
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
fma-undefine99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) (+ 1.0 (* v (log (- u (* u (exp (/ -2.0 v))))))) (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf((u - (u * expf((-2.0f / v))))));
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 + (v * log((u - (u * exp(((-2.0e0) / v))))))
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u - Float32(u * exp(Float32(Float32(-2.0) / v))))))); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) + (v * log((u - (u * exp((single(-2.0) / v)))))); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log \left(u - u \cdot e^{\frac{-2}{v}}\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in u around inf 99.8%
neg-mul-199.8%
Simplified99.8%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.7%
+-commutative94.7%
fma-define95.4%
Simplified95.4%
fma-undefine94.7%
Applied egg-rr94.7%
Taylor expanded in u around 0 78.5%
sub-neg78.5%
rec-exp78.5%
metadata-eval78.5%
associate-*r/78.5%
metadata-eval78.5%
Simplified78.5%
Taylor expanded in v around 0 80.0%
Final simplification98.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 99.9%
Taylor expanded in v around 0 94.6%
if 0.200000003 < v Initial program 94.0%
+-commutative94.0%
fma-define94.7%
+-commutative94.7%
fma-define95.4%
Simplified95.4%
fma-undefine94.7%
Applied egg-rr94.7%
Taylor expanded in u around 0 78.5%
sub-neg78.5%
rec-exp78.5%
metadata-eval78.5%
associate-*r/78.5%
metadata-eval78.5%
Simplified78.5%
Taylor expanded in v around 0 80.0%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
(+
(* 1.3333333333333333 (* (/ 1.0 v) (/ u v)))
(+ (* u 2.0) (* 2.0 (/ u v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = ((1.3333333333333333f * ((1.0f / v) * (u / v))) + ((u * 2.0f) + (2.0f * (u / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((1.3333333333333333e0 * ((1.0e0 / v) * (u / v))) + ((u * 2.0e0) + (2.0e0 * (u / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(Float32(Float32(1.0) / v) * Float32(u / v))) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = ((single(1.3333333333333333) * ((single(1.0) / v) * (u / v))) + ((u * single(2.0)) + (single(2.0) * (u / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1.3333333333333333 \cdot \left(\frac{1}{v} \cdot \frac{u}{v}\right) + \left(u \cdot 2 + 2 \cdot \frac{u}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
+-commutative93.7%
fma-define94.8%
+-commutative94.8%
fma-define95.4%
Simplified95.4%
fma-undefine94.8%
Applied egg-rr94.8%
Taylor expanded in u around 0 73.4%
sub-neg73.4%
rec-exp73.4%
metadata-eval73.4%
associate-*r/73.4%
metadata-eval73.4%
Simplified73.4%
Taylor expanded in v around inf 73.5%
*-un-lft-identity73.5%
unpow273.5%
times-frac73.5%
Applied egg-rr73.5%
Final simplification93.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
(+ (+ (* u 2.0) (* 2.0 (/ u v))) (* 1.3333333333333333 (/ (/ u v) v)))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (((u * 2.0f) + (2.0f * (u / v))) + (1.3333333333333333f * ((u / v) / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (((u * 2.0e0) + (2.0e0 * (u / v))) + (1.3333333333333333e0 * ((u / v) / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v))) + Float32(Float32(1.3333333333333333) * Float32(Float32(u / v) / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (((u * single(2.0)) + (single(2.0) * (u / v))) + (single(1.3333333333333333) * ((u / v) / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u \cdot 2 + 2 \cdot \frac{u}{v}\right) + 1.3333333333333333 \cdot \frac{\frac{u}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
+-commutative93.7%
fma-define94.8%
+-commutative94.8%
fma-define95.4%
Simplified95.4%
fma-undefine94.8%
Applied egg-rr94.8%
Taylor expanded in u around 0 73.4%
sub-neg73.4%
rec-exp73.4%
metadata-eval73.4%
associate-*r/73.4%
metadata-eval73.4%
Simplified73.4%
Taylor expanded in v around inf 73.5%
*-un-lft-identity73.5%
unpow273.5%
times-frac73.5%
Applied egg-rr73.5%
associate-*l/73.5%
*-lft-identity73.5%
Simplified73.5%
Final simplification93.7%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (/ (+ (* u 2.0) (* v (+ (* u 2.0) -1.0))) v)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = ((u * 2.0f) + (v * ((u * 2.0f) + -1.0f))) / v;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((u * 2.0e0) + (v * ((u * 2.0e0) + (-1.0e0)))) / v
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(2.0)) + Float32(v * Float32(Float32(u * Float32(2.0)) + Float32(-1.0)))) / v); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = ((u * single(2.0)) + (v * ((u * single(2.0)) + single(-1.0)))) / v; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{u \cdot 2 + v \cdot \left(u \cdot 2 + -1\right)}{v}\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
Taylor expanded in v around inf 68.7%
Taylor expanded in u around 0 69.1%
Taylor expanded in v around 0 69.5%
Final simplification93.5%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
Taylor expanded in v around inf 68.7%
Taylor expanded in u around 0 69.5%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
Taylor expanded in v around inf 68.7%
Taylor expanded in u around 0 69.1%
Taylor expanded in v around inf 69.1%
distribute-lft-out69.1%
Simplified69.1%
Final simplification93.4%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in v around 0 94.9%
if 0.0500000007 < v Initial program 93.7%
Taylor expanded in v around inf 59.6%
associate-*r/59.6%
*-commutative59.6%
associate-/l*59.6%
Simplified59.6%
Taylor expanded in u around 0 59.6%
Final simplification92.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 89.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 6.0%
herbie shell --seed 2024112
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))