
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -2.3e+210)
(* y z)
(if (<= y -4.1e+29)
(* y x)
(if (<= y -3.1e-9)
(* y z)
(if (<= y 4e-9) x (if (<= y 270000000000.0) (* y z) (* y x)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+210) {
tmp = y * z;
} else if (y <= -4.1e+29) {
tmp = y * x;
} else if (y <= -3.1e-9) {
tmp = y * z;
} else if (y <= 4e-9) {
tmp = x;
} else if (y <= 270000000000.0) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d+210)) then
tmp = y * z
else if (y <= (-4.1d+29)) then
tmp = y * x
else if (y <= (-3.1d-9)) then
tmp = y * z
else if (y <= 4d-9) then
tmp = x
else if (y <= 270000000000.0d0) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+210) {
tmp = y * z;
} else if (y <= -4.1e+29) {
tmp = y * x;
} else if (y <= -3.1e-9) {
tmp = y * z;
} else if (y <= 4e-9) {
tmp = x;
} else if (y <= 270000000000.0) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e+210: tmp = y * z elif y <= -4.1e+29: tmp = y * x elif y <= -3.1e-9: tmp = y * z elif y <= 4e-9: tmp = x elif y <= 270000000000.0: tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e+210) tmp = Float64(y * z); elseif (y <= -4.1e+29) tmp = Float64(y * x); elseif (y <= -3.1e-9) tmp = Float64(y * z); elseif (y <= 4e-9) tmp = x; elseif (y <= 270000000000.0) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e+210) tmp = y * z; elseif (y <= -4.1e+29) tmp = y * x; elseif (y <= -3.1e-9) tmp = y * z; elseif (y <= 4e-9) tmp = x; elseif (y <= 270000000000.0) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+210], N[(y * z), $MachinePrecision], If[LessEqual[y, -4.1e+29], N[(y * x), $MachinePrecision], If[LessEqual[y, -3.1e-9], N[(y * z), $MachinePrecision], If[LessEqual[y, 4e-9], x, If[LessEqual[y, 270000000000.0], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+210}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -4.1 \cdot 10^{+29}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -3.1 \cdot 10^{-9}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 270000000000:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -2.2999999999999999e210 or -4.1000000000000003e29 < y < -3.10000000000000005e-9 or 4.00000000000000025e-9 < y < 2.7e11Initial program 99.9%
Taylor expanded in x around 0 96.9%
fma-define99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 80.0%
if -2.2999999999999999e210 < y < -4.1000000000000003e29 or 2.7e11 < y Initial program 100.0%
Taylor expanded in z around 0 63.1%
*-commutative63.1%
Simplified63.1%
Taylor expanded in y around inf 62.7%
*-commutative62.7%
Simplified62.7%
if -3.10000000000000005e-9 < y < 4.00000000000000025e-9Initial program 100.0%
Taylor expanded in y around 0 75.2%
Final simplification71.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.3e-107) (not (<= x 1.25e-70))) (* x (+ y 1.0)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.3e-107) || !(x <= 1.25e-70)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.3d-107)) .or. (.not. (x <= 1.25d-70))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.3e-107) || !(x <= 1.25e-70)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.3e-107) or not (x <= 1.25e-70): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.3e-107) || !(x <= 1.25e-70)) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.3e-107) || ~((x <= 1.25e-70))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.3e-107], N[Not[LessEqual[x, 1.25e-70]], $MachinePrecision]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{-107} \lor \neg \left(x \leq 1.25 \cdot 10^{-70}\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -1.3e-107 or 1.25e-70 < x Initial program 100.0%
Taylor expanded in x around inf 82.0%
+-commutative82.0%
Simplified82.0%
if -1.3e-107 < x < 1.25e-70Initial program 100.0%
Taylor expanded in x around 0 100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 75.9%
Final simplification80.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -7e-6) (not (<= y 0.0021))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7e-6) || !(y <= 0.0021)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7d-6)) .or. (.not. (y <= 0.0021d0))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7e-6) || !(y <= 0.0021)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7e-6) or not (y <= 0.0021): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7e-6) || !(y <= 0.0021)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7e-6) || ~((y <= 0.0021))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7e-6], N[Not[LessEqual[y, 0.0021]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-6} \lor \neg \left(y \leq 0.0021\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -6.99999999999999989e-6 or 0.00209999999999999987 < y Initial program 99.9%
Taylor expanded in x around 0 96.7%
fma-define99.2%
+-commutative99.2%
Simplified99.2%
Taylor expanded in y around inf 99.0%
+-commutative99.0%
Simplified99.0%
if -6.99999999999999989e-6 < y < 0.00209999999999999987Initial program 100.0%
Taylor expanded in x around inf 75.2%
+-commutative75.2%
Simplified75.2%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -4e-6) (not (<= y 0.0028))) (* y (+ x z)) (+ x (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4e-6) || !(y <= 0.0028)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4d-6)) .or. (.not. (y <= 0.0028d0))) then
tmp = y * (x + z)
else
tmp = x + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4e-6) || !(y <= 0.0028)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4e-6) or not (y <= 0.0028): tmp = y * (x + z) else: tmp = x + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4e-6) || !(y <= 0.0028)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4e-6) || ~((y <= 0.0028))) tmp = y * (x + z); else tmp = x + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e-6], N[Not[LessEqual[y, 0.0028]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-6} \lor \neg \left(y \leq 0.0028\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot x\\
\end{array}
\end{array}
if y < -3.99999999999999982e-6 or 0.00279999999999999997 < y Initial program 99.9%
Taylor expanded in x around 0 96.7%
fma-define99.2%
+-commutative99.2%
Simplified99.2%
Taylor expanded in y around inf 99.0%
+-commutative99.0%
Simplified99.0%
if -3.99999999999999982e-6 < y < 0.00279999999999999997Initial program 100.0%
Taylor expanded in z around 0 75.2%
*-commutative75.2%
Simplified75.2%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
Taylor expanded in x around 0 96.7%
fma-define99.2%
+-commutative99.2%
Simplified99.2%
Taylor expanded in y around inf 99.0%
+-commutative99.0%
Simplified99.0%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 98.0%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 8.5))) (* y x) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 8.5)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 8.5d0))) then
tmp = y * x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 8.5)) {
tmp = y * x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 8.5): tmp = y * x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 8.5)) tmp = Float64(y * x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 8.5))) tmp = y * x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 8.5]], $MachinePrecision]], N[(y * x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 8.5\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 8.5 < y Initial program 99.9%
Taylor expanded in z around 0 53.9%
*-commutative53.9%
Simplified53.9%
Taylor expanded in y around inf 52.9%
*-commutative52.9%
Simplified52.9%
if -1 < y < 8.5Initial program 100.0%
Taylor expanded in y around 0 72.2%
Final simplification62.9%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 39.2%
Final simplification39.2%
herbie shell --seed 2024115
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))