
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a))))
(if (<= t_1 5e+231)
(/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))
(* z (+ (* -4.5 (/ t a)) (* 0.5 (/ (* x y) (* z a)))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 5e+231) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 5e+231) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -math.inf: tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a))) elif t_1 <= 5e+231: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) else: tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a)))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); elseif (t_1 <= 5e+231) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(z * Float64(Float64(-4.5 * Float64(t / a)) + Float64(0.5 * Float64(Float64(x * y) / Float64(z * a))))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
elseif (t_1 <= 5e+231)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
else
tmp = z * ((-4.5 * (t / a)) + (0.5 * ((x * y) / (z * a))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+231], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+231}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-4.5 \cdot \frac{t}{a} + 0.5 \cdot \frac{x \cdot y}{z \cdot a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 57.0%
Taylor expanded in y around inf 81.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 5.00000000000000028e231Initial program 99.1%
Taylor expanded in x around 0 99.1%
if 5.00000000000000028e231 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.1%
Taylor expanded in z around inf 78.1%
Final simplification92.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (+ (* -4.5 (/ (* z t) (* y a))) (* 0.5 (/ x a))))
(if (<= t_1 5e+303)
(/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))
(* t (+ (* -4.5 (/ z a)) (* 0.5 (/ (* x y) (* t a)))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 5e+303) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((x * y) / (t * a))));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
} else if (t_1 <= 5e+303) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((x * y) / (t * a))));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if t_1 <= -math.inf: tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a))) elif t_1 <= 5e+303: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) else: tmp = t * ((-4.5 * (z / a)) + (0.5 * ((x * y) / (t * a)))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(-4.5 * Float64(Float64(z * t) / Float64(y * a))) + Float64(0.5 * Float64(x / a)))); elseif (t_1 <= 5e+303) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(t * Float64(Float64(-4.5 * Float64(z / a)) + Float64(0.5 * Float64(Float64(x * y) / Float64(t * a))))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = y * ((-4.5 * ((z * t) / (y * a))) + (0.5 * (x / a)));
elseif (t_1 <= 5e+303)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
else
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((x * y) / (t * a))));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(N[(-4.5 * N[(N[(z * t), $MachinePrecision] / N[(y * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+303], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \left(-4.5 \cdot \frac{z \cdot t}{y \cdot a} + 0.5 \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+303}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a} + 0.5 \cdot \frac{x \cdot y}{t \cdot a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 57.0%
Taylor expanded in y around inf 81.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999997e303Initial program 99.1%
Taylor expanded in x around 0 99.2%
if 4.9999999999999997e303 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 51.0%
Taylor expanded in t around inf 81.1%
Final simplification94.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(* z (/ -4.5 (/ a t)))
(if (<= t_1 2e+251)
(/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))
(* z (* t (/ -4.5 a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z * (-4.5 / (a / t));
} else if (t_1 <= 2e+251) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = z * (-4.5 / (a / t));
} else if (t_1 <= 2e+251) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -math.inf: tmp = z * (-4.5 / (a / t)) elif t_1 <= 2e+251: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z * Float64(-4.5 / Float64(a / t))); elseif (t_1 <= 2e+251) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -Inf)
tmp = z * (-4.5 / (a / t));
elseif (t_1 <= 2e+251)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z * N[(-4.5 / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+251], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;z \cdot \frac{-4.5}{\frac{a}{t}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+251}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 37.1%
Taylor expanded in x around 0 37.1%
associate-*r/37.1%
associate-*r*37.1%
associate-*l/99.6%
associate-*r/99.7%
*-commutative99.7%
associate-*r/99.6%
Simplified99.6%
clear-num99.6%
inv-pow99.6%
*-un-lft-identity99.6%
times-frac99.7%
metadata-eval99.7%
Applied egg-rr99.7%
unpow-199.7%
associate-/r*99.9%
metadata-eval99.9%
Simplified99.9%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2.0000000000000001e251Initial program 93.0%
Taylor expanded in x around 0 93.0%
if 2.0000000000000001e251 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 55.0%
Taylor expanded in x around 0 55.4%
associate-*r/55.3%
associate-*r*55.3%
associate-*l/93.9%
associate-*r/94.0%
*-commutative94.0%
associate-*r/93.9%
Simplified93.9%
Taylor expanded in t around 0 94.0%
associate-*r/93.9%
*-commutative93.9%
associate-*r/93.9%
Simplified93.9%
Final simplification93.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+78) (* x (/ (* y 0.5) a)) (if (<= (* x y) 5e-54) (* -4.5 (* t (/ z a))) (/ x (/ a (* y 0.5))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+78) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-54) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+78)) then
tmp = x * ((y * 0.5d0) / a)
else if ((x * y) <= 5d-54) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = x / (a / (y * 0.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+78) {
tmp = x * ((y * 0.5) / a);
} else if ((x * y) <= 5e-54) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x / (a / (y * 0.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+78: tmp = x * ((y * 0.5) / a) elif (x * y) <= 5e-54: tmp = -4.5 * (t * (z / a)) else: tmp = x / (a / (y * 0.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+78) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); elseif (Float64(x * y) <= 5e-54) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(x / Float64(a / Float64(y * 0.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+78)
tmp = x * ((y * 0.5) / a);
elseif ((x * y) <= 5e-54)
tmp = -4.5 * (t * (z / a));
else
tmp = x / (a / (y * 0.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+78], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-54], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(a / N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+78}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-54}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y \cdot 0.5}}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999984e78Initial program 76.2%
Taylor expanded in x around inf 70.7%
*-commutative70.7%
associate-/l*87.7%
associate-*r*87.7%
*-commutative87.7%
associate-*r/87.7%
Simplified87.7%
if -4.99999999999999984e78 < (*.f64 x y) < 5.00000000000000015e-54Initial program 91.1%
Taylor expanded in x around 0 69.8%
associate-/l*71.4%
Simplified71.4%
if 5.00000000000000015e-54 < (*.f64 x y) Initial program 88.4%
Taylor expanded in x around inf 72.7%
*-commutative72.7%
associate-/l*78.2%
associate-*r*78.2%
*-commutative78.2%
associate-*r/78.2%
Simplified78.2%
clear-num78.1%
un-div-inv78.2%
*-commutative78.2%
Applied egg-rr78.2%
Final simplification76.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= t -2.4e-91) (not (<= t 2.4e+31))) (* -4.5 (* t (/ z a))) (* x (/ (* y 0.5) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -2.4e-91) || !(t <= 2.4e+31)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t <= (-2.4d-91)) .or. (.not. (t <= 2.4d+31))) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -2.4e-91) || !(t <= 2.4e+31)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t <= -2.4e-91) or not (t <= 2.4e+31): tmp = -4.5 * (t * (z / a)) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((t <= -2.4e-91) || !(t <= 2.4e+31)) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t <= -2.4e-91) || ~((t <= 2.4e+31)))
tmp = -4.5 * (t * (z / a));
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -2.4e-91], N[Not[LessEqual[t, 2.4e+31]], $MachinePrecision]], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.4 \cdot 10^{-91} \lor \neg \left(t \leq 2.4 \cdot 10^{+31}\right):\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if t < -2.40000000000000011e-91 or 2.39999999999999982e31 < t Initial program 81.8%
Taylor expanded in x around 0 58.4%
associate-/l*66.6%
Simplified66.6%
if -2.40000000000000011e-91 < t < 2.39999999999999982e31Initial program 92.5%
Taylor expanded in x around inf 72.0%
*-commutative72.0%
associate-/l*76.0%
associate-*r*76.0%
*-commutative76.0%
associate-*r/76.0%
Simplified76.0%
Final simplification71.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -5.5e-90) (* -4.5 (* t (/ z a))) (if (<= t 1.88e+31) (* x (/ (* y 0.5) a)) (* z (* t (/ -4.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -5.5e-90) {
tmp = -4.5 * (t * (z / a));
} else if (t <= 1.88e+31) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-5.5d-90)) then
tmp = (-4.5d0) * (t * (z / a))
else if (t <= 1.88d+31) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = z * (t * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -5.5e-90) {
tmp = -4.5 * (t * (z / a));
} else if (t <= 1.88e+31) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = z * (t * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -5.5e-90: tmp = -4.5 * (t * (z / a)) elif t <= 1.88e+31: tmp = x * ((y * 0.5) / a) else: tmp = z * (t * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -5.5e-90) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (t <= 1.88e+31) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(z * Float64(t * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -5.5e-90)
tmp = -4.5 * (t * (z / a));
elseif (t <= 1.88e+31)
tmp = x * ((y * 0.5) / a);
else
tmp = z * (t * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -5.5e-90], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.88e+31], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(z * N[(t * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -5.5 \cdot 10^{-90}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t \leq 1.88 \cdot 10^{+31}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if t < -5.5000000000000003e-90Initial program 82.3%
Taylor expanded in x around 0 59.6%
associate-/l*65.6%
Simplified65.6%
if -5.5000000000000003e-90 < t < 1.87999999999999996e31Initial program 92.6%
Taylor expanded in x around inf 72.2%
*-commutative72.2%
associate-/l*76.2%
associate-*r*76.2%
*-commutative76.2%
associate-*r/76.2%
Simplified76.2%
if 1.87999999999999996e31 < t Initial program 80.6%
Taylor expanded in x around 0 57.5%
associate-*r/57.5%
associate-*r*57.5%
associate-*l/78.3%
associate-*r/78.3%
*-commutative78.3%
associate-*r/78.3%
Simplified78.3%
Taylor expanded in t around 0 78.3%
associate-*r/78.3%
*-commutative78.3%
associate-*r/78.3%
Simplified78.3%
Final simplification73.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -5.5e-90) (* -4.5 (* t (/ z a))) (if (<= t 2e+31) (* x (/ (* y 0.5) a)) (* z (/ -4.5 (/ a t))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -5.5e-90) {
tmp = -4.5 * (t * (z / a));
} else if (t <= 2e+31) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = z * (-4.5 / (a / t));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-5.5d-90)) then
tmp = (-4.5d0) * (t * (z / a))
else if (t <= 2d+31) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = z * ((-4.5d0) / (a / t))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -5.5e-90) {
tmp = -4.5 * (t * (z / a));
} else if (t <= 2e+31) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = z * (-4.5 / (a / t));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= -5.5e-90: tmp = -4.5 * (t * (z / a)) elif t <= 2e+31: tmp = x * ((y * 0.5) / a) else: tmp = z * (-4.5 / (a / t)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -5.5e-90) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (t <= 2e+31) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(z * Float64(-4.5 / Float64(a / t))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -5.5e-90)
tmp = -4.5 * (t * (z / a));
elseif (t <= 2e+31)
tmp = x * ((y * 0.5) / a);
else
tmp = z * (-4.5 / (a / t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -5.5e-90], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2e+31], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(z * N[(-4.5 / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -5.5 \cdot 10^{-90}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t \leq 2 \cdot 10^{+31}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{-4.5}{\frac{a}{t}}\\
\end{array}
\end{array}
if t < -5.5000000000000003e-90Initial program 82.3%
Taylor expanded in x around 0 59.6%
associate-/l*65.6%
Simplified65.6%
if -5.5000000000000003e-90 < t < 1.9999999999999999e31Initial program 92.6%
Taylor expanded in x around inf 72.2%
*-commutative72.2%
associate-/l*76.2%
associate-*r*76.2%
*-commutative76.2%
associate-*r/76.2%
Simplified76.2%
if 1.9999999999999999e31 < t Initial program 80.6%
Taylor expanded in x around 0 57.5%
associate-*r/57.5%
associate-*r*57.5%
associate-*l/78.3%
associate-*r/78.3%
*-commutative78.3%
associate-*r/78.3%
Simplified78.3%
clear-num78.2%
inv-pow78.2%
*-un-lft-identity78.2%
times-frac78.2%
metadata-eval78.2%
Applied egg-rr78.2%
unpow-178.2%
associate-/r*78.4%
metadata-eval78.4%
Simplified78.4%
Final simplification73.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 87.2%
Taylor expanded in x around 0 44.7%
associate-/l*49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024115
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))