
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (exp (- x z))))
(if (<= y 2100000000.0)
(* (pow y y) t_0)
(if (or (<= y 7.5e+62) (and (not (<= y 2.5e+90)) (<= y 6.5e+102)))
t_0
(pow y y)))))
double code(double x, double y, double z) {
double t_0 = exp((x - z));
double tmp;
if (y <= 2100000000.0) {
tmp = pow(y, y) * t_0;
} else if ((y <= 7.5e+62) || (!(y <= 2.5e+90) && (y <= 6.5e+102))) {
tmp = t_0;
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = exp((x - z))
if (y <= 2100000000.0d0) then
tmp = (y ** y) * t_0
else if ((y <= 7.5d+62) .or. (.not. (y <= 2.5d+90)) .and. (y <= 6.5d+102)) then
tmp = t_0
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.exp((x - z));
double tmp;
if (y <= 2100000000.0) {
tmp = Math.pow(y, y) * t_0;
} else if ((y <= 7.5e+62) || (!(y <= 2.5e+90) && (y <= 6.5e+102))) {
tmp = t_0;
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): t_0 = math.exp((x - z)) tmp = 0 if y <= 2100000000.0: tmp = math.pow(y, y) * t_0 elif (y <= 7.5e+62) or (not (y <= 2.5e+90) and (y <= 6.5e+102)): tmp = t_0 else: tmp = math.pow(y, y) return tmp
function code(x, y, z) t_0 = exp(Float64(x - z)) tmp = 0.0 if (y <= 2100000000.0) tmp = Float64((y ^ y) * t_0); elseif ((y <= 7.5e+62) || (!(y <= 2.5e+90) && (y <= 6.5e+102))) tmp = t_0; else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) t_0 = exp((x - z)); tmp = 0.0; if (y <= 2100000000.0) tmp = (y ^ y) * t_0; elseif ((y <= 7.5e+62) || (~((y <= 2.5e+90)) && (y <= 6.5e+102))) tmp = t_0; else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, 2100000000.0], N[(N[Power[y, y], $MachinePrecision] * t$95$0), $MachinePrecision], If[Or[LessEqual[y, 7.5e+62], And[N[Not[LessEqual[y, 2.5e+90]], $MachinePrecision], LessEqual[y, 6.5e+102]]], t$95$0, N[Power[y, y], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{x - z}\\
\mathbf{if}\;y \leq 2100000000:\\
\;\;\;\;{y}^{y} \cdot t\_0\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+62} \lor \neg \left(y \leq 2.5 \cdot 10^{+90}\right) \land y \leq 6.5 \cdot 10^{+102}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 2.1e9Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum99.2%
*-commutative99.2%
exp-to-pow99.2%
Simplified99.2%
if 2.1e9 < y < 7.49999999999999998e62 or 2.5000000000000002e90 < y < 6.5000000000000004e102Initial program 100.0%
Taylor expanded in x around inf 75.7%
if 7.49999999999999998e62 < y < 2.5000000000000002e90 or 6.5000000000000004e102 < y Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum60.2%
*-commutative60.2%
exp-to-pow60.2%
Simplified60.2%
Taylor expanded in z around 0 67.7%
*-commutative67.7%
Simplified67.7%
Taylor expanded in x around 0 89.1%
Final simplification92.7%
(FPCore (x y z) :precision binary64 (if (<= y 8e+63) (exp (- x z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 8e+63) {
tmp = exp((x - z));
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d+63) then
tmp = exp((x - z))
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e+63) {
tmp = Math.exp((x - z));
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8e+63: tmp = math.exp((x - z)) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8e+63) tmp = exp(Float64(x - z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8e+63) tmp = exp((x - z)); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8e+63], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{+63}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 8.00000000000000046e63Initial program 100.0%
Taylor expanded in x around inf 93.5%
if 8.00000000000000046e63 < y Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum59.5%
*-commutative59.5%
exp-to-pow59.5%
Simplified59.5%
Taylor expanded in z around 0 67.3%
*-commutative67.3%
Simplified67.3%
Taylor expanded in x around 0 87.3%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (<= y 22000.0) (exp x) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 22000.0) {
tmp = exp(x);
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 22000.0d0) then
tmp = exp(x)
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 22000.0) {
tmp = Math.exp(x);
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 22000.0: tmp = math.exp(x) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 22000.0) tmp = exp(x); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 22000.0) tmp = exp(x); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 22000.0], N[Exp[x], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 22000:\\
\;\;\;\;e^{x}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 22000Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum99.2%
*-commutative99.2%
exp-to-pow99.2%
Simplified99.2%
Taylor expanded in z around 0 69.8%
*-commutative69.8%
Simplified69.8%
Taylor expanded in y around 0 69.0%
if 22000 < y Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum59.6%
*-commutative59.6%
exp-to-pow59.6%
Simplified59.6%
Taylor expanded in z around 0 66.3%
*-commutative66.3%
Simplified66.3%
Taylor expanded in x around 0 83.4%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (exp x))
double code(double x, double y, double z) {
return exp(x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(x)
end function
public static double code(double x, double y, double z) {
return Math.exp(x);
}
def code(x, y, z): return math.exp(x)
function code(x, y, z) return exp(x) end
function tmp = code(x, y, z) tmp = exp(x); end
code[x_, y_, z_] := N[Exp[x], $MachinePrecision]
\begin{array}{l}
\\
e^{x}
\end{array}
Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum78.1%
*-commutative78.1%
exp-to-pow78.1%
Simplified78.1%
Taylor expanded in z around 0 67.9%
*-commutative67.9%
Simplified67.9%
Taylor expanded in y around 0 47.1%
Final simplification47.1%
(FPCore (x y z) :precision binary64 (+ x 1.0))
double code(double x, double y, double z) {
return x + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + 1.0d0
end function
public static double code(double x, double y, double z) {
return x + 1.0;
}
def code(x, y, z): return x + 1.0
function code(x, y, z) return Float64(x + 1.0) end
function tmp = code(x, y, z) tmp = x + 1.0; end
code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x + 1
\end{array}
Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum78.1%
*-commutative78.1%
exp-to-pow78.1%
Simplified78.1%
Taylor expanded in z around 0 67.9%
*-commutative67.9%
Simplified67.9%
Taylor expanded in x around 0 35.8%
distribute-lft1-in46.8%
*-commutative46.8%
Simplified46.8%
Taylor expanded in y around 0 12.6%
Final simplification12.6%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024115
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:alt
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))