
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 1e-266)
-1.0
(if (<= (* x x) 2e+226)
(/ (- (* x x) t_0) (fma x x t_0))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-266) {
tmp = -1.0;
} else if ((x * x) <= 2e+226) {
tmp = ((x * x) - t_0) / fma(x, x, t_0);
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-266) tmp = -1.0; elseif (Float64(x * x) <= 2e+226) tmp = Float64(Float64(Float64(x * x) - t_0) / fma(x, x, t_0)); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-266], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+226], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(x * x + t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-266}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+226}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{\mathsf{fma}\left(x, x, t\_0\right)}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999998e-267Initial program 51.4%
*-commutative51.4%
fma-define51.4%
*-commutative51.4%
Simplified51.4%
Taylor expanded in x around 0 88.4%
if 9.9999999999999998e-267 < (*.f64 x x) < 1.99999999999999992e226Initial program 78.7%
*-commutative78.7%
fma-define78.7%
*-commutative78.7%
Simplified78.7%
if 1.99999999999999992e226 < (*.f64 x x) Initial program 7.9%
*-commutative7.9%
fma-define7.9%
*-commutative7.9%
Simplified7.9%
Taylor expanded in y around 0 79.0%
unpow279.0%
unpow279.0%
times-frac89.0%
Applied egg-rr89.0%
Final simplification84.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 1e-266)
-1.0
(if (<= (* x x) 2e+226)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-266) {
tmp = -1.0;
} else if ((x * x) <= 2e+226) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 1d-266) then
tmp = -1.0d0
else if ((x * x) <= 2d+226) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-266) {
tmp = -1.0;
} else if ((x * x) <= 2e+226) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 1e-266: tmp = -1.0 elif (x * x) <= 2e+226: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-266) tmp = -1.0; elseif (Float64(x * x) <= 2e+226) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 1e-266) tmp = -1.0; elseif ((x * x) <= 2e+226) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-266], -1.0, If[LessEqual[N[(x * x), $MachinePrecision], 2e+226], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-266}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+226}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999998e-267Initial program 51.4%
*-commutative51.4%
fma-define51.4%
*-commutative51.4%
Simplified51.4%
Taylor expanded in x around 0 88.4%
if 9.9999999999999998e-267 < (*.f64 x x) < 1.99999999999999992e226Initial program 78.7%
if 1.99999999999999992e226 < (*.f64 x x) Initial program 7.9%
*-commutative7.9%
fma-define7.9%
*-commutative7.9%
Simplified7.9%
Taylor expanded in y around 0 79.0%
unpow279.0%
unpow279.0%
times-frac89.0%
Applied egg-rr89.0%
Final simplification84.5%
(FPCore (x y)
:precision binary64
(if (<= x 1.08e-73)
-1.0
(if (or (<= x 2.05e-25) (not (<= x 1.3e+41)))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
-1.0)))
double code(double x, double y) {
double tmp;
if (x <= 1.08e-73) {
tmp = -1.0;
} else if ((x <= 2.05e-25) || !(x <= 1.3e+41)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.08d-73) then
tmp = -1.0d0
else if ((x <= 2.05d-25) .or. (.not. (x <= 1.3d+41))) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.08e-73) {
tmp = -1.0;
} else if ((x <= 2.05e-25) || !(x <= 1.3e+41)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.08e-73: tmp = -1.0 elif (x <= 2.05e-25) or not (x <= 1.3e+41): tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.08e-73) tmp = -1.0; elseif ((x <= 2.05e-25) || !(x <= 1.3e+41)) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.08e-73) tmp = -1.0; elseif ((x <= 2.05e-25) || ~((x <= 1.3e+41))) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.08e-73], -1.0, If[Or[LessEqual[x, 2.05e-25], N[Not[LessEqual[x, 1.3e+41]], $MachinePrecision]], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.08 \cdot 10^{-73}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{-25} \lor \neg \left(x \leq 1.3 \cdot 10^{+41}\right):\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < 1.08000000000000007e-73 or 2.04999999999999994e-25 < x < 1.3e41Initial program 54.6%
*-commutative54.6%
fma-define54.6%
*-commutative54.6%
Simplified54.6%
Taylor expanded in x around 0 59.8%
if 1.08000000000000007e-73 < x < 2.04999999999999994e-25 or 1.3e41 < x Initial program 38.0%
*-commutative38.0%
fma-define38.0%
*-commutative38.0%
Simplified38.0%
Taylor expanded in y around 0 73.7%
unpow273.7%
unpow273.7%
times-frac81.5%
Applied egg-rr81.5%
Final simplification65.9%
(FPCore (x y) :precision binary64 (if (<= x 1.08e-73) -1.0 (if (<= x 1.5e-26) 1.0 (if (<= x 2e+37) -1.0 1.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.08e-73) {
tmp = -1.0;
} else if (x <= 1.5e-26) {
tmp = 1.0;
} else if (x <= 2e+37) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.08d-73) then
tmp = -1.0d0
else if (x <= 1.5d-26) then
tmp = 1.0d0
else if (x <= 2d+37) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.08e-73) {
tmp = -1.0;
} else if (x <= 1.5e-26) {
tmp = 1.0;
} else if (x <= 2e+37) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.08e-73: tmp = -1.0 elif x <= 1.5e-26: tmp = 1.0 elif x <= 2e+37: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.08e-73) tmp = -1.0; elseif (x <= 1.5e-26) tmp = 1.0; elseif (x <= 2e+37) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.08e-73) tmp = -1.0; elseif (x <= 1.5e-26) tmp = 1.0; elseif (x <= 2e+37) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.08e-73], -1.0, If[LessEqual[x, 1.5e-26], 1.0, If[LessEqual[x, 2e+37], -1.0, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.08 \cdot 10^{-73}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-26}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2 \cdot 10^{+37}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 1.08000000000000007e-73 or 1.50000000000000006e-26 < x < 1.99999999999999991e37Initial program 54.6%
*-commutative54.6%
fma-define54.6%
*-commutative54.6%
Simplified54.6%
Taylor expanded in x around 0 59.8%
if 1.08000000000000007e-73 < x < 1.50000000000000006e-26 or 1.99999999999999991e37 < x Initial program 38.0%
*-commutative38.0%
fma-define38.0%
*-commutative38.0%
Simplified38.0%
Taylor expanded in x around inf 80.1%
Final simplification65.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 50.0%
*-commutative50.0%
fma-define50.0%
*-commutative50.0%
Simplified50.0%
Taylor expanded in x around 0 48.4%
Final simplification48.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024115
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))