
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow x 4.0) 3.5e+303) (- (pow x 4.0) (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if (pow(x, 4.0) <= 3.5e+303) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x ** 4.0d0) <= 3.5d+303) then
tmp = (x ** 4.0d0) - (y ** 4.0d0)
else
tmp = x ** 4.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(x, 4.0) <= 3.5e+303) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(x, 4.0) <= 3.5e+303: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((x ^ 4.0) <= 3.5e+303) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x ^ 4.0) <= 3.5e+303) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[x, 4.0], $MachinePrecision], 3.5e+303], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} \leq 3.5 \cdot 10^{+303}:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if (pow.f64 x #s(literal 4 binary64)) < 3.50000000000000015e303Initial program 100.0%
if 3.50000000000000015e303 < (pow.f64 x #s(literal 4 binary64)) Initial program 67.0%
Taylor expanded in x around inf 84.0%
Final simplification93.8%
(FPCore (x y)
:precision binary64
(if (or (<= (pow y 4.0) 2.4e-267)
(and (not (<= (pow y 4.0) 1.12e-116)) (<= (pow y 4.0) 40000000.0)))
(pow x 4.0)
(- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if ((pow(y, 4.0) <= 2.4e-267) || (!(pow(y, 4.0) <= 1.12e-116) && (pow(y, 4.0) <= 40000000.0))) {
tmp = pow(x, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y ** 4.0d0) <= 2.4d-267) .or. (.not. ((y ** 4.0d0) <= 1.12d-116)) .and. ((y ** 4.0d0) <= 40000000.0d0)) then
tmp = x ** 4.0d0
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(y, 4.0) <= 2.4e-267) || (!(Math.pow(y, 4.0) <= 1.12e-116) && (Math.pow(y, 4.0) <= 40000000.0))) {
tmp = Math.pow(x, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(y, 4.0) <= 2.4e-267) or (not (math.pow(y, 4.0) <= 1.12e-116) and (math.pow(y, 4.0) <= 40000000.0)): tmp = math.pow(x, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if (((y ^ 4.0) <= 2.4e-267) || (!((y ^ 4.0) <= 1.12e-116) && ((y ^ 4.0) <= 40000000.0))) tmp = x ^ 4.0; else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y ^ 4.0) <= 2.4e-267) || (~(((y ^ 4.0) <= 1.12e-116)) && ((y ^ 4.0) <= 40000000.0))) tmp = x ^ 4.0; else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[Power[y, 4.0], $MachinePrecision], 2.4e-267], And[N[Not[LessEqual[N[Power[y, 4.0], $MachinePrecision], 1.12e-116]], $MachinePrecision], LessEqual[N[Power[y, 4.0], $MachinePrecision], 40000000.0]]], N[Power[x, 4.0], $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 2.4 \cdot 10^{-267} \lor \neg \left({y}^{4} \leq 1.12 \cdot 10^{-116}\right) \land {y}^{4} \leq 40000000:\\
\;\;\;\;{x}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y #s(literal 4 binary64)) < 2.3999999999999998e-267 or 1.12e-116 < (pow.f64 y #s(literal 4 binary64)) < 4e7Initial program 100.0%
Taylor expanded in x around inf 98.4%
if 2.3999999999999998e-267 < (pow.f64 y #s(literal 4 binary64)) < 1.12e-116 or 4e7 < (pow.f64 y #s(literal 4 binary64)) Initial program 75.6%
Taylor expanded in x around 0 80.0%
neg-mul-180.0%
Simplified80.0%
Final simplification88.7%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 87.1%
Taylor expanded in x around inf 57.7%
Final simplification57.7%
herbie shell --seed 2024112
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))