
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))) (t_1 (* z (- x))))
(if (<= z -6.6e+51)
t_0
(if (<= z -122.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 1.6e+185) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double t_1 = z * -x;
double tmp;
if (z <= -6.6e+51) {
tmp = t_0;
} else if (z <= -122.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.6e+185) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (1.0d0 - z)
t_1 = z * -x
if (z <= (-6.6d+51)) then
tmp = t_0
else if (z <= (-122.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.6d+185) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double t_1 = z * -x;
double tmp;
if (z <= -6.6e+51) {
tmp = t_0;
} else if (z <= -122.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.6e+185) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) t_1 = z * -x tmp = 0 if z <= -6.6e+51: tmp = t_0 elif z <= -122.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 1.6e+185: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -6.6e+51) tmp = t_0; elseif (z <= -122.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.6e+185) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); t_1 = z * -x; tmp = 0.0; if (z <= -6.6e+51) tmp = t_0; elseif (z <= -122.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.6e+185) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -6.6e+51], t$95$0, If[LessEqual[z, -122.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.6e+185], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -6.6 \cdot 10^{+51}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -122:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+185}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.5999999999999994e51 or 1.60000000000000003e185 < z Initial program 100.0%
Taylor expanded in x around 0 56.8%
if -6.5999999999999994e51 < z < -122 or 1 < z < 1.60000000000000003e185Initial program 100.0%
sub-neg100.0%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 51.2%
Taylor expanded in z around inf 49.9%
associate-*r*49.9%
neg-mul-149.9%
Simplified49.9%
if -122 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.2%
+-commutative98.2%
Simplified98.2%
Final simplification76.9%
(FPCore (x y z) :precision binary64 (if (or (<= y 4.1e-170) (and (not (<= y 1.8e-99)) (<= y 2.3e-41))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 4.1d-170) .or. (.not. (y <= 1.8d-99)) .and. (y <= 2.3d-41)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 4.1e-170) or (not (y <= 1.8e-99) and (y <= 2.3e-41)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 4.1e-170) || (~((y <= 1.8e-99)) && (y <= 2.3e-41))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 4.1e-170], And[N[Not[LessEqual[y, 1.8e-99]], $MachinePrecision], LessEqual[y, 2.3e-41]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.1 \cdot 10^{-170} \lor \neg \left(y \leq 1.8 \cdot 10^{-99}\right) \land y \leq 2.3 \cdot 10^{-41}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 4.09999999999999966e-170 or 1.8e-99 < y < 2.3000000000000001e-41Initial program 100.0%
Taylor expanded in x around inf 65.4%
*-commutative65.4%
Simplified65.4%
if 4.09999999999999966e-170 < y < 1.8e-99 or 2.3000000000000001e-41 < y Initial program 100.0%
Taylor expanded in x around 0 68.8%
Final simplification66.8%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -40000000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-40000000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -40000000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -40000000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -40000000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -40000000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -40000000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4e10 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 98.9%
mul-1-neg98.9%
distribute-lft-neg-out98.9%
*-commutative98.9%
+-commutative98.9%
Simplified98.9%
if -4e10 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.2%
+-commutative98.2%
Simplified98.2%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -300.0) (not (<= z 1.0))) (* z (- x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -300.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-300.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -300.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -300.0) or not (z <= 1.0): tmp = z * -x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -300.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -300.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -300.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -300 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -300 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 50.9%
Taylor expanded in z around inf 50.4%
associate-*r*50.4%
neg-mul-150.4%
Simplified50.4%
if -300 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.2%
+-commutative98.2%
Simplified98.2%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 52.7%
+-commutative52.7%
Simplified52.7%
Final simplification52.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.9%
*-commutative51.9%
Simplified51.9%
Taylor expanded in z around 0 28.4%
Final simplification28.4%
herbie shell --seed 2024115
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))