
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y 4.1e-170) (and (not (<= y 1.8e-99)) (<= y 2.3e-41))) (* x z) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 4.1d-170) .or. (.not. (y <= 1.8d-99)) .and. (y <= 2.3d-41)) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 4.1e-170) or (not (y <= 1.8e-99) and (y <= 2.3e-41)): tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 4.1e-170) || (!(y <= 1.8e-99) && (y <= 2.3e-41))) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 4.1e-170) || (~((y <= 1.8e-99)) && (y <= 2.3e-41))) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 4.1e-170], And[N[Not[LessEqual[y, 1.8e-99]], $MachinePrecision], LessEqual[y, 2.3e-41]]], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.1 \cdot 10^{-170} \lor \neg \left(y \leq 1.8 \cdot 10^{-99}\right) \land y \leq 2.3 \cdot 10^{-41}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < 4.09999999999999966e-170 or 1.8e-99 < y < 2.3000000000000001e-41Initial program 100.0%
Taylor expanded in x around inf 68.6%
*-commutative68.6%
Simplified68.6%
if 4.09999999999999966e-170 < y < 1.8e-99 or 2.3000000000000001e-41 < y Initial program 100.0%
Taylor expanded in x around 0 68.9%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.7%
Final simplification51.7%
herbie shell --seed 2024115
(FPCore (x y z)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, B"
:precision binary64
(* (+ x y) z))