * i) <= 5e+108)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if ((c * i) <= (-4d+176)) then
tmp = (a * b) + (c * i)
else if (((c * i) <= (-2.0d0)) .or. (.not. ((c * i) <= 5d+108))) then
tmp = (c * i) + t_1
else
tmp = (a * b) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -4e+176) {
tmp = (a * b) + (c * i);
} else if (((c * i) <= -2.0) || !((c * i) <= 5e+108)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if (c * i) <= -4e+176: tmp = (a * b) + (c * i) elif ((c * i) <= -2.0) or not ((c * i) <= 5e+108): tmp = (c * i) + t_1 else: tmp = (a * b) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -4e+176) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif ((Float64(c * i) <= -2.0) || !(Float64(c * i) <= 5e+108)) tmp = Float64(Float64(c * i) + t_1); else tmp = Float64(Float64(a * b) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if ((c * i) <= -4e+176) tmp = (a * b) + (c * i); elseif (((c * i) <= -2.0) || ~(((c * i) <= 5e+108))) tmp = (c * i) + t_1; else tmp = (a * b) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -4e+176], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(c * i), $MachinePrecision], -2.0], N[Not[LessEqual[N[(c * i), $MachinePrecision], 5e+108]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -4 \cdot 10^{+176}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -2 \lor \neg \left(c \cdot i \leq 5 \cdot 10^{+108}\right):\\
\;\;\;\;c \cdot i + t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -4e176Initial program 92.3%
Taylor expanded in x around 0 93.1%
Taylor expanded in t around 0 90.5%
if -4e176 < (*.f64 c i) < -2 or 4.99999999999999991e108 < (*.f64 c i) Initial program 92.0%
Taylor expanded in a around 0 86.0%
if -2 < (*.f64 c i) < 4.99999999999999991e108Initial program 95.8%
Taylor expanded in c around 0 92.5%
Final simplification90.3%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1e+147)
(+ (* a b) (* c i))
(if (<= (* c i) 5e+110)
(+ (* a b) (+ (* x y) (* z t)))
(* i (+ c (/ (* x y) i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+147) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 5e+110) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = i * (c + ((x * y) / i));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1d+147)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= 5d+110) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = i * (c + ((x * y) / i))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+147) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 5e+110) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = i * (c + ((x * y) / i));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1e+147: tmp = (a * b) + (c * i) elif (c * i) <= 5e+110: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = i * (c + ((x * y) / i)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1e+147) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= 5e+110) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(i * Float64(c + Float64(Float64(x * y) / i))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1e+147) tmp = (a * b) + (c * i); elseif ((c * i) <= 5e+110) tmp = (a * b) + ((x * y) + (z * t)); else tmp = i * (c + ((x * y) / i)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1e+147], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+110], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(i * N[(c + N[(N[(x * y), $MachinePrecision] / i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+147}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+110}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;i \cdot \left(c + \frac{x \cdot y}{i}\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -9.9999999999999998e146Initial program 90.4%
Taylor expanded in x around 0 91.2%
Taylor expanded in t around 0 88.8%
if -9.9999999999999998e146 < (*.f64 c i) < 4.99999999999999978e110Initial program 95.8%
Taylor expanded in c around 0 88.6%
if 4.99999999999999978e110 < (*.f64 c i) Initial program 91.6%
Taylor expanded in x around inf 83.1%
Taylor expanded in a around 0 77.8%
Taylor expanded in i around inf 79.9%
Final simplification87.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= (* c i) -2e+54)
(+ (* c i) (+ (* a b) (* z t)))
(if (<= (* c i) 5e+108) (+ (* a b) t_1) (+ (* c i) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -2e+54) {
tmp = (c * i) + ((a * b) + (z * t));
} else if ((c * i) <= 5e+108) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if ((c * i) <= (-2d+54)) then
tmp = (c * i) + ((a * b) + (z * t))
else if ((c * i) <= 5d+108) then
tmp = (a * b) + t_1
else
tmp = (c * i) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -2e+54) {
tmp = (c * i) + ((a * b) + (z * t));
} else if ((c * i) <= 5e+108) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if (c * i) <= -2e+54: tmp = (c * i) + ((a * b) + (z * t)) elif (c * i) <= 5e+108: tmp = (a * b) + t_1 else: tmp = (c * i) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -2e+54) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); elseif (Float64(c * i) <= 5e+108) tmp = Float64(Float64(a * b) + t_1); else tmp = Float64(Float64(c * i) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if ((c * i) <= -2e+54) tmp = (c * i) + ((a * b) + (z * t)); elseif ((c * i) <= 5e+108) tmp = (a * b) + t_1; else tmp = (c * i) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2e+54], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+108], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -2 \cdot 10^{+54}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+108}:\\
\;\;\;\;a \cdot b + t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -2.0000000000000002e54Initial program 92.7%
Taylor expanded in x around 0 87.9%
if -2.0000000000000002e54 < (*.f64 c i) < 4.99999999999999991e108Initial program 95.4%
Taylor expanded in c around 0 91.0%
if 4.99999999999999991e108 < (*.f64 c i) Initial program 92.0%
Taylor expanded in a around 0 86.5%
Final simplification89.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= (* c i) -5e+34)
(+ (* c i) (+ (* x y) (* a b)))
(if (<= (* c i) 5e+108) (+ (* a b) t_1) (+ (* c i) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -5e+34) {
tmp = (c * i) + ((x * y) + (a * b));
} else if ((c * i) <= 5e+108) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if ((c * i) <= (-5d+34)) then
tmp = (c * i) + ((x * y) + (a * b))
else if ((c * i) <= 5d+108) then
tmp = (a * b) + t_1
else
tmp = (c * i) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -5e+34) {
tmp = (c * i) + ((x * y) + (a * b));
} else if ((c * i) <= 5e+108) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if (c * i) <= -5e+34: tmp = (c * i) + ((x * y) + (a * b)) elif (c * i) <= 5e+108: tmp = (a * b) + t_1 else: tmp = (c * i) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -5e+34) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(a * b))); elseif (Float64(c * i) <= 5e+108) tmp = Float64(Float64(a * b) + t_1); else tmp = Float64(Float64(c * i) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if ((c * i) <= -5e+34) tmp = (c * i) + ((x * y) + (a * b)); elseif ((c * i) <= 5e+108) tmp = (a * b) + t_1; else tmp = (c * i) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -5e+34], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+108], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{+34}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + a \cdot b\right)\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+108}:\\
\;\;\;\;a \cdot b + t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -4.9999999999999998e34Initial program 91.5%
Taylor expanded in x around inf 86.7%
if -4.9999999999999998e34 < (*.f64 c i) < 4.99999999999999991e108Initial program 95.9%
Taylor expanded in c around 0 92.1%
if 4.99999999999999991e108 < (*.f64 c i) Initial program 92.0%
Taylor expanded in a around 0 86.5%
Final simplification89.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -2.9e+34) (not (<= (* c i) 3.8e+110))) (+ (* a b) (* c i)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -2.9e+34) || !((c * i) <= 3.8e+110)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-2.9d+34)) .or. (.not. ((c * i) <= 3.8d+110))) then
tmp = (a * b) + (c * i)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -2.9e+34) || !((c * i) <= 3.8e+110)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -2.9e+34) or not ((c * i) <= 3.8e+110): tmp = (a * b) + (c * i) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -2.9e+34) || !(Float64(c * i) <= 3.8e+110)) tmp = Float64(Float64(a * b) + Float64(c * i)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -2.9e+34) || ~(((c * i) <= 3.8e+110))) tmp = (a * b) + (c * i); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -2.9e+34], N[Not[LessEqual[N[(c * i), $MachinePrecision], 3.8e+110]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.9 \cdot 10^{+34} \lor \neg \left(c \cdot i \leq 3.8 \cdot 10^{+110}\right):\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 c i) < -2.9000000000000001e34 or 3.79999999999999989e110 < (*.f64 c i) Initial program 91.6%
Taylor expanded in x around 0 80.9%
Taylor expanded in t around 0 73.6%
if -2.9000000000000001e34 < (*.f64 c i) < 3.79999999999999989e110Initial program 96.0%
Taylor expanded in c around 0 92.2%
Taylor expanded in x around 0 67.6%
Final simplification70.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -5e-57) (not (<= (* c i) 5.6e+110))) (* c i) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5e-57) || !((c * i) <= 5.6e+110)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-5d-57)) .or. (.not. ((c * i) <= 5.6d+110))) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5e-57) || !((c * i) <= 5.6e+110)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -5e-57) or not ((c * i) <= 5.6e+110): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -5e-57) || !(Float64(c * i) <= 5.6e+110)) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -5e-57) || ~(((c * i) <= 5.6e+110))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -5e-57], N[Not[LessEqual[N[(c * i), $MachinePrecision], 5.6e+110]], $MachinePrecision]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{-57} \lor \neg \left(c \cdot i \leq 5.6 \cdot 10^{+110}\right):\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -5.0000000000000002e-57 or 5.59999999999999973e110 < (*.f64 c i) Initial program 92.3%
Taylor expanded in c around inf 57.1%
if -5.0000000000000002e-57 < (*.f64 c i) < 5.59999999999999973e110Initial program 95.6%
Taylor expanded in a around inf 38.1%
Final simplification46.8%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= t -2.2e+64) (not (<= t 1.2e+197))) (* z t) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((t <= -2.2e+64) || !(t <= 1.2e+197)) {
tmp = z * t;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((t <= (-2.2d+64)) .or. (.not. (t <= 1.2d+197))) then
tmp = z * t
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((t <= -2.2e+64) || !(t <= 1.2e+197)) {
tmp = z * t;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (t <= -2.2e+64) or not (t <= 1.2e+197): tmp = z * t else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((t <= -2.2e+64) || !(t <= 1.2e+197)) tmp = Float64(z * t); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((t <= -2.2e+64) || ~((t <= 1.2e+197))) tmp = z * t; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[t, -2.2e+64], N[Not[LessEqual[t, 1.2e+197]], $MachinePrecision]], N[(z * t), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.2 \cdot 10^{+64} \lor \neg \left(t \leq 1.2 \cdot 10^{+197}\right):\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if t < -2.20000000000000002e64 or 1.1999999999999999e197 < t Initial program 88.2%
Taylor expanded in z around inf 70.6%
Taylor expanded in z around inf 58.6%
if -2.20000000000000002e64 < t < 1.1999999999999999e197Initial program 96.6%
Taylor expanded in x around 0 72.3%
Taylor expanded in t around 0 58.8%
Final simplification58.8%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 94.1%
Taylor expanded in a around inf 26.7%
Final simplification26.7%
herbie shell --seed 2024115
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))