
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.8%
*-commutative98.8%
distribute-lft-out--98.8%
*-rgt-identity98.8%
cancel-sign-sub-inv98.8%
associate-+l+98.8%
+-commutative98.8%
*-commutative98.8%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -2.05e+225)
t_0
(if (<= x -7.2e+137)
(* x z)
(if (<= x -3.8e+24)
t_0
(if (<= x -1.02e-104)
(* x z)
(if (<= x 2.7e-96) y (if (<= x 3.05e+103) (* x z) t_0))))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -2.05e+225) {
tmp = t_0;
} else if (x <= -7.2e+137) {
tmp = x * z;
} else if (x <= -3.8e+24) {
tmp = t_0;
} else if (x <= -1.02e-104) {
tmp = x * z;
} else if (x <= 2.7e-96) {
tmp = y;
} else if (x <= 3.05e+103) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-2.05d+225)) then
tmp = t_0
else if (x <= (-7.2d+137)) then
tmp = x * z
else if (x <= (-3.8d+24)) then
tmp = t_0
else if (x <= (-1.02d-104)) then
tmp = x * z
else if (x <= 2.7d-96) then
tmp = y
else if (x <= 3.05d+103) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -2.05e+225) {
tmp = t_0;
} else if (x <= -7.2e+137) {
tmp = x * z;
} else if (x <= -3.8e+24) {
tmp = t_0;
} else if (x <= -1.02e-104) {
tmp = x * z;
} else if (x <= 2.7e-96) {
tmp = y;
} else if (x <= 3.05e+103) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -2.05e+225: tmp = t_0 elif x <= -7.2e+137: tmp = x * z elif x <= -3.8e+24: tmp = t_0 elif x <= -1.02e-104: tmp = x * z elif x <= 2.7e-96: tmp = y elif x <= 3.05e+103: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -2.05e+225) tmp = t_0; elseif (x <= -7.2e+137) tmp = Float64(x * z); elseif (x <= -3.8e+24) tmp = t_0; elseif (x <= -1.02e-104) tmp = Float64(x * z); elseif (x <= 2.7e-96) tmp = y; elseif (x <= 3.05e+103) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -2.05e+225) tmp = t_0; elseif (x <= -7.2e+137) tmp = x * z; elseif (x <= -3.8e+24) tmp = t_0; elseif (x <= -1.02e-104) tmp = x * z; elseif (x <= 2.7e-96) tmp = y; elseif (x <= 3.05e+103) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -2.05e+225], t$95$0, If[LessEqual[x, -7.2e+137], N[(x * z), $MachinePrecision], If[LessEqual[x, -3.8e+24], t$95$0, If[LessEqual[x, -1.02e-104], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.7e-96], y, If[LessEqual[x, 3.05e+103], N[(x * z), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -2.05 \cdot 10^{+225}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -7.2 \cdot 10^{+137}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -3.8 \cdot 10^{+24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.02 \cdot 10^{-104}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{-96}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 3.05 \cdot 10^{+103}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.0499999999999999e225 or -7.1999999999999999e137 < x < -3.80000000000000015e24 or 3.0500000000000001e103 < x Initial program 96.0%
Taylor expanded in x around inf 100.0%
neg-mul-1100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 64.6%
neg-mul-164.6%
Simplified64.6%
if -2.0499999999999999e225 < x < -7.1999999999999999e137 or -3.80000000000000015e24 < x < -1.02000000000000001e-104 or 2.7e-96 < x < 3.0500000000000001e103Initial program 100.0%
Taylor expanded in y around 0 59.0%
if -1.02000000000000001e-104 < x < 2.7e-96Initial program 100.0%
Taylor expanded in x around 0 74.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.2e+19) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+19) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.2d+19)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+19) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.2e+19) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.2e+19) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.2e+19) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.2e+19], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{+19} \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -7.2e19 or 1 < x Initial program 97.5%
Taylor expanded in x around inf 99.9%
neg-mul-199.9%
sub-neg99.9%
Simplified99.9%
if -7.2e19 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 97.3%
neg-mul-197.3%
distribute-lft-neg-in97.3%
*-commutative97.3%
Simplified97.3%
*-commutative97.3%
cancel-sign-sub97.3%
+-commutative97.3%
Applied egg-rr97.3%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -9e-106) (not (<= x 2.2e-96))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-106) || !(x <= 2.2e-96)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9d-106)) .or. (.not. (x <= 2.2d-96))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-106) || !(x <= 2.2e-96)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9e-106) or not (x <= 2.2e-96): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9e-106) || !(x <= 2.2e-96)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9e-106) || ~((x <= 2.2e-96))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9e-106], N[Not[LessEqual[x, 2.2e-96]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-106} \lor \neg \left(x \leq 2.2 \cdot 10^{-96}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -8.99999999999999911e-106 or 2.19999999999999979e-96 < x Initial program 98.2%
Taylor expanded in x around inf 86.6%
neg-mul-186.6%
sub-neg86.6%
Simplified86.6%
if -8.99999999999999911e-106 < x < 2.19999999999999979e-96Initial program 100.0%
Taylor expanded in x around 0 74.3%
Final simplification82.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e-104) (not (<= x 2.6e-96))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-104) || !(x <= 2.6e-96)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d-104)) .or. (.not. (x <= 2.6d-96))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-104) || !(x <= 2.6e-96)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e-104) or not (x <= 2.6e-96): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e-104) || !(x <= 2.6e-96)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e-104) || ~((x <= 2.6e-96))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e-104], N[Not[LessEqual[x, 2.6e-96]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-104} \lor \neg \left(x \leq 2.6 \cdot 10^{-96}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.02000000000000001e-104 or 2.6000000000000002e-96 < x Initial program 98.2%
Taylor expanded in y around 0 49.9%
if -1.02000000000000001e-104 < x < 2.6000000000000002e-96Initial program 100.0%
Taylor expanded in x around 0 74.3%
Final simplification57.7%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 32.8%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024114
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))