
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
(FPCore (x y z t) :precision binary64 (/ (- (+ x y) z) (* t 2.0)))
double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x + y) - z) / (t * 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return ((x + y) - z) / (t * 2.0);
}
def code(x, y, z, t): return ((x + y) - z) / (t * 2.0)
function code(x, y, z, t) return Float64(Float64(Float64(x + y) - z) / Float64(t * 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x + y) - z) / (t * 2.0); end
code[x_, y_, z_, t_] := N[(N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision] / N[(t * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + y\right) - z}{t \cdot 2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* 0.5 (/ x t))))
(if (<= y -4.2e-245)
t_1
(if (<= y 8.5e-69)
(* (/ z t) -0.5)
(if (<= y 3.5e-33) t_1 (* 0.5 (/ y t)))))))
double code(double x, double y, double z, double t) {
double t_1 = 0.5 * (x / t);
double tmp;
if (y <= -4.2e-245) {
tmp = t_1;
} else if (y <= 8.5e-69) {
tmp = (z / t) * -0.5;
} else if (y <= 3.5e-33) {
tmp = t_1;
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 0.5d0 * (x / t)
if (y <= (-4.2d-245)) then
tmp = t_1
else if (y <= 8.5d-69) then
tmp = (z / t) * (-0.5d0)
else if (y <= 3.5d-33) then
tmp = t_1
else
tmp = 0.5d0 * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 0.5 * (x / t);
double tmp;
if (y <= -4.2e-245) {
tmp = t_1;
} else if (y <= 8.5e-69) {
tmp = (z / t) * -0.5;
} else if (y <= 3.5e-33) {
tmp = t_1;
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
def code(x, y, z, t): t_1 = 0.5 * (x / t) tmp = 0 if y <= -4.2e-245: tmp = t_1 elif y <= 8.5e-69: tmp = (z / t) * -0.5 elif y <= 3.5e-33: tmp = t_1 else: tmp = 0.5 * (y / t) return tmp
function code(x, y, z, t) t_1 = Float64(0.5 * Float64(x / t)) tmp = 0.0 if (y <= -4.2e-245) tmp = t_1; elseif (y <= 8.5e-69) tmp = Float64(Float64(z / t) * -0.5); elseif (y <= 3.5e-33) tmp = t_1; else tmp = Float64(0.5 * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 0.5 * (x / t); tmp = 0.0; if (y <= -4.2e-245) tmp = t_1; elseif (y <= 8.5e-69) tmp = (z / t) * -0.5; elseif (y <= 3.5e-33) tmp = t_1; else tmp = 0.5 * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(0.5 * N[(x / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.2e-245], t$95$1, If[LessEqual[y, 8.5e-69], N[(N[(z / t), $MachinePrecision] * -0.5), $MachinePrecision], If[LessEqual[y, 3.5e-33], t$95$1, N[(0.5 * N[(y / t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 0.5 \cdot \frac{x}{t}\\
\mathbf{if}\;y \leq -4.2 \cdot 10^{-245}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-69}:\\
\;\;\;\;\frac{z}{t} \cdot -0.5\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-33}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y}{t}\\
\end{array}
\end{array}
if y < -4.2000000000000002e-245 or 8.50000000000000046e-69 < y < 3.4999999999999999e-33Initial program 100.0%
Taylor expanded in x around inf 35.9%
if -4.2000000000000002e-245 < y < 8.50000000000000046e-69Initial program 100.0%
Taylor expanded in z around inf 56.8%
*-commutative56.8%
Simplified56.8%
if 3.4999999999999999e-33 < y Initial program 100.0%
Taylor expanded in y around inf 62.6%
Final simplification48.5%
(FPCore (x y z t) :precision binary64 (if (<= y 3.5e-33) (* 0.5 (/ (- x z) t)) (* 0.5 (/ y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * ((x - z) / t);
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 3.5d-33) then
tmp = 0.5d0 * ((x - z) / t)
else
tmp = 0.5d0 * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * ((x - z) / t);
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 3.5e-33: tmp = 0.5 * ((x - z) / t) else: tmp = 0.5 * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 3.5e-33) tmp = Float64(0.5 * Float64(Float64(x - z) / t)); else tmp = Float64(0.5 * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 3.5e-33) tmp = 0.5 * ((x - z) / t); else tmp = 0.5 * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 3.5e-33], N[(0.5 * N[(N[(x - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-33}:\\
\;\;\;\;0.5 \cdot \frac{x - z}{t}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y}{t}\\
\end{array}
\end{array}
if y < 3.4999999999999999e-33Initial program 100.0%
Taylor expanded in y around 0 76.9%
if 3.4999999999999999e-33 < y Initial program 100.0%
Taylor expanded in y around inf 62.6%
Final simplification72.6%
(FPCore (x y z t) :precision binary64 (if (<= y 3.5e-33) (* 0.5 (/ (- x z) t)) (* 0.5 (/ (- y z) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * ((x - z) / t);
} else {
tmp = 0.5 * ((y - z) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 3.5d-33) then
tmp = 0.5d0 * ((x - z) / t)
else
tmp = 0.5d0 * ((y - z) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * ((x - z) / t);
} else {
tmp = 0.5 * ((y - z) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 3.5e-33: tmp = 0.5 * ((x - z) / t) else: tmp = 0.5 * ((y - z) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 3.5e-33) tmp = Float64(0.5 * Float64(Float64(x - z) / t)); else tmp = Float64(0.5 * Float64(Float64(y - z) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 3.5e-33) tmp = 0.5 * ((x - z) / t); else tmp = 0.5 * ((y - z) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 3.5e-33], N[(0.5 * N[(N[(x - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(y - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-33}:\\
\;\;\;\;0.5 \cdot \frac{x - z}{t}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y - z}{t}\\
\end{array}
\end{array}
if y < 3.4999999999999999e-33Initial program 100.0%
Taylor expanded in y around 0 76.9%
if 3.4999999999999999e-33 < y Initial program 100.0%
Taylor expanded in x around 0 75.2%
Final simplification76.4%
(FPCore (x y z t) :precision binary64 (if (<= y 3.5e-33) (* 0.5 (/ x t)) (* 0.5 (/ y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * (x / t);
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 3.5d-33) then
tmp = 0.5d0 * (x / t)
else
tmp = 0.5d0 * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 3.5e-33) {
tmp = 0.5 * (x / t);
} else {
tmp = 0.5 * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 3.5e-33: tmp = 0.5 * (x / t) else: tmp = 0.5 * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 3.5e-33) tmp = Float64(0.5 * Float64(x / t)); else tmp = Float64(0.5 * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 3.5e-33) tmp = 0.5 * (x / t); else tmp = 0.5 * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 3.5e-33], N[(0.5 * N[(x / t), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.5 \cdot 10^{-33}:\\
\;\;\;\;0.5 \cdot \frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y}{t}\\
\end{array}
\end{array}
if y < 3.4999999999999999e-33Initial program 100.0%
Taylor expanded in x around inf 41.1%
if 3.4999999999999999e-33 < y Initial program 100.0%
Taylor expanded in y around inf 62.6%
Final simplification47.5%
(FPCore (x y z t) :precision binary64 (* 0.5 (/ x t)))
double code(double x, double y, double z, double t) {
return 0.5 * (x / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.5d0 * (x / t)
end function
public static double code(double x, double y, double z, double t) {
return 0.5 * (x / t);
}
def code(x, y, z, t): return 0.5 * (x / t)
function code(x, y, z, t) return Float64(0.5 * Float64(x / t)) end
function tmp = code(x, y, z, t) tmp = 0.5 * (x / t); end
code[x_, y_, z_, t_] := N[(0.5 * N[(x / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{t}
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 37.5%
Final simplification37.5%
herbie shell --seed 2024115
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, B"
:precision binary64
(/ (- (+ x y) z) (* t 2.0)))