
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.5%
add-sqr-sqrt97.7%
sqrt-unprod98.5%
*-commutative98.5%
*-commutative98.5%
swap-sqr98.2%
pow298.2%
metadata-eval98.7%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.001500000013038516) (* (* u2 6.28318530718) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.001500000013038516f) {
tmp = (u2 * 6.28318530718f) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.001500000013038516e0) then
tmp = (u2 * 6.28318530718e0) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.001500000013038516)) tmp = Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.001500000013038516)) tmp = (u2 * single(6.28318530718)) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.001500000013038516:\\
\;\;\;\;\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00150000001Initial program 98.6%
clear-num98.7%
inv-pow98.7%
Applied egg-rr98.7%
pow198.7%
sqrt-pow198.6%
div-sub98.6%
*-inverses98.6%
sub-neg98.6%
metadata-eval98.6%
metadata-eval98.6%
Applied egg-rr98.6%
unpow198.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in u2 around 0 98.4%
associate-*r*98.5%
*-commutative98.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
if 0.00150000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.2%
Taylor expanded in u1 around 0 87.5%
+-commutative52.4%
Simplified87.5%
Final simplification94.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.003000000026077032) (* (* u2 6.28318530718) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.003000000026077032f) {
tmp = (u2 * 6.28318530718f) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.003000000026077032e0) then
tmp = (u2 * 6.28318530718e0) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.003000000026077032)) tmp = Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.003000000026077032)) tmp = (u2 * single(6.28318530718)) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.003000000026077032:\\
\;\;\;\;\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00300000003Initial program 98.7%
clear-num98.8%
inv-pow98.8%
Applied egg-rr98.8%
pow198.8%
sqrt-pow198.7%
div-sub98.7%
*-inverses98.7%
sub-neg98.7%
metadata-eval98.7%
metadata-eval98.7%
Applied egg-rr98.7%
unpow198.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in u2 around 0 97.9%
associate-*r*98.0%
*-commutative98.0%
sub-neg98.0%
metadata-eval98.0%
Simplified98.0%
if 0.00300000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
Taylor expanded in u1 around 0 75.1%
Final simplification90.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (pow (+ (/ 1.0 u1) -1.0) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
Initial program 98.5%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
pow198.5%
sqrt-pow198.5%
div-sub98.5%
*-inverses98.5%
sub-neg98.5%
metadata-eval98.5%
metadata-eval98.5%
Applied egg-rr98.5%
unpow198.5%
*-commutative98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.5%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
pow198.5%
sqrt-pow198.5%
div-sub98.5%
*-inverses98.5%
sub-neg98.5%
metadata-eval98.5%
metadata-eval98.5%
Applied egg-rr98.5%
unpow198.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u2 around 0 82.3%
associate-*r*82.3%
*-commutative82.3%
sub-neg82.3%
metadata-eval82.3%
Simplified82.3%
Final simplification82.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 74.0%
+-commutative74.0%
Simplified74.0%
Final simplification74.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Final simplification82.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.3%
Final simplification82.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 65.9%
Final simplification65.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.5%
add-sqr-sqrt97.7%
sqrt-unprod98.5%
*-commutative98.5%
*-commutative98.5%
swap-sqr98.2%
pow298.2%
metadata-eval98.7%
Applied egg-rr98.7%
Taylor expanded in u1 around 0 75.2%
Taylor expanded in u2 around 0 66.0%
*-commutative66.0%
Simplified66.0%
Final simplification66.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 (+ u2 (* 0.5 (/ u2 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * (u2 + (0.5f * (u2 / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * (u2 + (0.5e0 * (u2 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * Float32(u2 + Float32(Float32(0.5) * Float32(u2 / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * (u2 + (single(0.5) * (u2 / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot \left(u2 + 0.5 \cdot \frac{u2}{u1}\right)\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 74.0%
distribute-rgt-in74.0%
unpow274.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u1 around inf 20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (* u1 (+ 1.0 (/ 0.5 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 * (1.0f + (0.5f / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 * (1.0e0 + (0.5e0 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 * (single(1.0) + (single(0.5) / u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 \cdot \left(1 + \frac{0.5}{u1}\right)\right)\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 74.0%
distribute-rgt-in74.0%
unpow274.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u1 around inf 20.2%
associate-*r/20.2%
metadata-eval20.2%
Simplified20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u1 u2) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u1 * u2) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u1 * u2) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u1 * u2) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u1 * u2) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u1 \cdot u2\right) \cdot -6.28318530718
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 74.0%
distribute-rgt-in74.0%
unpow274.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u1 around -inf 4.9%
Final simplification4.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 82.2%
Taylor expanded in u1 around 0 74.0%
distribute-rgt-in74.0%
unpow274.0%
*-lft-identity74.0%
Simplified74.0%
Taylor expanded in u1 around inf 19.2%
Final simplification19.2%
herbie shell --seed 2024115
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))