
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1e+279) (- (* x x) (* (- (* z z) t) (* y 4.0))) (fma (* y 4.0) t (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+279) {
tmp = (x * x) - (((z * z) - t) * (y * 4.0));
} else {
tmp = fma((y * 4.0), t, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1e+279) tmp = Float64(Float64(x * x) - Float64(Float64(Float64(z * z) - t) * Float64(y * 4.0))); else tmp = fma(Float64(y * 4.0), t, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e+279], N[(N[(x * x), $MachinePrecision] - N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * 4.0), $MachinePrecision] * t + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{+279}:\\
\;\;\;\;x \cdot x - \left(z \cdot z - t\right) \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 1.00000000000000006e279Initial program 94.6%
if 1.00000000000000006e279 < (*.f64 x x) Initial program 74.2%
cancel-sign-sub-inv74.2%
distribute-lft-neg-out74.2%
+-commutative74.2%
distribute-lft-neg-out74.2%
distribute-lft-neg-in74.2%
distribute-rgt-neg-in74.2%
fma-define75.8%
sub-neg75.8%
+-commutative75.8%
distribute-neg-in75.8%
remove-double-neg75.8%
sub-neg75.8%
Simplified75.8%
Taylor expanded in t around inf 88.7%
Final simplification93.2%
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 89.6%
fma-neg92.4%
distribute-lft-neg-in92.4%
*-commutative92.4%
distribute-rgt-neg-in92.4%
metadata-eval92.4%
Simplified92.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- (* z z) t) (* y 4.0))) (t_2 (- (* x x) t_1))) (if (<= t_2 INFINITY) t_2 (+ (* x x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z * z) - t) * (y * 4.0);
double t_2 = (x * x) - t_1;
double tmp;
if (t_2 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (x * x) + t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((z * z) - t) * (y * 4.0);
double t_2 = (x * x) - t_1;
double tmp;
if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = (x * x) + t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z * z) - t) * (y * 4.0) t_2 = (x * x) - t_1 tmp = 0 if t_2 <= math.inf: tmp = t_2 else: tmp = (x * x) + t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z * z) - t) * Float64(y * 4.0)) t_2 = Float64(Float64(x * x) - t_1) tmp = 0.0 if (t_2 <= Inf) tmp = t_2; else tmp = Float64(Float64(x * x) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z * z) - t) * (y * 4.0); t_2 = (x * x) - t_1; tmp = 0.0; if (t_2 <= Inf) tmp = t_2; else tmp = (x * x) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * x), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, Infinity], t$95$2, N[(N[(x * x), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z \cdot z - t\right) \cdot \left(y \cdot 4\right)\\
t_2 := x \cdot x - t\_1\\
\mathbf{if}\;t\_2 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 95.6%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
sqrt-unprod0.0%
add-sqr-sqrt56.3%
metadata-eval56.3%
distribute-rgt-neg-in56.3%
Applied egg-rr56.3%
Final simplification93.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* x x) (* (- (* z z) t) (* y 4.0))))) (if (<= t_1 INFINITY) t_1 (- (* x x) (* y (* t -4.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) - (((z * z) - t) * (y * 4.0));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x * x) - (y * (t * -4.0));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) - (((z * z) - t) * (y * 4.0));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x * x) - (y * (t * -4.0));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) - (((z * z) - t) * (y * 4.0)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x * x) - (y * (t * -4.0)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) - Float64(Float64(Float64(z * z) - t) * Float64(y * 4.0))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) - (((z * z) - t) * (y * 4.0)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x * x) - (y * (t * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] - N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x - \left(z \cdot z - t\right) \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 95.6%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 50.0%
*-commutative50.0%
*-commutative50.0%
associate-*l*50.0%
Simplified50.0%
Final simplification92.8%
(FPCore (x y z t) :precision binary64 (if (<= z 1.56e+53) (- (* x x) (* y (* t -4.0))) (* y (* (* z z) -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.56e+53) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.56d+53) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.56e+53) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.56e+53: tmp = (x * x) - (y * (t * -4.0)) else: tmp = y * ((z * z) * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.56e+53) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.56e+53) tmp = (x * x) - (y * (t * -4.0)); else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.56e+53], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.56 \cdot 10^{+53}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if z < 1.56e53Initial program 93.5%
Taylor expanded in z around 0 77.6%
*-commutative77.6%
*-commutative77.6%
associate-*l*77.6%
Simplified77.6%
if 1.56e53 < z Initial program 76.0%
Taylor expanded in z around inf 67.5%
*-commutative67.5%
associate-*l*67.5%
Simplified67.5%
pow267.5%
Applied egg-rr67.5%
(FPCore (x y z t) :precision binary64 (if (<= z 4800.0) (* 4.0 (* t y)) (* y (* (* z z) -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 4800.0) {
tmp = 4.0 * (t * y);
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 4800.0d0) then
tmp = 4.0d0 * (t * y)
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 4800.0) {
tmp = 4.0 * (t * y);
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 4800.0: tmp = 4.0 * (t * y) else: tmp = y * ((z * z) * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 4800.0) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 4800.0) tmp = 4.0 * (t * y); else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 4800.0], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4800:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if z < 4800Initial program 93.1%
Taylor expanded in t around inf 43.7%
*-commutative43.7%
Simplified43.7%
if 4800 < z Initial program 80.2%
Taylor expanded in z around inf 62.0%
*-commutative62.0%
associate-*l*62.0%
Simplified62.0%
pow262.0%
Applied egg-rr62.0%
Final simplification48.6%
(FPCore (x y z t) :precision binary64 (if (<= z 7.6e+128) (* 4.0 (* t y)) (* -4.0 (* t y))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7.6e+128) {
tmp = 4.0 * (t * y);
} else {
tmp = -4.0 * (t * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 7.6d+128) then
tmp = 4.0d0 * (t * y)
else
tmp = (-4.0d0) * (t * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7.6e+128) {
tmp = 4.0 * (t * y);
} else {
tmp = -4.0 * (t * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 7.6e+128: tmp = 4.0 * (t * y) else: tmp = -4.0 * (t * y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 7.6e+128) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(-4.0 * Float64(t * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 7.6e+128) tmp = 4.0 * (t * y); else tmp = -4.0 * (t * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 7.6e+128], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7.6 \cdot 10^{+128}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(t \cdot y\right)\\
\end{array}
\end{array}
if z < 7.5999999999999998e128Initial program 94.0%
Taylor expanded in t around inf 41.1%
*-commutative41.1%
Simplified41.1%
if 7.5999999999999998e128 < z Initial program 68.3%
add-sqr-sqrt37.9%
sqrt-unprod32.9%
swap-sqr32.9%
metadata-eval32.9%
metadata-eval32.9%
swap-sqr32.9%
sqrt-unprod0.0%
add-sqr-sqrt16.5%
metadata-eval16.5%
distribute-rgt-neg-in16.5%
Applied egg-rr16.5%
Taylor expanded in t around inf 4.7%
Final simplification35.0%
(FPCore (x y z t) :precision binary64 (* t (* y 4.0)))
double code(double x, double y, double z, double t) {
return t * (y * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * (y * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return t * (y * 4.0);
}
def code(x, y, z, t): return t * (y * 4.0)
function code(x, y, z, t) return Float64(t * Float64(y * 4.0)) end
function tmp = code(x, y, z, t) tmp = t * (y * 4.0); end
code[x_, y_, z_, t_] := N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \left(y \cdot 4\right)
\end{array}
Initial program 89.6%
Taylor expanded in t around inf 34.5%
*-commutative34.5%
Simplified34.5%
add-cube-cbrt34.1%
pow334.0%
*-commutative34.0%
associate-*l*34.0%
Applied egg-rr34.0%
rem-cube-cbrt34.5%
rem-cube-cbrt34.1%
*-commutative34.1%
associate-*r*34.4%
rem-cube-cbrt34.9%
Applied egg-rr34.9%
Final simplification34.9%
(FPCore (x y z t) :precision binary64 (* -4.0 (* t y)))
double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-4.0d0) * (t * y)
end function
public static double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
def code(x, y, z, t): return -4.0 * (t * y)
function code(x, y, z, t) return Float64(-4.0 * Float64(t * y)) end
function tmp = code(x, y, z, t) tmp = -4.0 * (t * y); end
code[x_, y_, z_, t_] := N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(t \cdot y\right)
\end{array}
Initial program 89.6%
add-sqr-sqrt44.2%
sqrt-unprod51.4%
swap-sqr51.4%
metadata-eval51.4%
metadata-eval51.4%
swap-sqr51.4%
sqrt-unprod15.2%
add-sqr-sqrt32.1%
metadata-eval32.1%
distribute-rgt-neg-in32.1%
Applied egg-rr32.1%
Taylor expanded in t around inf 6.8%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024114
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))