
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
x_m = (fabs.f64 x)
c_m = (fabs.f64 c)
s_m = (fabs.f64 s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
(FPCore (x_m c_m s_m)
:precision binary64
(let* ((t_0 (* c_m (* x_m s_m))))
(if (<= x_m 2e-18)
(* (/ 1.0 t_0) (* (/ (/ 1.0 x_m) s_m) (/ 1.0 c_m)))
(/ (/ (cos (* x_m 2.0)) (* s_m t_0)) (* c_m x_m)))))x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 2e-18) {
tmp = (1.0 / t_0) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
} else {
tmp = (cos((x_m * 2.0)) / (s_m * t_0)) / (c_m * x_m);
}
return tmp;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
real(8) :: tmp
t_0 = c_m * (x_m * s_m)
if (x_m <= 2d-18) then
tmp = (1.0d0 / t_0) * (((1.0d0 / x_m) / s_m) * (1.0d0 / c_m))
else
tmp = (cos((x_m * 2.0d0)) / (s_m * t_0)) / (c_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 2e-18) {
tmp = (1.0 / t_0) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
} else {
tmp = (Math.cos((x_m * 2.0)) / (s_m * t_0)) / (c_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) tmp = 0 if x_m <= 2e-18: tmp = (1.0 / t_0) * (((1.0 / x_m) / s_m) * (1.0 / c_m)) else: tmp = (math.cos((x_m * 2.0)) / (s_m * t_0)) / (c_m * x_m) return tmp
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) tmp = 0.0 if (x_m <= 2e-18) tmp = Float64(Float64(1.0 / t_0) * Float64(Float64(Float64(1.0 / x_m) / s_m) * Float64(1.0 / c_m))); else tmp = Float64(Float64(cos(Float64(x_m * 2.0)) / Float64(s_m * t_0)) / Float64(c_m * x_m)); end return tmp end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp_2 = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = 0.0;
if (x_m <= 2e-18)
tmp = (1.0 / t_0) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
else
tmp = (cos((x_m * 2.0)) / (s_m * t_0)) / (c_m * x_m);
end
tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$95$m, 2e-18], N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / s$95$m), $MachinePrecision] * N[(1.0 / c$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / N[(s$95$m * t$95$0), $MachinePrecision]), $MachinePrecision] / N[(c$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c\_m \cdot \left(x\_m \cdot s\_m\right)\\
\mathbf{if}\;x\_m \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\frac{1}{t\_0} \cdot \left(\frac{\frac{1}{x\_m}}{s\_m} \cdot \frac{1}{c\_m}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\cos \left(x\_m \cdot 2\right)}{s\_m \cdot t\_0}}{c\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 2.0000000000000001e-18Initial program 75.0%
*-un-lft-identity75.0%
add-sqr-sqrt74.9%
times-frac74.9%
Applied egg-rr98.7%
Taylor expanded in x around 0 88.6%
inv-pow88.6%
*-commutative88.6%
unpow-prod-down88.6%
inv-pow88.6%
associate-/r*88.6%
inv-pow88.6%
Applied egg-rr88.6%
if 2.0000000000000001e-18 < x Initial program 66.2%
clear-num66.2%
inv-pow66.2%
Applied egg-rr97.3%
unpow-197.3%
*-commutative97.3%
Simplified97.3%
*-commutative97.3%
clear-num97.2%
unpow297.2%
associate-/r*97.9%
*-un-lft-identity97.9%
associate-*r*96.7%
times-frac92.9%
*-commutative92.9%
Applied egg-rr92.9%
associate-*l/92.9%
*-lft-identity92.9%
associate-/l/93.0%
*-commutative93.0%
Simplified93.0%
Final simplification89.9%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (if (<= x_m 7.2e-9) (* (/ 1.0 (* c_m (* x_m s_m))) (* (/ (/ 1.0 x_m) s_m) (/ 1.0 c_m))) (/ (/ (cos (* x_m 2.0)) (* c_m (* (* x_m s_m) (* c_m x_m)))) s_m)))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double tmp;
if (x_m <= 7.2e-9) {
tmp = (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
} else {
tmp = (cos((x_m * 2.0)) / (c_m * ((x_m * s_m) * (c_m * x_m)))) / s_m;
}
return tmp;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: tmp
if (x_m <= 7.2d-9) then
tmp = (1.0d0 / (c_m * (x_m * s_m))) * (((1.0d0 / x_m) / s_m) * (1.0d0 / c_m))
else
tmp = (cos((x_m * 2.0d0)) / (c_m * ((x_m * s_m) * (c_m * x_m)))) / s_m
end if
code = tmp
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double tmp;
if (x_m <= 7.2e-9) {
tmp = (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
} else {
tmp = (Math.cos((x_m * 2.0)) / (c_m * ((x_m * s_m) * (c_m * x_m)))) / s_m;
}
return tmp;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): tmp = 0 if x_m <= 7.2e-9: tmp = (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m)) else: tmp = (math.cos((x_m * 2.0)) / (c_m * ((x_m * s_m) * (c_m * x_m)))) / s_m return tmp
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) tmp = 0.0 if (x_m <= 7.2e-9) tmp = Float64(Float64(1.0 / Float64(c_m * Float64(x_m * s_m))) * Float64(Float64(Float64(1.0 / x_m) / s_m) * Float64(1.0 / c_m))); else tmp = Float64(Float64(cos(Float64(x_m * 2.0)) / Float64(c_m * Float64(Float64(x_m * s_m) * Float64(c_m * x_m)))) / s_m); end return tmp end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp_2 = code(x_m, c_m, s_m)
tmp = 0.0;
if (x_m <= 7.2e-9)
tmp = (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
else
tmp = (cos((x_m * 2.0)) / (c_m * ((x_m * s_m) * (c_m * x_m)))) / s_m;
end
tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := If[LessEqual[x$95$m, 7.2e-9], N[(N[(1.0 / N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / s$95$m), $MachinePrecision] * N[(1.0 / c$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / N[(c$95$m * N[(N[(x$95$m * s$95$m), $MachinePrecision] * N[(c$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / s$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 7.2 \cdot 10^{-9}:\\
\;\;\;\;\frac{1}{c\_m \cdot \left(x\_m \cdot s\_m\right)} \cdot \left(\frac{\frac{1}{x\_m}}{s\_m} \cdot \frac{1}{c\_m}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\cos \left(x\_m \cdot 2\right)}{c\_m \cdot \left(\left(x\_m \cdot s\_m\right) \cdot \left(c\_m \cdot x\_m\right)\right)}}{s\_m}\\
\end{array}
\end{array}
if x < 7.2e-9Initial program 75.1%
*-un-lft-identity75.1%
add-sqr-sqrt75.0%
times-frac75.1%
Applied egg-rr98.7%
Taylor expanded in x around 0 88.7%
inv-pow88.7%
*-commutative88.7%
unpow-prod-down88.7%
inv-pow88.7%
associate-/r*88.7%
inv-pow88.7%
Applied egg-rr88.7%
if 7.2e-9 < x Initial program 65.8%
*-un-lft-identity65.8%
add-sqr-sqrt65.7%
times-frac65.7%
Applied egg-rr97.9%
associate-*l/97.9%
*-un-lft-identity97.9%
associate-*r*96.6%
associate-/r*94.6%
*-commutative94.6%
Applied egg-rr94.6%
div-inv94.6%
associate-/r*94.6%
*-commutative94.6%
Applied egg-rr94.6%
associate-*r/94.5%
*-rgt-identity94.5%
associate-/l/94.6%
*-commutative94.6%
associate-/l/94.7%
*-commutative94.7%
*-commutative94.7%
associate-*l*93.4%
*-commutative93.4%
*-commutative93.4%
Simplified93.4%
Final simplification90.0%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x_m s_m)))) (* (/ 1.0 t_0) (/ (cos (* x_m 2.0)) t_0))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (1.0 / t_0) * (cos((x_m * 2.0)) / t_0);
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x_m * s_m)
code = (1.0d0 / t_0) * (cos((x_m * 2.0d0)) / t_0)
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (1.0 / t_0) * (Math.cos((x_m * 2.0)) / t_0);
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) return (1.0 / t_0) * (math.cos((x_m * 2.0)) / t_0)
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) return Float64(Float64(1.0 / t_0) * Float64(cos(Float64(x_m * 2.0)) / t_0)) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = (1.0 / t_0) * (cos((x_m * 2.0)) / t_0);
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c\_m \cdot \left(x\_m \cdot s\_m\right)\\
\frac{1}{t\_0} \cdot \frac{\cos \left(x\_m \cdot 2\right)}{t\_0}
\end{array}
\end{array}
Initial program 72.4%
*-un-lft-identity72.4%
add-sqr-sqrt72.4%
times-frac72.4%
Applied egg-rr98.5%
Final simplification98.5%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (/ (/ (cos (* x_m 2.0)) c_m) (* (* c_m (* x_m s_m)) (* x_m s_m))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return (cos((x_m * 2.0)) / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (cos((x_m * 2.0d0)) / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m))
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return (Math.cos((x_m * 2.0)) / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return (math.cos((x_m * 2.0)) / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m))
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(Float64(cos(Float64(x_m * 2.0)) / c_m) / Float64(Float64(c_m * Float64(x_m * s_m)) * Float64(x_m * s_m))) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = (cos((x_m * 2.0)) / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[(N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / c$95$m), $MachinePrecision] / N[(N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision] * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\frac{\frac{\cos \left(x\_m \cdot 2\right)}{c\_m}}{\left(c\_m \cdot \left(x\_m \cdot s\_m\right)\right) \cdot \left(x\_m \cdot s\_m\right)}
\end{array}
Initial program 72.4%
*-un-lft-identity72.4%
add-sqr-sqrt72.4%
times-frac72.4%
Applied egg-rr98.5%
associate-*l/98.5%
*-un-lft-identity98.5%
associate-/r*98.6%
associate-/l/96.1%
*-commutative96.1%
Applied egg-rr96.1%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (* (/ 1.0 (* c_m (* x_m s_m))) (* (/ (/ 1.0 x_m) s_m) (/ 1.0 c_m))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (1.0d0 / (c_m * (x_m * s_m))) * (((1.0d0 / x_m) / s_m) * (1.0d0 / c_m))
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m))
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(Float64(1.0 / Float64(c_m * Float64(x_m * s_m))) * Float64(Float64(Float64(1.0 / x_m) / s_m) * Float64(1.0 / c_m))) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = (1.0 / (c_m * (x_m * s_m))) * (((1.0 / x_m) / s_m) * (1.0 / c_m));
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[(N[(1.0 / N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / s$95$m), $MachinePrecision] * N[(1.0 / c$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\frac{1}{c\_m \cdot \left(x\_m \cdot s\_m\right)} \cdot \left(\frac{\frac{1}{x\_m}}{s\_m} \cdot \frac{1}{c\_m}\right)
\end{array}
Initial program 72.4%
*-un-lft-identity72.4%
add-sqr-sqrt72.4%
times-frac72.4%
Applied egg-rr98.5%
Taylor expanded in x around 0 80.7%
inv-pow80.7%
*-commutative80.7%
unpow-prod-down80.7%
inv-pow80.7%
associate-/r*80.7%
inv-pow80.7%
Applied egg-rr80.7%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (/ 1.0 (* c_m (* x_m s_m))))) (* t_0 t_0)))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = 1.0 / (c_m * (x_m * s_m));
return t_0 * t_0;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = 1.0d0 / (c_m * (x_m * s_m))
code = t_0 * t_0
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = 1.0 / (c_m * (x_m * s_m));
return t_0 * t_0;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = 1.0 / (c_m * (x_m * s_m)) return t_0 * t_0
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(1.0 / Float64(c_m * Float64(x_m * s_m))) return Float64(t_0 * t_0) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = 1.0 / (c_m * (x_m * s_m));
tmp = t_0 * t_0;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(1.0 / N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * t$95$0), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := \frac{1}{c\_m \cdot \left(x\_m \cdot s\_m\right)}\\
t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 72.4%
*-un-lft-identity72.4%
add-sqr-sqrt72.4%
times-frac72.4%
Applied egg-rr98.5%
Taylor expanded in x around 0 80.7%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x_m s_m)))) (/ 1.0 (* t_0 t_0))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return 1.0 / (t_0 * t_0);
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x_m * s_m)
code = 1.0d0 / (t_0 * t_0)
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return 1.0 / (t_0 * t_0);
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) return 1.0 / (t_0 * t_0)
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) return Float64(1.0 / Float64(t_0 * t_0)) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = 1.0 / (t_0 * t_0);
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c\_m \cdot \left(x\_m \cdot s\_m\right)\\
\frac{1}{t\_0 \cdot t\_0}
\end{array}
\end{array}
Initial program 72.4%
Taylor expanded in x around 0 61.0%
associate-/r*60.6%
*-commutative60.6%
unpow260.6%
unpow260.6%
swap-sqr71.9%
unpow271.9%
associate-/r*72.6%
unpow272.6%
unpow272.6%
swap-sqr80.6%
unpow280.6%
*-commutative80.6%
Simplified80.6%
*-commutative80.6%
unpow280.6%
Applied egg-rr80.6%
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (/ 1.0 (* (* c_m s_m) (* x_m (* c_m (* x_m s_m))))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return 1.0 / ((c_m * s_m) * (x_m * (c_m * (x_m * s_m))));
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = 1.0d0 / ((c_m * s_m) * (x_m * (c_m * (x_m * s_m))))
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return 1.0 / ((c_m * s_m) * (x_m * (c_m * (x_m * s_m))));
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return 1.0 / ((c_m * s_m) * (x_m * (c_m * (x_m * s_m))))
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(1.0 / Float64(Float64(c_m * s_m) * Float64(x_m * Float64(c_m * Float64(x_m * s_m))))) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = 1.0 / ((c_m * s_m) * (x_m * (c_m * (x_m * s_m))));
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[(1.0 / N[(N[(c$95$m * s$95$m), $MachinePrecision] * N[(x$95$m * N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\frac{1}{\left(c\_m \cdot s\_m\right) \cdot \left(x\_m \cdot \left(c\_m \cdot \left(x\_m \cdot s\_m\right)\right)\right)}
\end{array}
Initial program 72.4%
Taylor expanded in x around 0 61.0%
associate-/r*60.6%
*-commutative60.6%
unpow260.6%
unpow260.6%
swap-sqr71.9%
unpow271.9%
associate-/r*72.6%
unpow272.6%
unpow272.6%
swap-sqr80.6%
unpow280.6%
*-commutative80.6%
Simplified80.6%
unpow280.6%
associate-*r*79.5%
*-commutative79.5%
associate-*l*77.6%
Applied egg-rr77.6%
herbie shell --seed 2024112
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))