
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ (* (* y 2.0) z) (- (* z (* 2.0 z)) (* y t))) INFINITY) (+ x (* z (/ (* y 2.0) (- (* y t) (* 2.0 (pow z 2.0)))))) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t))) <= ((double) INFINITY)) {
tmp = x + (z * ((y * 2.0) / ((y * t) - (2.0 * pow(z, 2.0)))));
} else {
tmp = x - (y / z);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t))) <= Double.POSITIVE_INFINITY) {
tmp = x + (z * ((y * 2.0) / ((y * t) - (2.0 * Math.pow(z, 2.0)))));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t))) <= math.inf: tmp = x + (z * ((y * 2.0) / ((y * t) - (2.0 * math.pow(z, 2.0))))) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(z * Float64(2.0 * z)) - Float64(y * t))) <= Inf) tmp = Float64(x + Float64(z * Float64(Float64(y * 2.0) / Float64(Float64(y * t) - Float64(2.0 * (z ^ 2.0)))))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((y * 2.0) * z) / ((z * (2.0 * z)) - (y * t))) <= Inf) tmp = x + (z * ((y * 2.0) / ((y * t) - (2.0 * (z ^ 2.0))))); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(x + N[(z * N[(N[(y * 2.0), $MachinePrecision] / N[(N[(y * t), $MachinePrecision] - N[(2.0 * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{z \cdot \left(2 \cdot z\right) - y \cdot t} \leq \infty:\\
\;\;\;\;x + z \cdot \frac{y \cdot 2}{y \cdot t - 2 \cdot {z}^{2}}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < +inf.0Initial program 93.2%
Simplified96.3%
clear-num96.1%
un-div-inv96.1%
*-commutative96.1%
*-commutative96.1%
associate-*l*96.1%
pow296.1%
Applied egg-rr96.1%
associate-/r/97.4%
*-commutative97.4%
*-commutative97.4%
*-commutative97.4%
Simplified97.4%
if +inf.0 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.0%
Simplified49.4%
Taylor expanded in y around 0 79.3%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (* 2.0 z))))
(if (<= (/ (* (* y 2.0) z) (- t_1 (* y t))) INFINITY)
(+ x (* (* y 2.0) (/ z (- (* y t) t_1))))
(- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= ((double) INFINITY)) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = z * (2.0 * z);
double tmp;
if ((((y * 2.0) * z) / (t_1 - (y * t))) <= Double.POSITIVE_INFINITY) {
tmp = x + ((y * 2.0) * (z / ((y * t) - t_1)));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (2.0 * z) tmp = 0 if (((y * 2.0) * z) / (t_1 - (y * t))) <= math.inf: tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(2.0 * z)) tmp = 0.0 if (Float64(Float64(Float64(y * 2.0) * z) / Float64(t_1 - Float64(y * t))) <= Inf) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / Float64(Float64(y * t) - t_1)))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (2.0 * z); tmp = 0.0; if ((((y * 2.0) * z) / (t_1 - (y * t))) <= Inf) tmp = x + ((y * 2.0) * (z / ((y * t) - t_1))); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(t$95$1 - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(N[(y * t), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;\frac{\left(y \cdot 2\right) \cdot z}{t\_1 - y \cdot t} \leq \infty:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{y \cdot t - t\_1}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) < +inf.0Initial program 93.2%
Simplified96.3%
if +inf.0 < (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t))) Initial program 0.0%
Simplified49.4%
Taylor expanded in y around 0 79.3%
Final simplification94.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.2e+27) (not (<= z 4.8e-57))) (- x (/ y z)) (- x (* z (/ -2.0 t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.2e+27) || !(z <= 4.8e-57)) {
tmp = x - (y / z);
} else {
tmp = x - (z * (-2.0 / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.2d+27)) .or. (.not. (z <= 4.8d-57))) then
tmp = x - (y / z)
else
tmp = x - (z * ((-2.0d0) / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.2e+27) || !(z <= 4.8e-57)) {
tmp = x - (y / z);
} else {
tmp = x - (z * (-2.0 / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.2e+27) or not (z <= 4.8e-57): tmp = x - (y / z) else: tmp = x - (z * (-2.0 / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.2e+27) || !(z <= 4.8e-57)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(z * Float64(-2.0 / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.2e+27) || ~((z <= 4.8e-57))) tmp = x - (y / z); else tmp = x - (z * (-2.0 / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.2e+27], N[Not[LessEqual[z, 4.8e-57]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[(-2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{+27} \lor \neg \left(z \leq 4.8 \cdot 10^{-57}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \frac{-2}{t}\\
\end{array}
\end{array}
if z < -1.19999999999999999e27 or 4.80000000000000012e-57 < z Initial program 73.1%
Simplified88.9%
Taylor expanded in y around 0 89.2%
if -1.19999999999999999e27 < z < 4.80000000000000012e-57Initial program 91.5%
Simplified93.1%
clear-num92.8%
un-div-inv92.8%
*-commutative92.8%
*-commutative92.8%
associate-*l*92.8%
pow292.8%
Applied egg-rr92.8%
associate-/r/94.9%
*-commutative94.9%
*-commutative94.9%
*-commutative94.9%
Simplified94.9%
Taylor expanded in z around 0 93.3%
associate-*r/93.3%
*-commutative93.3%
associate-*r/93.2%
Simplified93.2%
Final simplification91.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.15e+19) (not (<= z 5.2e-57))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.15e+19) || !(z <= 5.2e-57)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.15d+19)) .or. (.not. (z <= 5.2d-57))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.15e+19) || !(z <= 5.2e-57)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.15e+19) or not (z <= 5.2e-57): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.15e+19) || !(z <= 5.2e-57)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.15e+19) || ~((z <= 5.2e-57))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.15e+19], N[Not[LessEqual[z, 5.2e-57]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.15 \cdot 10^{+19} \lor \neg \left(z \leq 5.2 \cdot 10^{-57}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -1.15e19 or 5.19999999999999971e-57 < z Initial program 73.1%
Simplified88.9%
Taylor expanded in y around 0 89.2%
if -1.15e19 < z < 5.19999999999999971e-57Initial program 91.5%
Simplified93.1%
Taylor expanded in y around inf 93.3%
associate-*r/93.3%
*-commutative93.3%
Simplified93.3%
Final simplification91.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -29000000000000.0) (not (<= z 7.2e-93))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -29000000000000.0) || !(z <= 7.2e-93)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-29000000000000.0d0)) .or. (.not. (z <= 7.2d-93))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -29000000000000.0) || !(z <= 7.2e-93)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -29000000000000.0) or not (z <= 7.2e-93): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -29000000000000.0) || !(z <= 7.2e-93)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -29000000000000.0) || ~((z <= 7.2e-93))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -29000000000000.0], N[Not[LessEqual[z, 7.2e-93]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -29000000000000 \lor \neg \left(z \leq 7.2 \cdot 10^{-93}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.9e13 or 7.2000000000000003e-93 < z Initial program 75.3%
Simplified90.1%
Taylor expanded in y around 0 85.3%
if -2.9e13 < z < 7.2000000000000003e-93Initial program 91.4%
Simplified92.3%
Taylor expanded in x around inf 75.7%
Final simplification80.7%
(FPCore (x y z t) :precision binary64 (if (<= x -8.5e-239) x (if (<= x 5.5e-245) (* 2.0 (/ z t)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -8.5e-239) {
tmp = x;
} else if (x <= 5.5e-245) {
tmp = 2.0 * (z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-8.5d-239)) then
tmp = x
else if (x <= 5.5d-245) then
tmp = 2.0d0 * (z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -8.5e-239) {
tmp = x;
} else if (x <= 5.5e-245) {
tmp = 2.0 * (z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -8.5e-239: tmp = x elif x <= 5.5e-245: tmp = 2.0 * (z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -8.5e-239) tmp = x; elseif (x <= 5.5e-245) tmp = Float64(2.0 * Float64(z / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -8.5e-239) tmp = x; elseif (x <= 5.5e-245) tmp = 2.0 * (z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -8.5e-239], x, If[LessEqual[x, 5.5e-245], N[(2.0 * N[(z / t), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{-239}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-245}:\\
\;\;\;\;2 \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.49999999999999958e-239 or 5.49999999999999962e-245 < x Initial program 84.8%
Simplified93.3%
Taylor expanded in x around inf 78.9%
if -8.49999999999999958e-239 < x < 5.49999999999999962e-245Initial program 67.6%
Simplified72.6%
Taylor expanded in y around inf 79.8%
associate-*r/79.8%
*-commutative79.8%
Simplified79.8%
Taylor expanded in x around 0 63.8%
Final simplification77.3%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 83.0%
Simplified91.1%
Taylor expanded in x around inf 72.5%
Final simplification72.5%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024115
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))