
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.7%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
cos-neg99.7%
distribute-frac-neg99.7%
sin-neg99.7%
distribute-neg-frac99.7%
sin-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
cos-neg99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in e around inf 99.6%
Taylor expanded in v around inf 99.6%
(FPCore (e v) :precision binary64 (if (<= v 1e-8) (/ (* e v) (+ e 1.0)) (* e (sin v))))
double code(double e, double v) {
double tmp;
if (v <= 1e-8) {
tmp = (e * v) / (e + 1.0);
} else {
tmp = e * sin(v);
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 1d-8) then
tmp = (e * v) / (e + 1.0d0)
else
tmp = e * sin(v)
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 1e-8) {
tmp = (e * v) / (e + 1.0);
} else {
tmp = e * Math.sin(v);
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 1e-8: tmp = (e * v) / (e + 1.0) else: tmp = e * math.sin(v) return tmp
function code(e, v) tmp = 0.0 if (v <= 1e-8) tmp = Float64(Float64(e * v) / Float64(e + 1.0)); else tmp = Float64(e * sin(v)); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 1e-8) tmp = (e * v) / (e + 1.0); else tmp = e * sin(v); end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 1e-8], N[(N[(e * v), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision], N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 10^{-8}:\\
\;\;\;\;\frac{e \cdot v}{e + 1}\\
\mathbf{else}:\\
\;\;\;\;e \cdot \sin v\\
\end{array}
\end{array}
if v < 1e-8Initial program 99.8%
associate-/l*99.8%
remove-double-neg99.8%
cos-neg99.8%
distribute-frac-neg99.8%
sin-neg99.8%
distribute-neg-frac99.8%
sin-neg99.8%
remove-double-neg99.8%
+-commutative99.8%
cos-neg99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in v around 0 67.4%
if 1e-8 < v Initial program 99.6%
associate-/l*99.6%
remove-double-neg99.6%
cos-neg99.6%
distribute-frac-neg99.6%
sin-neg99.6%
distribute-neg-frac99.6%
sin-neg99.6%
remove-double-neg99.6%
+-commutative99.6%
cos-neg99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in e around 0 98.7%
Final simplification76.3%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ e 1.0)))
double code(double e, double v) {
return (e * sin(v)) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (e + 1.0);
}
def code(e, v): return (e * math.sin(v)) / (e + 1.0)
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * sin(v)) / (e + 1.0); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{e + 1}
\end{array}
Initial program 99.7%
Taylor expanded in v around 0 98.2%
Final simplification98.2%
(FPCore (e v) :precision binary64 (/ (* e v) (+ e 1.0)))
double code(double e, double v) {
return (e * v) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * v) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * v) / (e + 1.0);
}
def code(e, v): return (e * v) / (e + 1.0)
function code(e, v) return Float64(Float64(e * v) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * v) / (e + 1.0); end
code[e_, v_] := N[(N[(e * v), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot v}{e + 1}
\end{array}
Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
cos-neg99.7%
distribute-frac-neg99.7%
sin-neg99.7%
distribute-neg-frac99.7%
sin-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
cos-neg99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in v around 0 50.0%
Final simplification50.0%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
cos-neg99.7%
distribute-frac-neg99.7%
sin-neg99.7%
distribute-neg-frac99.7%
sin-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
cos-neg99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in v around 0 50.0%
associate-/l*50.0%
+-commutative50.0%
Simplified50.0%
(FPCore (e v) :precision binary64 (* e (* v (- 1.0 e))))
double code(double e, double v) {
return e * (v * (1.0 - e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v * (1.0d0 - e))
end function
public static double code(double e, double v) {
return e * (v * (1.0 - e));
}
def code(e, v): return e * (v * (1.0 - e))
function code(e, v) return Float64(e * Float64(v * Float64(1.0 - e))) end
function tmp = code(e, v) tmp = e * (v * (1.0 - e)); end
code[e_, v_] := N[(e * N[(v * N[(1.0 - e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v \cdot \left(1 - e\right)\right)
\end{array}
Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
cos-neg99.7%
distribute-frac-neg99.7%
sin-neg99.7%
distribute-neg-frac99.7%
sin-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
cos-neg99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in v around 0 50.0%
associate-/l*50.0%
+-commutative50.0%
Simplified50.0%
Taylor expanded in e around 0 49.2%
associate-*r*49.2%
neg-mul-149.2%
*-lft-identity49.2%
distribute-rgt-in49.2%
sub-neg49.2%
Simplified49.2%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.7%
associate-/l*99.7%
remove-double-neg99.7%
cos-neg99.7%
distribute-frac-neg99.7%
sin-neg99.7%
distribute-neg-frac99.7%
sin-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
cos-neg99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in v around 0 50.0%
associate-/l*50.0%
+-commutative50.0%
Simplified50.0%
Taylor expanded in e around 0 48.0%
Taylor expanded in e around 0 48.0%
herbie shell --seed 2024114
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))