
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (* (sqrt x) (cos y))) (/ (/ a b) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) - ((a / b) / 3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) - ((a / b) / 3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) - ((a / b) / 3.0);
}
def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) - ((a / b) / 3.0)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) - Float64(Float64(a / b) / 3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * (sqrt(x) * cos(y))) - ((a / b) / 3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 77.8%
sub-neg77.8%
associate-*l*77.8%
*-commutative77.8%
associate-/r*77.9%
Applied egg-rr77.9%
Final simplification77.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= a -1.7e-204)
(- t_1 (/ (/ a b) 3.0))
(if (<= a 1.08e-215)
(* 2.0 (* (sqrt x) (cos y)))
(- t_1 (/ a (* b 3.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if (a <= -1.7e-204) {
tmp = t_1 - ((a / b) / 3.0);
} else if (a <= 1.08e-215) {
tmp = 2.0 * (sqrt(x) * cos(y));
} else {
tmp = t_1 - (a / (b * 3.0));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if (a <= (-1.7d-204)) then
tmp = t_1 - ((a / b) / 3.0d0)
else if (a <= 1.08d-215) then
tmp = 2.0d0 * (sqrt(x) * cos(y))
else
tmp = t_1 - (a / (b * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if (a <= -1.7e-204) {
tmp = t_1 - ((a / b) / 3.0);
} else if (a <= 1.08e-215) {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
} else {
tmp = t_1 - (a / (b * 3.0));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if a <= -1.7e-204: tmp = t_1 - ((a / b) / 3.0) elif a <= 1.08e-215: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) else: tmp = t_1 - (a / (b * 3.0)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (a <= -1.7e-204) tmp = Float64(t_1 - Float64(Float64(a / b) / 3.0)); elseif (a <= 1.08e-215) tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); else tmp = Float64(t_1 - Float64(a / Float64(b * 3.0))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 2.0 * sqrt(x); tmp = 0.0; if (a <= -1.7e-204) tmp = t_1 - ((a / b) / 3.0); elseif (a <= 1.08e-215) tmp = 2.0 * (sqrt(x) * cos(y)); else tmp = t_1 - (a / (b * 3.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1.7e-204], N[(t$95$1 - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.08e-215], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;a \leq -1.7 \cdot 10^{-204}:\\
\;\;\;\;t\_1 - \frac{\frac{a}{b}}{3}\\
\mathbf{elif}\;a \leq 1.08 \cdot 10^{-215}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 - \frac{a}{b \cdot 3}\\
\end{array}
\end{array}
if a < -1.7000000000000001e-204Initial program 67.5%
*-commutative67.5%
*-commutative67.5%
*-commutative67.5%
*-commutative67.5%
associate-/l*67.6%
*-commutative67.6%
Simplified67.6%
Taylor expanded in z around 0 75.5%
sub-neg75.5%
associate-*l*75.5%
*-commutative75.5%
associate-/r*75.6%
Applied egg-rr75.6%
Taylor expanded in y around 0 68.6%
if -1.7000000000000001e-204 < a < 1.08e-215Initial program 63.0%
Simplified63.3%
Taylor expanded in x around inf 55.2%
Taylor expanded in t around 0 55.7%
if 1.08e-215 < a Initial program 82.5%
*-commutative82.5%
*-commutative82.5%
*-commutative82.5%
*-commutative82.5%
associate-/l*82.5%
*-commutative82.5%
Simplified82.5%
Taylor expanded in z around 0 86.6%
Taylor expanded in y around 0 81.4%
Final simplification71.4%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{b \cdot 3}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 77.8%
Final simplification77.8%
(FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (* (sqrt x) (cos y))) (* (/ a b) -0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (sqrt(x) * cos(y))) + ((a / b) * -0.3333333333333333);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * (sqrt(x) * cos(y))) + ((a / b) * (-0.3333333333333333d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * (Math.sqrt(x) * Math.cos(y))) + ((a / b) * -0.3333333333333333);
}
def code(x, y, z, t, a, b): return (2.0 * (math.sqrt(x) * math.cos(y))) + ((a / b) * -0.3333333333333333)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * Float64(sqrt(x) * cos(y))) + Float64(Float64(a / b) * -0.3333333333333333)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * (sqrt(x) * cos(y))) + ((a / b) * -0.3333333333333333); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 72.8%
Simplified73.0%
Taylor expanded in z around 0 77.8%
Final simplification77.8%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ (/ a b) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - ((a / b) / 3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - ((a / b) / 3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - ((a / b) / 3.0);
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - ((a / b) / 3.0)
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(Float64(a / b) / 3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - ((a / b) / 3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{\frac{a}{b}}{3}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 77.8%
sub-neg77.8%
associate-*l*77.8%
*-commutative77.8%
associate-/r*77.9%
Applied egg-rr77.9%
Taylor expanded in y around 0 67.7%
Final simplification67.7%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{b \cdot 3}
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 77.8%
Taylor expanded in y around 0 67.7%
Final simplification67.7%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
*-commutative72.8%
associate-/l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in z around 0 77.8%
Taylor expanded in a around inf 50.7%
Final simplification50.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024113
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))