
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= (* x 0.5) -2e-48) (not (<= (* x 0.5) 5e-73))) (- (* x 0.5) (* y z)) (* y (- (+ 1.0 (log z)) z))))
double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e-48) || !((x * 0.5) <= 5e-73)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + log(z)) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * 0.5d0) <= (-2d-48)) .or. (.not. ((x * 0.5d0) <= 5d-73))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * ((1.0d0 + log(z)) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -2e-48) || !((x * 0.5) <= 5e-73)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + Math.log(z)) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * 0.5) <= -2e-48) or not ((x * 0.5) <= 5e-73): tmp = (x * 0.5) - (y * z) else: tmp = y * ((1.0 + math.log(z)) - z) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * 0.5) <= -2e-48) || !(Float64(x * 0.5) <= 5e-73)) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * 0.5) <= -2e-48) || ~(((x * 0.5) <= 5e-73))) tmp = (x * 0.5) - (y * z); else tmp = y * ((1.0 + log(z)) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -2e-48], N[Not[LessEqual[N[(x * 0.5), $MachinePrecision], 5e-73]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -2 \cdot 10^{-48} \lor \neg \left(x \cdot 0.5 \leq 5 \cdot 10^{-73}\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -1.9999999999999999e-48 or 4.9999999999999998e-73 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.9%
Taylor expanded in z around inf 85.2%
associate-*r*85.2%
neg-mul-185.2%
Simplified85.2%
fma-define85.2%
distribute-lft-neg-out85.2%
fmm-undef85.2%
*-commutative85.2%
Applied egg-rr85.2%
if -1.9999999999999999e-48 < (*.f64 x #s(literal 1/2 binary64)) < 4.9999999999999998e-73Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt44.7%
associate-*r*44.6%
fma-define44.6%
Applied egg-rr44.6%
Taylor expanded in y around inf 87.7%
Final simplification86.2%
(FPCore (x y z) :precision binary64 (if (<= z 0.28) (+ (* x 0.5) (* y (+ 1.0 (log z)))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (x * 0.5) + (y * (1.0 + log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.28d0) then
tmp = (x * 0.5d0) + (y * (1.0d0 + log(z)))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.28) {
tmp = (x * 0.5) + (y * (1.0 + Math.log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.28: tmp = (x * 0.5) + (y * (1.0 + math.log(z))) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.28) tmp = Float64(Float64(x * 0.5) + Float64(y * Float64(1.0 + log(z)))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.28) tmp = (x * 0.5) + (y * (1.0 + log(z))); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.28], N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.28:\\
\;\;\;\;x \cdot 0.5 + y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 0.28000000000000003Initial program 99.8%
Taylor expanded in z around 0 99.4%
if 0.28000000000000003 < z Initial program 100.0%
Taylor expanded in z around inf 97.2%
associate-*r*97.2%
neg-mul-197.2%
Simplified97.2%
fma-define97.2%
distribute-lft-neg-out97.2%
fmm-undef97.2%
*-commutative97.2%
Applied egg-rr97.2%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 72.5%
associate-*r*72.5%
neg-mul-172.5%
Simplified72.5%
fma-define72.5%
distribute-lft-neg-out72.5%
fmm-undef72.5%
*-commutative72.5%
Applied egg-rr72.5%
Final simplification72.5%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 43.8%
Final simplification43.8%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024115
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))