
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (+ (- 2.0 u) -1.0) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf(((2.0f - u) + -1.0f), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(Float32(2.0) - u) + Float32(-1.0)), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(\left(2 - u\right) + -1, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.8%
Simplified99.8%
expm1-log1p-u99.7%
Applied egg-rr99.7%
expm1-undefine99.7%
sub-neg99.7%
log1p-undefine99.8%
rem-exp-log99.8%
associate-+r-99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.8%
Simplified99.8%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (+ (- 2.0 u) -1.0) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (((2.0f - u) + -1.0f) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(Float32(2.0) - u) + Float32(-1.0)) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(\left(2 - u\right) + -1\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.8%
Simplified99.8%
fma-undefine99.7%
Applied egg-rr99.7%
expm1-log1p-u99.7%
Applied egg-rr99.7%
expm1-undefine99.7%
sub-neg99.7%
log1p-undefine99.8%
rem-exp-log99.8%
associate-+r-99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.8%
Simplified99.8%
fma-undefine99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (+ -1.0 (/ (- 4.0 (* u u)) (+ 2.0 u)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (-1.0f + ((4.0f - (u * u)) / (2.0f + u)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * ((-1.0e0) + ((4.0e0 - (u * u)) / (2.0e0 + u)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(-1.0) + Float32(Float32(Float32(4.0) - Float32(u * u)) / Float32(Float32(2.0) + u)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(-1.0) + ((single(4.0) - (u * u)) / (single(2.0) + u))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(-1 + \frac{4 - u \cdot u}{2 + u}\right)\right)
\end{array}
Initial program 99.6%
expm1-log1p-u99.7%
Applied egg-rr99.6%
expm1-undefine99.7%
sub-neg99.7%
log1p-undefine99.8%
rem-exp-log99.8%
associate-+r-99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.6%
sub-neg99.6%
flip-+99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (+ (- 2.0 u) -1.0) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (((2.0f - u) + -1.0f) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (((2.0e0 - u) + (-1.0e0)) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(Float32(2.0) - u) + Float32(-1.0)) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (((single(2.0) - u) + single(-1.0)) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(\left(2 - u\right) + -1\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
expm1-log1p-u99.7%
Applied egg-rr99.6%
expm1-undefine99.7%
sub-neg99.7%
log1p-undefine99.8%
rem-exp-log99.8%
associate-+r-99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 97.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.8%
Simplified99.8%
fma-undefine99.7%
Applied egg-rr99.7%
Taylor expanded in v around 0 89.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 4.8%
herbie shell --seed 2024113
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))