
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
n0_i
(/
(* u (- (* n1_i (/ normAngle n0_i)) (* normAngle (cos normAngle))))
(sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n0_i * ((u * ((n1_i * (normAngle / n0_i)) - (normAngle * cosf(normAngle)))) / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n0_i * ((u * ((n1_i * (normangle / n0_i)) - (normangle * cos(normangle)))) / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n0_i * Float32(Float32(u * Float32(Float32(n1_i * Float32(normAngle / n0_i)) - Float32(normAngle * cos(normAngle)))) / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n0_i * ((u * ((n1_i * (normAngle / n0_i)) - (normAngle * cos(normAngle)))) / sin(normAngle))); end
\begin{array}{l}
\\
n0\_i + n0\_i \cdot \frac{u \cdot \left(n1\_i \cdot \frac{normAngle}{n0\_i} - normAngle \cdot \cos normAngle\right)}{\sin normAngle}
\end{array}
Initial program 97.8%
associate-*l*97.6%
cancel-sign-sub97.6%
*-commutative97.6%
associate-*r*81.6%
associate-*r/81.8%
*-rgt-identity81.8%
sin-neg81.8%
distribute-lft-neg-out81.8%
associate-*l*81.9%
*-commutative81.9%
distribute-lft-neg-out81.9%
distribute-rgt-neg-out81.9%
associate-*r/82.1%
Simplified74.8%
Taylor expanded in n0_i around inf 74.8%
Taylor expanded in u around 0 83.3%
associate-/l*90.3%
+-commutative90.3%
mul-1-neg90.3%
unsub-neg90.3%
associate-/l*99.1%
Simplified99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n0_i (/ (* u (* normAngle (+ (/ n1_i n0_i) -1.0))) (sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n0_i * ((u * (normAngle * ((n1_i / n0_i) + -1.0f))) / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n0_i * ((u * (normangle * ((n1_i / n0_i) + (-1.0e0)))) / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n0_i * Float32(Float32(u * Float32(normAngle * Float32(Float32(n1_i / n0_i) + Float32(-1.0)))) / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n0_i * ((u * (normAngle * ((n1_i / n0_i) + single(-1.0)))) / sin(normAngle))); end
\begin{array}{l}
\\
n0\_i + n0\_i \cdot \frac{u \cdot \left(normAngle \cdot \left(\frac{n1\_i}{n0\_i} + -1\right)\right)}{\sin normAngle}
\end{array}
Initial program 97.8%
associate-*l*97.6%
cancel-sign-sub97.6%
*-commutative97.6%
associate-*r*81.6%
associate-*r/81.8%
*-rgt-identity81.8%
sin-neg81.8%
distribute-lft-neg-out81.8%
associate-*l*81.9%
*-commutative81.9%
distribute-lft-neg-out81.9%
distribute-rgt-neg-out81.9%
associate-*r/82.1%
Simplified74.8%
Taylor expanded in n0_i around inf 74.8%
Taylor expanded in u around 0 83.3%
associate-/l*90.3%
+-commutative90.3%
mul-1-neg90.3%
unsub-neg90.3%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i (+ n0_i (* (pow normAngle 2.0) (* n0_i -0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - (n0_i + (powf(normAngle, 2.0f) * (n0_i * -0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - (n0_i + ((normangle ** 2.0e0) * (n0_i * (-0.3333333333333333e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - Float32(n0_i + Float32((normAngle ^ Float32(2.0)) * Float32(n0_i * Float32(-0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - (n0_i + ((normAngle ^ single(2.0)) * (n0_i * single(-0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - \left(n0\_i + {normAngle}^{2} \cdot \left(n0\_i \cdot -0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.8%
fma-define97.8%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 94.6%
mul-1-neg94.6%
unsub-neg94.6%
associate-*r*94.6%
Simplified94.6%
Taylor expanded in normAngle around 0 98.8%
distribute-rgt-out--98.8%
metadata-eval98.8%
Simplified98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.99999974612418e-20) (not (<= n0_i 9.9999998245167e-14))) (- n0_i (* n0_i u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.99999974612418e-20f) || !(n0_i <= 9.9999998245167e-14f)) {
tmp = n0_i - (n0_i * u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-7.99999974612418e-20)) .or. (.not. (n0_i <= 9.9999998245167e-14))) then
tmp = n0_i - (n0_i * u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.99999974612418e-20)) || !(n0_i <= Float32(9.9999998245167e-14))) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-7.99999974612418e-20)) || ~((n0_i <= single(9.9999998245167e-14)))) tmp = n0_i - (n0_i * u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.99999974612418 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 9.9999998245167 \cdot 10^{-14}\right):\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -7.99999975e-20 or 9.99999982e-14 < n0_i Initial program 98.3%
fma-define98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in u around 0 97.2%
mul-1-neg97.2%
unsub-neg97.2%
associate-*r*97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n1_i around 0 89.1%
mul-1-neg89.1%
*-commutative89.1%
distribute-lft-neg-in89.1%
Simplified89.1%
if -7.99999975e-20 < n0_i < 9.99999982e-14Initial program 97.3%
fma-define97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 92.4%
mul-1-neg92.4%
unsub-neg92.4%
associate-*r*92.4%
Simplified92.4%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in n1_i around inf 86.8%
*-commutative86.8%
Simplified86.8%
Final simplification87.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.99999974612418e-20) (not (<= n0_i 9.9999998245167e-14))) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.99999974612418e-20f) || !(n0_i <= 9.9999998245167e-14f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-7.99999974612418e-20)) .or. (.not. (n0_i <= 9.9999998245167e-14))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.99999974612418e-20)) || !(n0_i <= Float32(9.9999998245167e-14))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-7.99999974612418e-20)) || ~((n0_i <= single(9.9999998245167e-14)))) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.99999974612418 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 9.9999998245167 \cdot 10^{-14}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -7.99999975e-20 or 9.99999982e-14 < n0_i Initial program 98.3%
fma-define98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in u around 0 97.2%
mul-1-neg97.2%
unsub-neg97.2%
associate-*r*97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n0_i around inf 88.6%
mul-1-neg88.6%
unsub-neg88.6%
Simplified88.6%
if -7.99999975e-20 < n0_i < 9.99999982e-14Initial program 97.3%
fma-define97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 92.4%
mul-1-neg92.4%
unsub-neg92.4%
associate-*r*92.4%
Simplified92.4%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in n1_i around inf 86.8%
*-commutative86.8%
Simplified86.8%
Final simplification87.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.9999999774532045e-26)
(not (<= n0_i 1.9999999774532045e-26)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.9999999774532045e-26f) || !(n0_i <= 1.9999999774532045e-26f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.9999999774532045e-26)) .or. (.not. (n0_i <= 1.9999999774532045e-26))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.9999999774532045e-26)) || !(n0_i <= Float32(1.9999999774532045e-26))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.9999999774532045e-26)) || ~((n0_i <= single(1.9999999774532045e-26)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.9999999774532045 \cdot 10^{-26} \lor \neg \left(n0\_i \leq 1.9999999774532045 \cdot 10^{-26}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.99999998e-26 or 1.99999998e-26 < n0_i Initial program 98.0%
fma-define98.0%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in u around 0 95.3%
mul-1-neg95.3%
unsub-neg95.3%
associate-*r*95.3%
Simplified95.3%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around inf 79.0%
mul-1-neg79.0%
unsub-neg79.0%
Simplified79.0%
if -1.99999998e-26 < n0_i < 1.99999998e-26Initial program 97.3%
fma-define97.3%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in u around inf 71.5%
*-commutative71.5%
Simplified71.5%
Final simplification76.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.9999999774532045e-26) n0_i (if (<= n0_i 1.0000000195414814e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.9999999774532045e-26f) {
tmp = n0_i;
} else if (n0_i <= 1.0000000195414814e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.9999999774532045e-26)) then
tmp = n0_i
else if (n0_i <= 1.0000000195414814e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999774532045e-26)) tmp = n0_i; elseif (n0_i <= Float32(1.0000000195414814e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.9999999774532045e-26)) tmp = n0_i; elseif (n0_i <= single(1.0000000195414814e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.9999999774532045 \cdot 10^{-26}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.0000000195414814 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.99999998e-26 or 1.00000002e-24 < n0_i Initial program 97.9%
fma-define97.9%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 62.0%
if -1.99999998e-26 < n0_i < 1.00000002e-24Initial program 97.5%
fma-define97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around inf 69.9%
*-commutative69.9%
Simplified69.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.8%
fma-define97.8%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 94.6%
mul-1-neg94.6%
unsub-neg94.6%
associate-*r*94.6%
Simplified94.6%
Taylor expanded in normAngle around 0 98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.8%
fma-define97.8%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 48.6%
herbie shell --seed 2024113
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))