
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
expm1-log1p-u99.3%
Applied egg-rr99.3%
expm1-undefine99.3%
sub-neg99.3%
log1p-undefine99.3%
rem-exp-log99.3%
associate-+r-99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in u around 0 95.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.3199999928474426)
1.0
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(-
(* u 2.0)
(/
(-
(* (- (* u 8.0) (* u 16.0)) 0.5)
(*
-0.5
(/
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))
v)))
v))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.3199999928474426f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (((u * 2.0f) - (((((u * 8.0f) - (u * 16.0f)) * 0.5f) - (-0.5f * ((((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)) / v))) / v)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.3199999928474426e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - (((u * 2.0e0) - (((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) - ((-0.5e0) * ((((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)) / v))) / v)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.3199999928474426)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) - Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))) / v))) / v)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.3199999928474426)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (((u * single(2.0)) - (((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) - (single(-0.5) * ((((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))) / v))) / v)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.3199999928474426:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - \frac{u \cdot 2 - \frac{\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 - -0.5 \cdot \frac{\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.319999993Initial program 100.0%
+-commutative100.0%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.319999993 < v Initial program 93.0%
Taylor expanded in u around 0 71.2%
Taylor expanded in v around -inf 70.2%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.3199999928474426)
1.0
(+
-1.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (* -8.0 (/ u v))) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.3199999928474426f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + (-8.0f * (u / v))) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.3199999928474426e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((-8.0e0) * (u / v))) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.3199999928474426)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(-8.0) * Float32(u / v))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.3199999928474426)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + (single(-8.0) * (u / v))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.3199999928474426:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + -8 \cdot \frac{u}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.319999993Initial program 100.0%
+-commutative100.0%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.319999993 < v Initial program 93.0%
Taylor expanded in u around 0 71.2%
Taylor expanded in v around -inf 69.7%
mul-1-neg69.7%
distribute-neg-frac269.7%
associate--l+69.7%
*-commutative69.7%
associate-*r/69.7%
associate-*r/69.7%
div-sub69.7%
distribute-rgt-out--69.7%
metadata-eval69.7%
*-commutative69.7%
associate-*r/69.7%
Simplified69.7%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.3199999928474426)
1.0
(+
-1.0
(* u (+ (* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))) (* -2.0 (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.3199999928474426f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (-2.0f * (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.3199999928474426e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + ((-2.0e0) * (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.3199999928474426)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(-2.0) * Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.3199999928474426)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (single(-2.0) * (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.3199999928474426:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + -2 \cdot \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.319999993Initial program 100.0%
+-commutative100.0%
fma-define99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.3%
if 0.319999993 < v Initial program 93.0%
Taylor expanded in u around 0 71.2%
Taylor expanded in v around inf 68.5%
Final simplification90.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* (- (* u 8.0) (* u 16.0)) 0.5)
(/
(+
0.6666666666666666
(*
0.5
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + ((((u * 8.0f) - (u * 16.0f)) * 0.5f) + ((0.6666666666666666f + (0.5f * (((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((((u * 8.0e0) - (u * 16.0e0)) * 0.5e0) + ((0.6666666666666666e0 + (0.5e0 * (((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) * Float32(0.5)) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((((u * single(8.0)) - (u * single(16.0))) * single(0.5)) + ((single(0.6666666666666666) + (single(0.5) * (((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\left(u \cdot 8 - u \cdot 16\right) \cdot 0.5 + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around -inf 63.0%
Final simplification90.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(-
2.0
(/
(-
(+
(* u 2.0)
(/ (- (* 0.5 (- (* u 16.0) (* u 8.0))) 1.3333333333333333) v))
2.0)
v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((((u * 2.0f) + (((0.5f * ((u * 16.0f) - (u * 8.0f))) - 1.3333333333333333f) / v)) - 2.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - ((((u * 2.0e0) + (((0.5e0 * ((u * 16.0e0) - (u * 8.0e0))) - 1.3333333333333333e0) / v)) - 2.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0)))) - Float32(1.3333333333333333)) / v)) - Float32(2.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((((u * single(2.0)) + (((single(0.5) * ((u * single(16.0)) - (u * single(8.0)))) - single(1.3333333333333333)) / v)) - single(2.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \frac{\left(u \cdot 2 + \frac{0.5 \cdot \left(u \cdot 16 - u \cdot 8\right) - 1.3333333333333333}{v}\right) - 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around -inf 62.4%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (+ (* u 2.0) (/ (* u (+ 2.0 (/ 1.3333333333333333 v))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((u * (2.0f + (1.3333333333333333f / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((u * (2.0e0 + (1.3333333333333333e0 / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((u * (single(2.0) + (single(1.3333333333333333) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{u \cdot \left(2 + \frac{1.3333333333333333}{v}\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
Taylor expanded in v around -inf 60.2%
Taylor expanded in u around 0 60.2%
associate-*r/60.2%
metadata-eval60.2%
Simplified60.2%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ (+ 2.0 (/ 1.3333333333333333 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (1.3333333333333333f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (1.3333333333333333e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (single(1.3333333333333333) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
Taylor expanded in v around -inf 59.2%
Taylor expanded in v around inf 60.0%
associate-*r/60.0%
metadata-eval60.0%
Simplified60.0%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
Taylor expanded in v around inf 57.1%
associate-*r/57.1%
metadata-eval57.1%
Simplified57.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
Taylor expanded in v around inf 57.1%
sub-neg57.1%
distribute-lft-out57.1%
metadata-eval57.1%
Simplified57.1%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (- (+ 1.0 (* u 2.0)) 2.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (1.0f + (u * 2.0f)) - 2.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + (u * 2.0e0)) - 2.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(u * Float32(2.0))) - Float32(2.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (single(1.0) + (u * single(2.0))) - single(2.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + u \cdot 2\right) - 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
associate-+r-62.5%
rec-exp62.5%
expm1-define62.5%
distribute-neg-frac62.5%
metadata-eval62.5%
Applied egg-rr62.5%
Taylor expanded in v around inf 48.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in v around inf 48.9%
Final simplification89.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (* u (+ 2.0 (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = u * (2.0f + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = u * (2.0e0 + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(2.0) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = u * (single(2.0) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 68.8%
Taylor expanded in v around inf 48.8%
Taylor expanded in u around inf 48.9%
Final simplification89.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.7%
if 0.200000003 < v Initial program 93.1%
Taylor expanded in u around 0 62.5%
Taylor expanded in v around inf 48.8%
Final simplification89.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.4%
Simplified99.4%
fma-undefine99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 85.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 6.2%
herbie shell --seed 2024114
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))