
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -2e+150)
(if (>= b 0.0) (/ b (- a)) (/ c (- b)))
(if (<= b -6.8e-307)
(if (>= b 0.0)
(- (* c (+ (* a (/ c (pow b 3.0))) (/ 1.0 b))) (/ b a))
(/ (* c 2.0) (- t_0 b)))
(if (<= b 1.42e+38)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (* b -2.0)))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b)))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -6.8e-307) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b <= 1.42e+38) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_0) / (a * 2.0);
} else {
tmp_4 = (c * 2.0) / (b * -2.0);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
real(8) :: tmp_4
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-2d+150)) then
if (b >= 0.0d0) then
tmp_2 = b / -a
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b <= (-6.8d-307)) then
if (b >= 0.0d0) then
tmp_3 = (c * ((a * (c / (b ** 3.0d0))) + (1.0d0 / b))) - (b / a)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b <= 1.42d+38) then
if (b >= 0.0d0) then
tmp_4 = (-b - t_0) / (a * 2.0d0)
else
tmp_4 = (c * 2.0d0) / (b * (-2.0d0))
end if
tmp_1 = tmp_4
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -6.8e-307) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / Math.pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b <= 1.42e+38) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_0) / (a * 2.0);
} else {
tmp_4 = (c * 2.0) / (b * -2.0);
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -2e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = b / -a else: tmp_2 = c / -b tmp_1 = tmp_2 elif b <= -6.8e-307: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * ((a * (c / math.pow(b, 3.0))) + (1.0 / b))) - (b / a) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b <= 1.42e+38: tmp_4 = 0 if b >= 0.0: tmp_4 = (-b - t_0) / (a * 2.0) else: tmp_4 = (c * 2.0) / (b * -2.0) tmp_1 = tmp_4 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -2e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / Float64(-a)); else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b <= -6.8e-307) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * Float64(Float64(a * Float64(c / (b ^ 3.0))) + Float64(1.0 / b))) - Float64(b / a)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b <= 1.42e+38) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_4 = Float64(Float64(c * 2.0) / Float64(b * -2.0)); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_6 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -2e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / -a; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b <= -6.8e-307) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * ((a * (c / (b ^ 3.0))) + (1.0 / b))) - (b / a); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b <= 1.42e+38) tmp_5 = 0.0; if (b >= 0.0) tmp_5 = (-b - t_0) / (a * 2.0); else tmp_5 = (c * 2.0) / (b * -2.0); end tmp_2 = tmp_5; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_6 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2e+150], If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]], If[LessEqual[b, -6.8e-307], If[GreaterEqual[b, 0.0], N[(N[(c * N[(N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.42e+38], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \leq -6.8 \cdot 10^{-307}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \left(a \cdot \frac{c}{{b}^{3}} + \frac{1}{b}\right) - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t\_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.42 \cdot 10^{+38}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -1.99999999999999996e150Initial program 24.9%
Simplified25.1%
Taylor expanded in b around -inf 94.3%
Taylor expanded in c around 0 94.3%
Taylor expanded in b around inf 94.5%
associate-*r/94.5%
neg-mul-194.5%
associate-*r/94.5%
neg-mul-194.5%
Simplified94.5%
if -1.99999999999999996e150 < b < -6.79999999999999978e-307Initial program 85.6%
Taylor expanded in c around 0 85.6%
+-commutative85.6%
mul-1-neg85.6%
unsub-neg85.6%
+-commutative85.6%
associate-/l*85.6%
Simplified85.6%
if -6.79999999999999978e-307 < b < 1.4200000000000001e38Initial program 79.6%
add-sqr-sqrt79.6%
pow279.6%
pow1/279.6%
sqrt-pow179.6%
fma-neg79.6%
*-commutative79.6%
*-commutative79.6%
associate-*l*79.6%
distribute-lft-neg-in79.6%
metadata-eval79.6%
metadata-eval79.6%
Applied egg-rr79.6%
Taylor expanded in b around -inf 79.6%
*-commutative79.6%
Simplified79.6%
if 1.4200000000000001e38 < b Initial program 64.0%
Simplified64.1%
Taylor expanded in b around -inf 64.1%
Taylor expanded in c around 0 96.5%
Final simplification88.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -3.15e+150)
(if (>= b 0.0) (/ b (- a)) (/ c (- b)))
(if (<= b -5e-310)
(if (>= b 0.0)
(- (* c (+ (* a (/ c (pow b 3.0))) (/ 1.0 b))) (/ b a))
(/ (* c 2.0) (- t_0 b)))
(if (<= b 1.42e+38)
(if (>= b 0.0)
(/ (- (- b) t_0) (* a 2.0))
(* c (- (/ -1.0 b) (/ (* a c) (pow b 3.0)))))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b)))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -3.15e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -5e-310) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b <= 1.42e+38) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_0) / (a * 2.0);
} else {
tmp_4 = c * ((-1.0 / b) - ((a * c) / pow(b, 3.0)));
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
real(8) :: tmp_4
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-3.15d+150)) then
if (b >= 0.0d0) then
tmp_2 = b / -a
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b <= (-5d-310)) then
if (b >= 0.0d0) then
tmp_3 = (c * ((a * (c / (b ** 3.0d0))) + (1.0d0 / b))) - (b / a)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b <= 1.42d+38) then
if (b >= 0.0d0) then
tmp_4 = (-b - t_0) / (a * 2.0d0)
else
tmp_4 = c * (((-1.0d0) / b) - ((a * c) / (b ** 3.0d0)))
end if
tmp_1 = tmp_4
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -3.15e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -5e-310) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / Math.pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b <= 1.42e+38) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (-b - t_0) / (a * 2.0);
} else {
tmp_4 = c * ((-1.0 / b) - ((a * c) / Math.pow(b, 3.0)));
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -3.15e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = b / -a else: tmp_2 = c / -b tmp_1 = tmp_2 elif b <= -5e-310: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * ((a * (c / math.pow(b, 3.0))) + (1.0 / b))) - (b / a) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b <= 1.42e+38: tmp_4 = 0 if b >= 0.0: tmp_4 = (-b - t_0) / (a * 2.0) else: tmp_4 = c * ((-1.0 / b) - ((a * c) / math.pow(b, 3.0))) tmp_1 = tmp_4 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -3.15e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / Float64(-a)); else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b <= -5e-310) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * Float64(Float64(a * Float64(c / (b ^ 3.0))) + Float64(1.0 / b))) - Float64(b / a)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b <= 1.42e+38) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_4 = Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(a * c) / (b ^ 3.0)))); end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_6 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -3.15e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / -a; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b <= -5e-310) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * ((a * (c / (b ^ 3.0))) + (1.0 / b))) - (b / a); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b <= 1.42e+38) tmp_5 = 0.0; if (b >= 0.0) tmp_5 = (-b - t_0) / (a * 2.0); else tmp_5 = c * ((-1.0 / b) - ((a * c) / (b ^ 3.0))); end tmp_2 = tmp_5; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_6 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -3.15e+150], If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]], If[LessEqual[b, -5e-310], If[GreaterEqual[b, 0.0], N[(N[(c * N[(N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.42e+38], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(a * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -3.15 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \left(a \cdot \frac{c}{{b}^{3}} + \frac{1}{b}\right) - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t\_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.42 \cdot 10^{+38}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(\frac{-1}{b} - \frac{a \cdot c}{{b}^{3}}\right)\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -3.15000000000000015e150Initial program 24.9%
Simplified25.1%
Taylor expanded in b around -inf 94.3%
Taylor expanded in c around 0 94.3%
Taylor expanded in b around inf 94.5%
associate-*r/94.5%
neg-mul-194.5%
associate-*r/94.5%
neg-mul-194.5%
Simplified94.5%
if -3.15000000000000015e150 < b < -4.999999999999985e-310Initial program 84.7%
Taylor expanded in c around 0 84.7%
+-commutative84.7%
mul-1-neg84.7%
unsub-neg84.7%
+-commutative84.7%
associate-/l*84.7%
Simplified84.7%
if -4.999999999999985e-310 < b < 1.4200000000000001e38Initial program 80.9%
add-sqr-sqrt80.9%
pow280.9%
pow1/280.9%
sqrt-pow180.9%
fma-neg80.9%
*-commutative80.9%
*-commutative80.9%
associate-*l*80.9%
distribute-lft-neg-in80.9%
metadata-eval80.9%
metadata-eval80.9%
Applied egg-rr80.9%
Taylor expanded in b around -inf 80.9%
associate-*r/80.9%
mul-1-neg80.9%
associate-/l*80.9%
Simplified80.9%
Taylor expanded in c around 0 80.9%
if 1.4200000000000001e38 < b Initial program 64.0%
Simplified64.1%
Taylor expanded in b around -inf 64.1%
Taylor expanded in c around 0 96.5%
Final simplification88.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -2e+150)
(if (>= b 0.0) (/ b (- a)) (/ c (- b)))
(if (<= b 1.42e+38)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= 1.42e+38) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-2d+150)) then
if (b >= 0.0d0) then
tmp_2 = b / -a
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b <= 1.42d+38) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= 1.42e+38) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -2e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = b / -a else: tmp_2 = c / -b tmp_1 = tmp_2 elif b <= 1.42e+38: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -2e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / Float64(-a)); else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b <= 1.42e+38) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -2e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / -a; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b <= 1.42e+38) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2e+150], If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]], If[LessEqual[b, 1.42e+38], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.42 \cdot 10^{+38}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t\_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -1.99999999999999996e150Initial program 24.9%
Simplified25.1%
Taylor expanded in b around -inf 94.3%
Taylor expanded in c around 0 94.3%
Taylor expanded in b around inf 94.5%
associate-*r/94.5%
neg-mul-194.5%
associate-*r/94.5%
neg-mul-194.5%
Simplified94.5%
if -1.99999999999999996e150 < b < 1.4200000000000001e38Initial program 83.2%
if 1.4200000000000001e38 < b Initial program 64.0%
Simplified64.1%
Taylor expanded in b around -inf 64.1%
Taylor expanded in c around 0 96.5%
Final simplification88.6%
(FPCore (a b c)
:precision binary64
(if (<= b -2e+150)
(if (>= b 0.0) (/ b (- a)) (/ c (- b)))
(if (<= b -6.8e-307)
(if (>= b 0.0)
(- (* c (+ (* a (/ c (pow b 3.0))) (/ 1.0 b))) (/ b a))
(/ (* c 2.0) (- (sqrt (- (* b b) (* c (* a 4.0)))) b)))
(if (>= b 0.0)
(* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))))
(* c (/ 2.0 (- (- b) b)))))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -6.8e-307) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
if (b <= (-2d+150)) then
if (b >= 0.0d0) then
tmp_2 = b / -a
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b <= (-6.8d-307)) then
if (b >= 0.0d0) then
tmp_3 = (c * ((a * (c / (b ** 3.0d0))) + (1.0d0 / b))) - (b / a)
else
tmp_3 = (c * 2.0d0) / (sqrt(((b * b) - (c * (a * 4.0d0)))) - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp_1 = c * (2.0d0 / (-b - b))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= -2e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = b / -a;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b <= -6.8e-307) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * ((a * (c / Math.pow(b, 3.0))) + (1.0 / b))) - (b / a);
} else {
tmp_3 = (c * 2.0) / (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp_1 = c * (2.0 / (-b - b));
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= -2e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = b / -a else: tmp_2 = c / -b tmp_1 = tmp_2 elif b <= -6.8e-307: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * ((a * (c / math.pow(b, 3.0))) + (1.0 / b))) - (b / a) else: tmp_3 = (c * 2.0) / (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp_1 = c * (2.0 / (-b - b)) return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= -2e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(b / Float64(-a)); else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b <= -6.8e-307) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * Float64(Float64(a * Float64(c / (b ^ 3.0))) + Float64(1.0 / b))) - Float64(b / a)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp_1 = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp_1 end
function tmp_5 = code(a, b, c) tmp_2 = 0.0; if (b <= -2e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = b / -a; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b <= -6.8e-307) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * ((a * (c / (b ^ 3.0))) + (1.0 / b))) - (b / a); else tmp_4 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp_2 = c * (2.0 / (-b - b)); end tmp_5 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, -2e+150], If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]], If[LessEqual[b, -6.8e-307], If[GreaterEqual[b, 0.0], N[(N[(c * N[(N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \leq -6.8 \cdot 10^{-307}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \left(a \cdot \frac{c}{{b}^{3}} + \frac{1}{b}\right) - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
if b < -1.99999999999999996e150Initial program 24.9%
Simplified25.1%
Taylor expanded in b around -inf 94.3%
Taylor expanded in c around 0 94.3%
Taylor expanded in b around inf 94.5%
associate-*r/94.5%
neg-mul-194.5%
associate-*r/94.5%
neg-mul-194.5%
Simplified94.5%
if -1.99999999999999996e150 < b < -6.79999999999999978e-307Initial program 85.6%
Taylor expanded in c around 0 85.6%
+-commutative85.6%
mul-1-neg85.6%
unsub-neg85.6%
+-commutative85.6%
associate-/l*85.6%
Simplified85.6%
if -6.79999999999999978e-307 < b Initial program 71.2%
Simplified71.2%
Taylor expanded in b around -inf 71.2%
Taylor expanded in c around 0 65.7%
Final simplification77.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ b (- a))))
(if (<= b -2.6e+152)
(if (>= b 0.0) t_0 (/ c (- b)))
(if (>= b 0.0)
t_0
(/ (* c 2.0) (- (sqrt (- (* b b) (* c (* a 4.0)))) b))))))
double code(double a, double b, double c) {
double t_0 = b / -a;
double tmp_1;
if (b <= -2.6e+152) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = b / -a
if (b <= (-2.6d+152)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = c / -b
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (c * 2.0d0) / (sqrt(((b * b) - (c * (a * 4.0d0)))) - b)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = b / -a;
double tmp_1;
if (b <= -2.6e+152) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = c / -b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (c * 2.0) / (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b);
}
return tmp_1;
}
def code(a, b, c): t_0 = b / -a tmp_1 = 0 if b <= -2.6e+152: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = c / -b tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (c * 2.0) / (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) return tmp_1
function code(a, b, c) t_0 = Float64(b / Float64(-a)) tmp_1 = 0.0 if (b <= -2.6e+152) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(c / Float64(-b)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(c * 2.0) / Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = b / -a; tmp_2 = 0.0; if (b <= -2.6e+152) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = c / -b; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (c * 2.0) / (sqrt(((b * b) - (c * (a * 4.0)))) - b); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(b / (-a)), $MachinePrecision]}, If[LessEqual[b, -2.6e+152], If[GreaterEqual[b, 0.0], t$95$0, N[(c / (-b)), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(c * 2.0), $MachinePrecision] / N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{b}{-a}\\
\mathbf{if}\;b \leq -2.6 \cdot 10^{+152}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}\\
\end{array}
\end{array}
if b < -2.6000000000000001e152Initial program 24.9%
Simplified25.1%
Taylor expanded in b around -inf 94.3%
Taylor expanded in c around 0 94.3%
Taylor expanded in b around inf 94.5%
associate-*r/94.5%
neg-mul-194.5%
associate-*r/94.5%
neg-mul-194.5%
Simplified94.5%
if -2.6000000000000001e152 < b Initial program 77.0%
Taylor expanded in b around inf 73.5%
associate-*r/73.5%
mul-1-neg73.5%
Simplified73.5%
Final simplification77.0%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* -0.5 (+ (* -2.0 (/ c b)) (* 2.0 (/ b a)))) (* c (/ 2.0 (- (- b) b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (-0.5d0) * (((-2.0d0) * (c / b)) + (2.0d0 * (b / a)))
else
tmp = c * (2.0d0 / (-b - b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a)));
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))) else: tmp = c * (2.0 / (-b - b)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-0.5 * Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a)))); else tmp = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -0.5 * ((-2.0 * (c / b)) + (2.0 * (b / a))); else tmp = c * (2.0 / (-b - b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
Initial program 68.5%
Simplified68.5%
Taylor expanded in b around -inf 67.2%
Taylor expanded in c around 0 64.5%
Final simplification64.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ b (- a)) (/ c (- b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = c / -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = b / -a
else
tmp = c / -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = b / -a;
} else {
tmp = c / -b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = b / -a else: tmp = c / -b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(b / Float64(-a)); else tmp = Float64(c / Float64(-b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = b / -a; else tmp = c / -b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(b / (-a)), $MachinePrecision], N[(c / (-b)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b}\\
\end{array}
\end{array}
Initial program 68.5%
Simplified68.5%
Taylor expanded in b around -inf 67.2%
Taylor expanded in c around 0 64.3%
Taylor expanded in b around inf 64.4%
associate-*r/64.4%
neg-mul-164.4%
associate-*r/64.4%
neg-mul-164.4%
Simplified64.4%
Final simplification64.4%
herbie shell --seed 2024112
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))