
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 65.2%
cancel-sign-sub-inv65.2%
*-commutative65.2%
associate-+l+65.2%
+-commutative65.2%
associate-+r+65.2%
associate--l+75.8%
+-inverses98.4%
+-rgt-identity98.4%
cancel-sign-sub-inv98.4%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.22e+73)
(and (not (<= x -5.2e-10)) (or (<= x -2.3e-70) (not (<= x 1.4e-70)))))
(* y x)
(* y (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.22e+73) || (!(x <= -5.2e-10) && ((x <= -2.3e-70) || !(x <= 1.4e-70)))) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.22d+73)) .or. (.not. (x <= (-5.2d-10))) .and. (x <= (-2.3d-70)) .or. (.not. (x <= 1.4d-70))) then
tmp = y * x
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.22e+73) || (!(x <= -5.2e-10) && ((x <= -2.3e-70) || !(x <= 1.4e-70)))) {
tmp = y * x;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.22e+73) or (not (x <= -5.2e-10) and ((x <= -2.3e-70) or not (x <= 1.4e-70))): tmp = y * x else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.22e+73) || (!(x <= -5.2e-10) && ((x <= -2.3e-70) || !(x <= 1.4e-70)))) tmp = Float64(y * x); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.22e+73) || (~((x <= -5.2e-10)) && ((x <= -2.3e-70) || ~((x <= 1.4e-70))))) tmp = y * x; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.22e+73], And[N[Not[LessEqual[x, -5.2e-10]], $MachinePrecision], Or[LessEqual[x, -2.3e-70], N[Not[LessEqual[x, 1.4e-70]], $MachinePrecision]]]], N[(y * x), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.22 \cdot 10^{+73} \lor \neg \left(x \leq -5.2 \cdot 10^{-10}\right) \land \left(x \leq -2.3 \cdot 10^{-70} \lor \neg \left(x \leq 1.4 \cdot 10^{-70}\right)\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if x < -1.21999999999999998e73 or -5.19999999999999962e-10 < x < -2.30000000000000001e-70 or 1.4e-70 < x Initial program 66.4%
cancel-sign-sub-inv66.4%
*-commutative66.4%
associate-+l+66.4%
+-commutative66.4%
associate-+r+66.4%
associate--l+74.3%
+-inverses98.5%
+-rgt-identity98.5%
cancel-sign-sub-inv98.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 83.1%
*-commutative83.1%
Simplified83.1%
if -1.21999999999999998e73 < x < -5.19999999999999962e-10 or -2.30000000000000001e-70 < x < 1.4e-70Initial program 63.8%
cancel-sign-sub-inv63.8%
*-commutative63.8%
associate-+l+63.8%
+-commutative63.8%
associate-+r+63.8%
associate--l+77.6%
+-inverses98.2%
+-rgt-identity98.2%
cancel-sign-sub-inv98.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 84.8%
mul-1-neg84.8%
distribute-rgt-neg-out84.8%
Simplified84.8%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 65.2%
cancel-sign-sub-inv65.2%
*-commutative65.2%
associate-+l+65.2%
+-commutative65.2%
associate-+r+65.2%
associate--l+75.8%
+-inverses98.4%
+-rgt-identity98.4%
cancel-sign-sub-inv98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 55.6%
*-commutative55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024115
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:alt
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))