
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (fma (hypot a b) (* (hypot a b) (pow (hypot a b) 2.0)) (* (pow b 2.0) 4.0)) -1.0))
double code(double a, double b) {
return fma(hypot(a, b), (hypot(a, b) * pow(hypot(a, b), 2.0)), (pow(b, 2.0) * 4.0)) + -1.0;
}
function code(a, b) return Float64(fma(hypot(a, b), Float64(hypot(a, b) * (hypot(a, b) ^ 2.0)), Float64((b ^ 2.0) * 4.0)) + -1.0) end
code[a_, b_] := N[(N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[b, 2.0], $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{hypot}\left(a, b\right), \mathsf{hypot}\left(a, b\right) \cdot {\left(\mathsf{hypot}\left(a, b\right)\right)}^{2}, {b}^{2} \cdot 4\right) + -1
\end{array}
Initial program 99.8%
unpow299.8%
add-sqr-sqrt99.8%
associate-*l*99.9%
fma-define99.9%
hypot-define99.9%
hypot-define99.9%
add-sqr-sqrt99.9%
pow299.9%
hypot-define99.9%
*-commutative99.9%
pow299.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (a b) :precision binary64 (if (<= a 0.395) (+ (pow b 4.0) -1.0) (+ (+ (* 4.0 (* b b)) (pow a 4.0)) -1.0)))
double code(double a, double b) {
double tmp;
if (a <= 0.395) {
tmp = pow(b, 4.0) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= 0.395d0) then
tmp = (b ** 4.0d0) + (-1.0d0)
else
tmp = ((4.0d0 * (b * b)) + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= 0.395) {
tmp = Math.pow(b, 4.0) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if a <= 0.395: tmp = math.pow(b, 4.0) + -1.0 else: tmp = ((4.0 * (b * b)) + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (a <= 0.395) tmp = Float64((b ^ 4.0) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= 0.395) tmp = (b ^ 4.0) + -1.0; else tmp = ((4.0 * (b * b)) + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, 0.395], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 0.395:\\
\;\;\;\;{b}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if a < 0.39500000000000002Initial program 99.8%
Taylor expanded in a around 0 77.6%
Taylor expanded in b around inf 77.1%
if 0.39500000000000002 < a Initial program 99.9%
Taylor expanded in a around inf 97.4%
Final simplification82.7%
(FPCore (a b) :precision binary64 (let* ((t_0 (* 4.0 (* b b)))) (if (<= a 13.5) (+ (+ t_0 (pow b 4.0)) -1.0) (+ (+ t_0 (pow a 4.0)) -1.0))))
double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if (a <= 13.5) {
tmp = (t_0 + pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * (b * b)
if (a <= 13.5d0) then
tmp = (t_0 + (b ** 4.0d0)) + (-1.0d0)
else
tmp = (t_0 + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if (a <= 13.5) {
tmp = (t_0 + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = 4.0 * (b * b) tmp = 0 if a <= 13.5: tmp = (t_0 + math.pow(b, 4.0)) + -1.0 else: tmp = (t_0 + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) t_0 = Float64(4.0 * Float64(b * b)) tmp = 0.0 if (a <= 13.5) tmp = Float64(Float64(t_0 + (b ^ 4.0)) + -1.0); else tmp = Float64(Float64(t_0 + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = 4.0 * (b * b); tmp = 0.0; if (a <= 13.5) tmp = (t_0 + (b ^ 4.0)) + -1.0; else tmp = (t_0 + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 13.5], N[(N[(t$95$0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(t$95$0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \left(b \cdot b\right)\\
\mathbf{if}\;a \leq 13.5:\\
\;\;\;\;\left(t\_0 + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if a < 13.5Initial program 99.8%
Taylor expanded in a around 0 77.6%
if 13.5 < a Initial program 99.9%
Taylor expanded in a around inf 97.4%
Final simplification83.1%
(FPCore (a b) :precision binary64 (if (<= b 900.0) (+ (pow a 4.0) -1.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if (b <= 900.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 900.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 900.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 900.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (b <= 900.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 900.0) tmp = (a ^ 4.0) + -1.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 900.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 900:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if b < 900Initial program 99.9%
unpow299.9%
add-sqr-sqrt99.9%
associate-*l*99.9%
fma-define99.9%
hypot-define99.9%
hypot-define99.9%
add-sqr-sqrt99.9%
pow299.9%
hypot-define99.9%
*-commutative99.9%
pow299.9%
Applied egg-rr99.9%
Taylor expanded in a around inf 80.2%
if 900 < b Initial program 99.8%
Taylor expanded in a around 0 90.8%
Taylor expanded in b around inf 90.8%
Final simplification82.7%
(FPCore (a b) :precision binary64 (+ (pow a 4.0) -1.0))
double code(double a, double b) {
return pow(a, 4.0) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a ** 4.0d0) + (-1.0d0)
end function
public static double code(double a, double b) {
return Math.pow(a, 4.0) + -1.0;
}
def code(a, b): return math.pow(a, 4.0) + -1.0
function code(a, b) return Float64((a ^ 4.0) + -1.0) end
function tmp = code(a, b) tmp = (a ^ 4.0) + -1.0; end
code[a_, b_] := N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
{a}^{4} + -1
\end{array}
Initial program 99.8%
unpow299.8%
add-sqr-sqrt99.8%
associate-*l*99.9%
fma-define99.9%
hypot-define99.9%
hypot-define99.9%
add-sqr-sqrt99.9%
pow299.9%
hypot-define99.9%
*-commutative99.9%
pow299.9%
Applied egg-rr99.9%
Taylor expanded in a around inf 68.4%
Final simplification68.4%
herbie shell --seed 2024112
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))