
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
x_m = (fabs.f64 x)
y_m = (fabs.f64 y)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (sqrt (/ y_m x_m))))
(if (<= (/ x_m (* y_m 2.0)) 2e+259)
(/ 1.0 (cos (/ (/ 0.5 t_0) t_0)))
-1.0)))x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
double t_0 = sqrt((y_m / x_m));
double tmp;
if ((x_m / (y_m * 2.0)) <= 2e+259) {
tmp = 1.0 / cos(((0.5 / t_0) / t_0));
} else {
tmp = -1.0;
}
return tmp;
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((y_m / x_m))
if ((x_m / (y_m * 2.0d0)) <= 2d+259) then
tmp = 1.0d0 / cos(((0.5d0 / t_0) / t_0))
else
tmp = -1.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
double t_0 = Math.sqrt((y_m / x_m));
double tmp;
if ((x_m / (y_m * 2.0)) <= 2e+259) {
tmp = 1.0 / Math.cos(((0.5 / t_0) / t_0));
} else {
tmp = -1.0;
}
return tmp;
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): t_0 = math.sqrt((y_m / x_m)) tmp = 0 if (x_m / (y_m * 2.0)) <= 2e+259: tmp = 1.0 / math.cos(((0.5 / t_0) / t_0)) else: tmp = -1.0 return tmp
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) t_0 = sqrt(Float64(y_m / x_m)) tmp = 0.0 if (Float64(x_m / Float64(y_m * 2.0)) <= 2e+259) tmp = Float64(1.0 / cos(Float64(Float64(0.5 / t_0) / t_0))); else tmp = -1.0; end return tmp end
x_m = abs(x); y_m = abs(y); function tmp_2 = code(x_m, y_m) t_0 = sqrt((y_m / x_m)); tmp = 0.0; if ((x_m / (y_m * 2.0)) <= 2e+259) tmp = 1.0 / cos(((0.5 / t_0) / t_0)); else tmp = -1.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Sqrt[N[(y$95$m / x$95$m), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(x$95$m / N[(y$95$m * 2.0), $MachinePrecision]), $MachinePrecision], 2e+259], N[(1.0 / N[Cos[N[(N[(0.5 / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \sqrt{\frac{y\_m}{x\_m}}\\
\mathbf{if}\;\frac{x\_m}{y\_m \cdot 2} \leq 2 \cdot 10^{+259}:\\
\;\;\;\;\frac{1}{\cos \left(\frac{\frac{0.5}{t\_0}}{t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 2e259Initial program 54.3%
Taylor expanded in x around inf 65.7%
*-un-lft-identity65.7%
*-commutative65.7%
Applied egg-rr65.7%
*-rgt-identity65.7%
*-commutative65.7%
associate-*l/65.7%
associate-/l*65.1%
Simplified65.1%
add-sqr-sqrt38.3%
pow238.3%
*-commutative38.3%
associate-*l/38.6%
associate-*r/38.6%
clear-num38.7%
un-div-inv38.7%
Applied egg-rr38.7%
unpow238.7%
add-sqr-sqrt65.2%
add-sqr-sqrt33.2%
associate-/r*33.7%
Applied egg-rr33.7%
if 2e259 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 0.9%
remove-double-neg0.9%
distribute-frac-neg0.9%
tan-neg0.9%
distribute-frac-neg20.9%
distribute-lft-neg-out0.9%
distribute-frac-neg20.9%
distribute-lft-neg-out0.9%
distribute-frac-neg20.9%
distribute-frac-neg0.9%
neg-mul-10.9%
*-commutative0.9%
associate-/l*0.9%
*-commutative0.9%
associate-/r*0.9%
metadata-eval0.9%
sin-neg0.9%
distribute-frac-neg0.9%
Simplified0.9%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
pow20.0%
Applied egg-rr0.0%
unpow20.0%
rem-sqrt-square1.6%
associate-*r/1.6%
*-commutative1.6%
associate-*r/1.6%
Simplified1.6%
*-commutative1.6%
associate-*l/1.6%
associate-*r/1.6%
rem-cube-cbrt0.9%
add-sqr-sqrt0.0%
fabs-sqr0.0%
add-sqr-sqrt1.6%
rem-cube-cbrt0.9%
log1p-expm1-u0.9%
log1p-undefine0.9%
add-sqr-sqrt0.7%
add-sqr-sqrt0.9%
rem-cube-cbrt1.6%
add-sqr-sqrt0.0%
fabs-sqr0.0%
add-sqr-sqrt0.9%
unpow31.6%
Applied egg-rr1.6%
Taylor expanded in x around 0 12.6%
Final simplification32.0%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (pow (* (sqrt (/ x_m y_m)) (sqrt 0.5)) 2.0))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos(pow((sqrt((x_m / y_m)) * sqrt(0.5)), 2.0));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((sqrt((x_m / y_m)) * sqrt(0.5d0)) ** 2.0d0))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(Math.pow((Math.sqrt((x_m / y_m)) * Math.sqrt(0.5)), 2.0));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos(math.pow((math.sqrt((x_m / y_m)) * math.sqrt(0.5)), 2.0))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos((Float64(sqrt(Float64(x_m / y_m)) * sqrt(0.5)) ^ 2.0))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos(((sqrt((x_m / y_m)) * sqrt(0.5)) ^ 2.0)); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[Power[N[(N[Sqrt[N[(x$95$m / y$95$m), $MachinePrecision]], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left({\left(\sqrt{\frac{x\_m}{y\_m}} \cdot \sqrt{0.5}\right)}^{2}\right)}
\end{array}
Initial program 50.1%
Taylor expanded in x around inf 60.6%
*-un-lft-identity60.6%
*-commutative60.6%
Applied egg-rr60.6%
*-rgt-identity60.6%
*-commutative60.6%
associate-*l/60.6%
associate-/l*60.1%
Simplified60.1%
add-sqr-sqrt35.4%
pow235.4%
*-commutative35.4%
associate-*l/35.7%
associate-*r/35.7%
clear-num35.7%
un-div-inv35.7%
Applied egg-rr35.7%
Taylor expanded in y around 0 36.2%
Final simplification36.2%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (pow (sqrt (/ 0.5 (/ y_m x_m))) 2.0))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos(pow(sqrt((0.5 / (y_m / x_m))), 2.0));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((sqrt((0.5d0 / (y_m / x_m))) ** 2.0d0))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(Math.pow(Math.sqrt((0.5 / (y_m / x_m))), 2.0));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos(math.pow(math.sqrt((0.5 / (y_m / x_m))), 2.0))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos((sqrt(Float64(0.5 / Float64(y_m / x_m))) ^ 2.0))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos((sqrt((0.5 / (y_m / x_m))) ^ 2.0)); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[Power[N[Sqrt[N[(0.5 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left({\left(\sqrt{\frac{0.5}{\frac{y\_m}{x\_m}}}\right)}^{2}\right)}
\end{array}
Initial program 50.1%
Taylor expanded in x around inf 60.6%
*-un-lft-identity60.6%
*-commutative60.6%
Applied egg-rr60.6%
*-rgt-identity60.6%
*-commutative60.6%
associate-*l/60.6%
associate-/l*60.1%
Simplified60.1%
add-sqr-sqrt35.4%
pow235.4%
*-commutative35.4%
associate-*l/35.7%
associate-*r/35.7%
clear-num35.7%
un-div-inv35.7%
Applied egg-rr35.7%
Final simplification35.7%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (log (exp (cos (* (/ x_m y_m) 0.5))))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / log(exp(cos(((x_m / y_m) * 0.5))));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / log(exp(cos(((x_m / y_m) * 0.5d0))))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.log(Math.exp(Math.cos(((x_m / y_m) * 0.5))));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.log(math.exp(math.cos(((x_m / y_m) * 0.5))))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / log(exp(cos(Float64(Float64(x_m / y_m) * 0.5))))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / log(exp(cos(((x_m / y_m) * 0.5)))); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Log[N[Exp[N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\log \left(e^{\cos \left(\frac{x\_m}{y\_m} \cdot 0.5\right)}\right)}
\end{array}
Initial program 50.1%
Taylor expanded in x around inf 60.6%
add-log-exp60.6%
Applied egg-rr60.6%
Final simplification60.6%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (* (/ x_m y_m) 0.5))))
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0 / cos(((x_m / y_m) * 0.5));
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((x_m / y_m) * 0.5d0))
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(((x_m / y_m) * 0.5));
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0 / math.cos(((x_m / y_m) * 0.5))
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return Float64(1.0 / cos(Float64(Float64(x_m / y_m) * 0.5))) end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0 / cos(((x_m / y_m) * 0.5)); end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
\frac{1}{\cos \left(\frac{x\_m}{y\_m} \cdot 0.5\right)}
\end{array}
Initial program 50.1%
Taylor expanded in x around inf 60.6%
Final simplification60.6%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 -1.0)
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return -1.0;
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = -1.0d0
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return -1.0;
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return -1.0
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return -1.0 end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = -1.0; end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := -1.0
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
-1
\end{array}
Initial program 50.1%
remove-double-neg50.1%
distribute-frac-neg50.1%
tan-neg50.1%
distribute-frac-neg250.1%
distribute-lft-neg-out50.1%
distribute-frac-neg250.1%
distribute-lft-neg-out50.1%
distribute-frac-neg250.1%
distribute-frac-neg50.1%
neg-mul-150.1%
*-commutative50.1%
associate-/l*49.3%
*-commutative49.3%
associate-/r*49.3%
metadata-eval49.3%
sin-neg49.3%
distribute-frac-neg49.3%
Simplified49.5%
add-sqr-sqrt24.4%
sqrt-unprod18.8%
pow218.8%
Applied egg-rr18.8%
unpow218.8%
rem-sqrt-square26.9%
associate-*r/27.0%
*-commutative27.0%
associate-*r/27.0%
Simplified27.0%
*-commutative27.0%
associate-*l/27.0%
associate-*r/26.9%
rem-cube-cbrt26.6%
add-sqr-sqrt24.2%
fabs-sqr24.2%
add-sqr-sqrt48.4%
rem-cube-cbrt49.5%
log1p-expm1-u49.5%
log1p-undefine7.4%
add-sqr-sqrt4.1%
add-sqr-sqrt7.4%
rem-cube-cbrt7.2%
add-sqr-sqrt4.0%
fabs-sqr4.0%
add-sqr-sqrt6.2%
unpow35.9%
Applied egg-rr3.9%
Taylor expanded in x around 0 6.1%
Final simplification6.1%
x_m = (fabs.f64 x) y_m = (fabs.f64 y) (FPCore (x_m y_m) :precision binary64 1.0)
x_m = fabs(x);
y_m = fabs(y);
double code(double x_m, double y_m) {
return 1.0;
}
x_m = abs(x)
y_m = abs(y)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
x_m = Math.abs(x);
y_m = Math.abs(y);
public static double code(double x_m, double y_m) {
return 1.0;
}
x_m = math.fabs(x) y_m = math.fabs(y) def code(x_m, y_m): return 1.0
x_m = abs(x) y_m = abs(y) function code(x_m, y_m) return 1.0 end
x_m = abs(x); y_m = abs(y); function tmp = code(x_m, y_m) tmp = 1.0; end
x_m = N[Abs[x], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
x_m = \left|x\right|
\\
y_m = \left|y\right|
\\
1
\end{array}
Initial program 50.1%
remove-double-neg50.1%
distribute-frac-neg50.1%
tan-neg50.1%
distribute-frac-neg250.1%
distribute-lft-neg-out50.1%
distribute-frac-neg250.1%
distribute-lft-neg-out50.1%
distribute-frac-neg250.1%
distribute-frac-neg50.1%
neg-mul-150.1%
*-commutative50.1%
associate-/l*49.3%
*-commutative49.3%
associate-/r*49.3%
metadata-eval49.3%
sin-neg49.3%
distribute-frac-neg49.3%
Simplified49.5%
Taylor expanded in x around 0 60.2%
Final simplification60.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024115
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(if (< y -1.2303690911306994e+114) 1.0 (if (< y -9.102852406811914e-222) (/ (sin (/ x (* y 2.0))) (* (sin (/ x (* y 2.0))) (log (exp (cos (/ x (* y 2.0))))))) 1.0))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))