
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
(FPCore (y_s x y_m z)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z z)))))
(*
y_s
(if (<= t_0 1e+307) (/ (/ 1.0 x) t_0) (/ (/ 1.0 (* y_m (* z x))) z)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+307) {
tmp = (1.0 / x) / t_0;
} else {
tmp = (1.0 / (y_m * (z * x))) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (1.0d0 + (z * z))
if (t_0 <= 1d+307) then
tmp = (1.0d0 / x) / t_0
else
tmp = (1.0d0 / (y_m * (z * x))) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+307) {
tmp = (1.0 / x) / t_0;
} else {
tmp = (1.0 / (y_m * (z * x))) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): t_0 = y_m * (1.0 + (z * z)) tmp = 0 if t_0 <= 1e+307: tmp = (1.0 / x) / t_0 else: tmp = (1.0 / (y_m * (z * x))) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) t_0 = Float64(y_m * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= 1e+307) tmp = Float64(Float64(1.0 / x) / t_0); else tmp = Float64(Float64(1.0 / Float64(y_m * Float64(z * x))) / z); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) t_0 = y_m * (1.0 + (z * z)); tmp = 0.0; if (t_0 <= 1e+307) tmp = (1.0 / x) / t_0; else tmp = (1.0 / (y_m * (z * x))) / z; end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[t$95$0, 1e+307], N[(N[(1.0 / x), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(1.0 / N[(y$95$m * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 10^{+307}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m \cdot \left(z \cdot x\right)}}{z}\\
\end{array}
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.99999999999999986e306Initial program 96.2%
if 9.99999999999999986e306 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 78.7%
associate-/l/78.7%
remove-double-neg78.7%
distribute-rgt-neg-out78.7%
distribute-rgt-neg-out78.7%
remove-double-neg78.7%
associate-*l*78.7%
*-commutative78.7%
sqr-neg78.7%
+-commutative78.7%
sqr-neg78.7%
fma-define78.7%
Simplified78.7%
Taylor expanded in z around inf 78.7%
associate-*r*78.4%
associate-/r*78.3%
Simplified78.3%
associate-/r*78.3%
div-inv78.3%
unpow278.3%
times-frac99.8%
Applied egg-rr99.8%
associate-*r/99.8%
associate-/r*99.8%
frac-times99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification96.7%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ (/ 1.0 (sqrt y_m)) (hypot 1.0 z)) (* x (* (sqrt y_m) (hypot 1.0 z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (((1.0 / sqrt(y_m)) / hypot(1.0, z)) / (x * (sqrt(y_m) * hypot(1.0, z))));
}
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (((1.0 / Math.sqrt(y_m)) / Math.hypot(1.0, z)) / (x * (Math.sqrt(y_m) * Math.hypot(1.0, z))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (((1.0 / math.sqrt(y_m)) / math.hypot(1.0, z)) / (x * (math.sqrt(y_m) * math.hypot(1.0, z))))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(1.0 / sqrt(y_m)) / hypot(1.0, z)) / Float64(x * Float64(sqrt(y_m) * hypot(1.0, z))))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (((1.0 / sqrt(y_m)) / hypot(1.0, z)) / (x * (sqrt(y_m) * hypot(1.0, z)))); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(1.0 / N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision] / N[(x * N[(N[Sqrt[y$95$m], $MachinePrecision] * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{\frac{\frac{1}{\sqrt{y\_m}}}{\mathsf{hypot}\left(1, z\right)}}{x \cdot \left(\sqrt{y\_m} \cdot \mathsf{hypot}\left(1, z\right)\right)}
\end{array}
Initial program 93.4%
associate-/l/92.8%
remove-double-neg92.8%
distribute-rgt-neg-out92.8%
distribute-rgt-neg-out92.8%
remove-double-neg92.8%
associate-*l*91.0%
*-commutative91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
associate-*r*91.4%
*-commutative91.4%
associate-/r*91.5%
*-commutative91.5%
associate-/l/91.9%
fma-undefine91.9%
+-commutative91.9%
associate-/r*93.4%
*-un-lft-identity93.4%
add-sqr-sqrt49.5%
times-frac49.6%
+-commutative49.6%
fma-undefine49.6%
*-commutative49.6%
sqrt-prod49.6%
fma-undefine49.6%
+-commutative49.6%
hypot-1-def49.6%
+-commutative49.6%
Applied egg-rr52.8%
associate-/l/52.8%
associate-*r/52.8%
*-rgt-identity52.8%
*-commutative52.8%
associate-/r*52.8%
*-commutative52.8%
Simplified52.8%
Final simplification52.8%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* y_m (* (hypot 1.0 z) (* (hypot 1.0 z) x))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * (hypot(1.0, z) * (hypot(1.0, z) * x))));
}
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * (Math.hypot(1.0, z) * (Math.hypot(1.0, z) * x))));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (1.0 / (y_m * (math.hypot(1.0, z) * (math.hypot(1.0, z) * x))))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(y_m * Float64(hypot(1.0, z) * Float64(hypot(1.0, z) * x))))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (1.0 / (y_m * (hypot(1.0, z) * (hypot(1.0, z) * x)))); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(y$95$m * N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{1}{y\_m \cdot \left(\mathsf{hypot}\left(1, z\right) \cdot \left(\mathsf{hypot}\left(1, z\right) \cdot x\right)\right)}
\end{array}
Initial program 93.4%
associate-/l/92.8%
remove-double-neg92.8%
distribute-rgt-neg-out92.8%
distribute-rgt-neg-out92.8%
remove-double-neg92.8%
associate-*l*91.0%
*-commutative91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
add-sqr-sqrt49.4%
pow249.4%
*-commutative49.4%
sqrt-prod49.4%
fma-undefine49.4%
+-commutative49.4%
hypot-1-def51.2%
Applied egg-rr51.2%
unpow251.2%
associate-*l*51.2%
*-commutative51.2%
associate-*l*51.2%
add-sqr-sqrt95.4%
Applied egg-rr95.4%
Final simplification95.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ 1.0 y_m) x) (/ (/ -1.0 y_m) (* z (* z (- x)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = (-1.0 / y_m) / (z * (z * -x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = ((-1.0d0) / y_m) / (z * (z * -x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = (-1.0 / y_m) / (z * (z * -x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x else: tmp = (-1.0 / y_m) / (z * (z * -x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(Float64(-1.0 / y_m) / Float64(z * Float64(z * Float64(-x)))); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y_m) / x; else tmp = (-1.0 / y_m) / (z * (z * -x)); end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(N[(-1.0 / y$95$m), $MachinePrecision] / N[(z * N[(z * (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{y\_m}}{z \cdot \left(z \cdot \left(-x\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 95.8%
associate-/l/95.2%
remove-double-neg95.2%
distribute-rgt-neg-out95.2%
distribute-rgt-neg-out95.2%
remove-double-neg95.2%
associate-*l*93.8%
*-commutative93.8%
sqr-neg93.8%
+-commutative93.8%
sqr-neg93.8%
fma-define93.8%
Simplified93.8%
Taylor expanded in z around 0 75.3%
*-commutative75.3%
associate-/r*75.8%
Simplified75.8%
if 1 < z Initial program 85.8%
associate-/l/85.0%
remove-double-neg85.0%
distribute-rgt-neg-out85.0%
distribute-rgt-neg-out85.0%
remove-double-neg85.0%
associate-*l*82.1%
*-commutative82.1%
sqr-neg82.1%
+-commutative82.1%
sqr-neg82.1%
fma-define82.1%
Simplified82.1%
Taylor expanded in z around inf 83.8%
associate-*r*78.2%
associate-/r*78.4%
Simplified78.4%
associate-/r*78.3%
div-inv78.4%
unpow278.4%
times-frac93.9%
Applied egg-rr93.9%
associate-/r*93.0%
frac-2neg93.0%
frac-times92.9%
*-un-lft-identity92.9%
distribute-neg-frac92.9%
metadata-eval92.9%
Applied egg-rr92.9%
Final simplification79.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ 1.0 y_m) x) (/ 1.0 (* y_m (* z (* z x)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (y_m * (z * (z * x)));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = 1.0d0 / (y_m * (z * (z * x)))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (y_m * (z * (z * x)));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x else: tmp = 1.0 / (y_m * (z * (z * x))) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(1.0 / Float64(y_m * Float64(z * Float64(z * x)))); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y_m) / x; else tmp = 1.0 / (y_m * (z * (z * x))); end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(1.0 / N[(y$95$m * N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y\_m \cdot \left(z \cdot \left(z \cdot x\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 95.8%
associate-/l/95.2%
remove-double-neg95.2%
distribute-rgt-neg-out95.2%
distribute-rgt-neg-out95.2%
remove-double-neg95.2%
associate-*l*93.8%
*-commutative93.8%
sqr-neg93.8%
+-commutative93.8%
sqr-neg93.8%
fma-define93.8%
Simplified93.8%
Taylor expanded in z around 0 75.3%
*-commutative75.3%
associate-/r*75.8%
Simplified75.8%
if 1 < z Initial program 85.8%
associate-/l/85.0%
remove-double-neg85.0%
distribute-rgt-neg-out85.0%
distribute-rgt-neg-out85.0%
remove-double-neg85.0%
associate-*l*82.1%
*-commutative82.1%
sqr-neg82.1%
+-commutative82.1%
sqr-neg82.1%
fma-define82.1%
Simplified82.1%
add-sqr-sqrt47.1%
pow247.1%
*-commutative47.1%
sqrt-prod47.1%
fma-undefine47.1%
+-commutative47.1%
hypot-1-def51.5%
Applied egg-rr51.5%
Taylor expanded in z around inf 51.5%
unpow251.5%
associate-*r*51.6%
*-commutative51.6%
associate-*r*51.6%
add-sqr-sqrt93.0%
*-commutative93.0%
Applied egg-rr93.0%
Final simplification79.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ 1.0 y_m) x) (/ 1.0 (* x (* y_m z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (x * (y_m * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y_m) / x
else
tmp = 1.0d0 / (x * (y_m * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y_m) / x;
} else {
tmp = 1.0 / (x * (y_m * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y_m) / x else: tmp = 1.0 / (x * (y_m * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y_m) / x); else tmp = Float64(1.0 / Float64(x * Float64(y_m * z))); end return Float64(y_s * tmp) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp_2 = code(y_s, x, y_m, z) tmp = 0.0; if (z <= 1.0) tmp = (1.0 / y_m) / x; else tmp = 1.0 / (x * (y_m * z)); end tmp_2 = y_s * tmp; end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision], N[(1.0 / N[(x * N[(y$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x \cdot \left(y\_m \cdot z\right)}\\
\end{array}
\end{array}
if z < 1Initial program 95.8%
associate-/l/95.2%
remove-double-neg95.2%
distribute-rgt-neg-out95.2%
distribute-rgt-neg-out95.2%
remove-double-neg95.2%
associate-*l*93.8%
*-commutative93.8%
sqr-neg93.8%
+-commutative93.8%
sqr-neg93.8%
fma-define93.8%
Simplified93.8%
Taylor expanded in z around 0 75.3%
*-commutative75.3%
associate-/r*75.8%
Simplified75.8%
if 1 < z Initial program 85.8%
associate-/l/85.0%
remove-double-neg85.0%
distribute-rgt-neg-out85.0%
distribute-rgt-neg-out85.0%
remove-double-neg85.0%
associate-*l*82.1%
*-commutative82.1%
sqr-neg82.1%
+-commutative82.1%
sqr-neg82.1%
fma-define82.1%
Simplified82.1%
add-sqr-sqrt47.1%
pow247.1%
*-commutative47.1%
sqrt-prod47.1%
fma-undefine47.1%
+-commutative47.1%
hypot-1-def51.5%
Applied egg-rr51.5%
unpow251.5%
associate-*l*51.6%
*-commutative51.6%
associate-*l*51.6%
add-sqr-sqrt94.3%
Applied egg-rr94.3%
Taylor expanded in z around inf 93.1%
Taylor expanded in z around 0 37.2%
Final simplification66.6%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* y_m x))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * x));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (1.0d0 / (y_m * x))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * x));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * (1.0 / (y_m * x))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(y_m * x))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * (1.0 / (y_m * x)); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{1}{y\_m \cdot x}
\end{array}
Initial program 93.4%
associate-/l/92.8%
remove-double-neg92.8%
distribute-rgt-neg-out92.8%
distribute-rgt-neg-out92.8%
remove-double-neg92.8%
associate-*l*91.0%
*-commutative91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
Taylor expanded in z around 0 61.4%
Final simplification61.4%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 x) y_m)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((1.0d0 / x) / y_m)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / x) / y_m);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * ((1.0 / x) / y_m)
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(1.0 / x) / y_m)) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * ((1.0 / x) / y_m); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / x), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{\frac{1}{x}}{y\_m}
\end{array}
Initial program 93.4%
Taylor expanded in z around 0 61.8%
Final simplification61.8%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (/ 1.0 y_m) x)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / y_m) / x);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((1.0d0 / y_m) / x)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((1.0 / y_m) / x);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * ((1.0 / y_m) / x)
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(1.0 / y_m) / x)) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * ((1.0 / y_m) / x); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(1.0 / y$95$m), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \frac{\frac{1}{y\_m}}{x}
\end{array}
Initial program 93.4%
associate-/l/92.8%
remove-double-neg92.8%
distribute-rgt-neg-out92.8%
distribute-rgt-neg-out92.8%
remove-double-neg92.8%
associate-*l*91.0%
*-commutative91.0%
sqr-neg91.0%
+-commutative91.0%
sqr-neg91.0%
fma-define91.0%
Simplified91.0%
Taylor expanded in z around 0 61.4%
*-commutative61.4%
associate-/r*61.8%
Simplified61.8%
Final simplification61.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024115
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))