
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4150000.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4150000.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4150000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4150000.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4150000.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4150000.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4150000.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4150000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4150000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -4.15e6 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 96.1%
Taylor expanded in y around inf 94.6%
Taylor expanded in y around 0 98.5%
+-commutative98.5%
Simplified98.5%
if -4.15e6 < y < 1Initial program 100.0%
Taylor expanded in z around inf 99.4%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.6e-13) (not (<= y 320000000.0))) (* y (+ x z)) (+ x (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.6e-13) || !(y <= 320000000.0)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.6d-13)) .or. (.not. (y <= 320000000.0d0))) then
tmp = y * (x + z)
else
tmp = x + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.6e-13) || !(y <= 320000000.0)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.6e-13) or not (y <= 320000000.0): tmp = y * (x + z) else: tmp = x + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.6e-13) || !(y <= 320000000.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.6e-13) || ~((y <= 320000000.0))) tmp = y * (x + z); else tmp = x + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.6e-13], N[Not[LessEqual[y, 320000000.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{-13} \lor \neg \left(y \leq 320000000\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot y\\
\end{array}
\end{array}
if y < -3.5999999999999998e-13 or 3.2e8 < y Initial program 100.0%
Taylor expanded in x around 0 96.2%
Taylor expanded in y around inf 96.2%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
if -3.5999999999999998e-13 < y < 3.2e8Initial program 100.0%
Taylor expanded in z around 0 78.4%
*-commutative78.4%
Simplified78.4%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.8e-19) (not (<= y 2.7e-19))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.8e-19) || !(y <= 2.7e-19)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.8d-19)) .or. (.not. (y <= 2.7d-19))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.8e-19) || !(y <= 2.7e-19)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.8e-19) or not (y <= 2.7e-19): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.8e-19) || !(y <= 2.7e-19)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.8e-19) || ~((y <= 2.7e-19))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.8e-19], N[Not[LessEqual[y, 2.7e-19]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-19} \lor \neg \left(y \leq 2.7 \cdot 10^{-19}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.8000000000000001e-19 or 2.7000000000000001e-19 < y Initial program 100.0%
Taylor expanded in x around 0 96.5%
Taylor expanded in y around inf 92.6%
Taylor expanded in y around 0 96.0%
+-commutative96.0%
Simplified96.0%
if -1.8000000000000001e-19 < y < 2.7000000000000001e-19Initial program 100.0%
Taylor expanded in y around 0 79.7%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.6e+17) (not (<= y 1.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e+17) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.6d+17)) .or. (.not. (y <= 1.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e+17) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.6e+17) or not (y <= 1.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.6e+17) || !(y <= 1.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.6e+17) || ~((y <= 1.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.6e+17], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+17} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.6e17 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 96.1%
Taylor expanded in y around inf 94.6%
Taylor expanded in x around inf 48.3%
*-commutative48.3%
Simplified48.3%
if -1.6e17 < y < 1Initial program 100.0%
Taylor expanded in y around 0 73.2%
Final simplification60.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.16e-23) (* y z) (if (<= y 1.0) x (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-23) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.16d-23)) then
tmp = y * z
else if (y <= 1.0d0) then
tmp = x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-23) {
tmp = y * z;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.16e-23: tmp = y * z elif y <= 1.0: tmp = x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.16e-23) tmp = Float64(y * z); elseif (y <= 1.0) tmp = x; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.16e-23) tmp = y * z; elseif (y <= 1.0) tmp = x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.16e-23], N[(y * z), $MachinePrecision], If[LessEqual[y, 1.0], x, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{-23}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1.1599999999999999e-23Initial program 100.0%
Taylor expanded in x around 0 98.7%
Taylor expanded in y around inf 96.1%
Taylor expanded in x around 0 60.5%
if -1.1599999999999999e-23 < y < 1Initial program 100.0%
Taylor expanded in y around 0 78.3%
if 1 < y Initial program 100.0%
Taylor expanded in x around 0 93.7%
Taylor expanded in y around inf 90.6%
Taylor expanded in x around inf 52.1%
*-commutative52.1%
Simplified52.1%
Final simplification66.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.9%
herbie shell --seed 2024114
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))