
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (+ y -1.0)) (- y x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y + -1.0);
} else {
tmp = y - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y + (-1.0d0))
else
tmp = y - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y + -1.0);
} else {
tmp = y - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y + -1.0) else: tmp = y - x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y + -1.0)); else tmp = Float64(y - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y + -1.0); else tmp = y - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision], N[(y - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y + -1\right)\\
\mathbf{else}:\\
\;\;\;\;y - x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 99.4%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (- (* x y) x) (if (<= x 1.0) (- y x) (* x (+ y -1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = (x * y) - x;
} else if (x <= 1.0) {
tmp = y - x;
} else {
tmp = x * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (x * y) - x
else if (x <= 1.0d0) then
tmp = y - x
else
tmp = x * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = (x * y) - x;
} else if (x <= 1.0) {
tmp = y - x;
} else {
tmp = x * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = (x * y) - x elif x <= 1.0: tmp = y - x else: tmp = x * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(x * y) - x); elseif (x <= 1.0) tmp = Float64(y - x); else tmp = Float64(x * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = (x * y) - x; elseif (x <= 1.0) tmp = y - x; else tmp = x * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(N[(x * y), $MachinePrecision] - x), $MachinePrecision], If[LessEqual[x, 1.0], N[(y - x), $MachinePrecision], N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot y - x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y - x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 99.0%
*-commutative99.0%
Simplified99.0%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
if 1 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (or (<= y -9.6e+110) (not (<= y 2.3e+209))) (* x y) (- y x)))
double code(double x, double y) {
double tmp;
if ((y <= -9.6e+110) || !(y <= 2.3e+209)) {
tmp = x * y;
} else {
tmp = y - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9.6d+110)) .or. (.not. (y <= 2.3d+209))) then
tmp = x * y
else
tmp = y - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9.6e+110) || !(y <= 2.3e+209)) {
tmp = x * y;
} else {
tmp = y - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9.6e+110) or not (y <= 2.3e+209): tmp = x * y else: tmp = y - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -9.6e+110) || !(y <= 2.3e+209)) tmp = Float64(x * y); else tmp = Float64(y - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9.6e+110) || ~((y <= 2.3e+209))) tmp = x * y; else tmp = y - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9.6e+110], N[Not[LessEqual[y, 2.3e+209]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(y - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.6 \cdot 10^{+110} \lor \neg \left(y \leq 2.3 \cdot 10^{+209}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;y - x\\
\end{array}
\end{array}
if y < -9.60000000000000049e110 or 2.3000000000000001e209 < y Initial program 100.0%
Taylor expanded in x around inf 67.9%
Taylor expanded in y around inf 67.9%
if -9.60000000000000049e110 < y < 2.3000000000000001e209Initial program 100.0%
Taylor expanded in x around 0 83.9%
Final simplification80.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x y) (- x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * y
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * y;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * y else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * y); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * y; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 54.7%
Taylor expanded in y around inf 53.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 75.2%
neg-mul-175.2%
Simplified75.2%
Final simplification63.8%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.5%
neg-mul-137.5%
Simplified37.5%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.5%
neg-mul-137.5%
Simplified37.5%
neg-sub037.5%
sub-neg37.5%
add-sqr-sqrt16.5%
sqrt-unprod18.7%
sqr-neg18.7%
sqrt-unprod1.3%
add-sqr-sqrt2.5%
Applied egg-rr2.5%
+-lft-identity2.5%
Simplified2.5%
herbie shell --seed 2024113
(FPCore (x y)
:name "Data.Colour.SRGB:transferFunction from colour-2.3.3"
:precision binary64
(- (* (+ x 1.0) y) x))