
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-define98.0%
associate-+l+98.0%
fma-define100.0%
count-2100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-define99.9%
distribute-lft-out99.9%
distribute-lft-out99.9%
count-299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
*-commutative99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 8e-57) (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))) (* y (+ x (* 3.0 (/ z (/ y z)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 8e-57) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d-57) then
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)))
else
tmp = y * (x + (3.0d0 * (z / (y / z))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e-57) {
tmp = (z * z) + ((z * z) + ((z * z) + (x * y)));
} else {
tmp = y * (x + (3.0 * (z / (y / z))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8e-57: tmp = (z * z) + ((z * z) + ((z * z) + (x * y))) else: tmp = y * (x + (3.0 * (z / (y / z)))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8e-57) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))); else tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z / Float64(y / z))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8e-57) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); else tmp = y * (x + (3.0 * (z / (y / z)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8e-57], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + N[(3.0 * N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{-57}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z}{\frac{y}{z}}\right)\\
\end{array}
\end{array}
if y < 7.99999999999999964e-57Initial program 99.3%
if 7.99999999999999964e-57 < y Initial program 95.2%
Taylor expanded in y around inf 100.0%
distribute-lft1-in100.0%
metadata-eval100.0%
Simplified100.0%
div-inv100.0%
pow2100.0%
associate-*l*99.9%
Applied egg-rr99.9%
div-inv99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+230) (* y (+ x (* 3.0 (* z (/ z y))))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+230) {
tmp = y * (x + (3.0 * (z * (z / y))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+230) then
tmp = y * (x + (3.0d0 * (z * (z / y))))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+230) {
tmp = y * (x + (3.0 * (z * (z / y))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+230: tmp = y * (x + (3.0 * (z * (z / y)))) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+230) tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z * Float64(z / y))))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+230) tmp = y * (x + (3.0 * (z * (z / y)))); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+230], N[(y * N[(x + N[(3.0 * N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+230}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \left(z \cdot \frac{z}{y}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.0000000000000001e230Initial program 99.8%
Taylor expanded in y around inf 95.7%
distribute-lft1-in95.7%
metadata-eval95.7%
Simplified95.7%
pow295.7%
associate-/l*95.7%
Applied egg-rr95.7%
if 1.0000000000000001e230 < (*.f64 z z) Initial program 93.0%
Taylor expanded in x around 0 98.5%
distribute-lft1-in98.5%
metadata-eval98.5%
*-commutative98.5%
Simplified98.5%
rem-square-sqrt98.5%
pow298.5%
unpow-prod-down98.4%
add-cube-cbrt98.4%
pow398.3%
*-commutative98.3%
unpow-prod-down98.4%
pow298.4%
rem-square-sqrt98.3%
Applied egg-rr98.3%
rem-cube-cbrt98.5%
unpow298.5%
associate-*r*98.6%
Applied egg-rr98.6%
Final simplification96.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+230) (* y (+ x (* 3.0 (/ z (/ y z))))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+230) {
tmp = y * (x + (3.0 * (z / (y / z))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+230) then
tmp = y * (x + (3.0d0 * (z / (y / z))))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+230) {
tmp = y * (x + (3.0 * (z / (y / z))));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+230: tmp = y * (x + (3.0 * (z / (y / z)))) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+230) tmp = Float64(y * Float64(x + Float64(3.0 * Float64(z / Float64(y / z))))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+230) tmp = y * (x + (3.0 * (z / (y / z)))); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+230], N[(y * N[(x + N[(3.0 * N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+230}:\\
\;\;\;\;y \cdot \left(x + 3 \cdot \frac{z}{\frac{y}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.0000000000000001e230Initial program 99.8%
Taylor expanded in y around inf 95.7%
distribute-lft1-in95.7%
metadata-eval95.7%
Simplified95.7%
div-inv95.7%
pow295.7%
associate-*l*95.7%
Applied egg-rr95.7%
div-inv95.7%
clear-num95.7%
un-div-inv95.6%
Applied egg-rr95.6%
if 1.0000000000000001e230 < (*.f64 z z) Initial program 93.0%
Taylor expanded in x around 0 98.5%
distribute-lft1-in98.5%
metadata-eval98.5%
*-commutative98.5%
Simplified98.5%
rem-square-sqrt98.5%
pow298.5%
unpow-prod-down98.4%
add-cube-cbrt98.4%
pow398.3%
*-commutative98.3%
unpow-prod-down98.4%
pow298.4%
rem-square-sqrt98.3%
Applied egg-rr98.3%
rem-cube-cbrt98.5%
unpow298.5%
associate-*r*98.6%
Applied egg-rr98.6%
Final simplification96.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-85) (+ (* z z) (* x y)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-85) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-85) then
tmp = (z * z) + (x * y)
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-85) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-85: tmp = (z * z) + (x * y) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-85) tmp = Float64(Float64(z * z) + Float64(x * y)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-85) tmp = (z * z) + (x * y); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-85], N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-85}:\\
\;\;\;\;z \cdot z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000002e-85Initial program 100.0%
Taylor expanded in x around inf 93.1%
Taylor expanded in x around inf 92.9%
if 5.0000000000000002e-85 < (*.f64 z z) Initial program 96.2%
Taylor expanded in x around 0 81.8%
distribute-lft1-in81.8%
metadata-eval81.8%
*-commutative81.8%
Simplified81.8%
rem-square-sqrt81.5%
pow281.5%
unpow-prod-down81.6%
add-cube-cbrt81.1%
pow381.1%
*-commutative81.1%
unpow-prod-down81.1%
pow281.1%
rem-square-sqrt81.1%
Applied egg-rr81.1%
rem-cube-cbrt81.8%
unpow281.8%
associate-*r*81.8%
Applied egg-rr81.8%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (<= z 4.7e-42) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 4.7e-42) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 4.7d-42) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 4.7e-42) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 4.7e-42: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 4.7e-42) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 4.7e-42) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 4.7e-42], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4.7 \cdot 10^{-42}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 4.7000000000000001e-42Initial program 98.4%
Taylor expanded in y around inf 96.1%
distribute-lft1-in96.1%
metadata-eval96.1%
Simplified96.1%
Taylor expanded in x around inf 62.4%
if 4.7000000000000001e-42 < z Initial program 96.4%
Taylor expanded in x around 0 82.5%
distribute-lft1-in82.5%
metadata-eval82.5%
*-commutative82.5%
Simplified82.5%
rem-square-sqrt82.1%
pow282.1%
unpow-prod-down82.2%
add-cube-cbrt81.7%
pow381.6%
*-commutative81.6%
unpow-prod-down81.6%
pow281.6%
rem-square-sqrt81.7%
Applied egg-rr81.7%
rem-cube-cbrt82.5%
unpow282.5%
associate-*r*82.5%
Applied egg-rr82.5%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in y around inf 93.7%
distribute-lft1-in93.7%
metadata-eval93.7%
Simplified93.7%
Taylor expanded in x around inf 53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024115
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))