
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -3e-46) 1.0 (if (<= x 4.5e+34) (/ x y) (- 1.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if (x <= -3e-46) {
tmp = 1.0;
} else if (x <= 4.5e+34) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3d-46)) then
tmp = 1.0d0
else if (x <= 4.5d+34) then
tmp = x / y
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3e-46) {
tmp = 1.0;
} else if (x <= 4.5e+34) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3e-46: tmp = 1.0 elif x <= 4.5e+34: tmp = x / y else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -3e-46) tmp = 1.0; elseif (x <= 4.5e+34) tmp = Float64(x / y); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3e-46) tmp = 1.0; elseif (x <= 4.5e+34) tmp = x / y; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3e-46], 1.0, If[LessEqual[x, 4.5e+34], N[(x / y), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{-46}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{+34}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if x < -2.99999999999999987e-46Initial program 100.0%
Taylor expanded in x around inf 79.9%
if -2.99999999999999987e-46 < x < 4.5e34Initial program 100.0%
Taylor expanded in x around 0 75.4%
if 4.5e34 < x Initial program 100.0%
Taylor expanded in x around inf 78.0%
mul-1-neg78.0%
unsub-neg78.0%
Simplified78.0%
(FPCore (x y) :precision binary64 (if (<= x -3.5e-48) 1.0 (if (<= x 8.5e+34) (/ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.5e-48) {
tmp = 1.0;
} else if (x <= 8.5e+34) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.5d-48)) then
tmp = 1.0d0
else if (x <= 8.5d+34) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.5e-48) {
tmp = 1.0;
} else if (x <= 8.5e+34) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.5e-48: tmp = 1.0 elif x <= 8.5e+34: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.5e-48) tmp = 1.0; elseif (x <= 8.5e+34) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.5e-48) tmp = 1.0; elseif (x <= 8.5e+34) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.5e-48], 1.0, If[LessEqual[x, 8.5e+34], N[(x / y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{-48}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{+34}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -3.49999999999999991e-48 or 8.5000000000000003e34 < x Initial program 100.0%
Taylor expanded in x around inf 78.9%
if -3.49999999999999991e-48 < x < 8.5000000000000003e34Initial program 100.0%
Taylor expanded in x around 0 75.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.5%
herbie shell --seed 2024112
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, B"
:precision binary64
(/ x (+ y x)))