
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.2%
sqrt-div98.8%
associate-*l/98.9%
Applied egg-rr98.9%
associate-*l/98.8%
sqrt-div99.2%
clear-num99.0%
sqrt-div98.7%
metadata-eval98.7%
inv-pow98.7%
sqrt-pow299.1%
div-sub99.2%
*-inverses99.2%
sub-neg99.2%
metadata-eval99.2%
metadata-eval99.2%
*-commutative99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9999886155128479)
(* t_0 (sqrt (* u1 (+ 1.0 u1))))
(sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9999886155128479f) {
tmp = t_0 * sqrtf((u1 * (1.0f + u1)));
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9999886155128479e0) then
tmp = t_0 * sqrt((u1 * (1.0e0 + u1)))
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999886155128479)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9999886155128479)) tmp = t_0 * sqrt((u1 * (single(1.0) + u1))); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9999886155128479:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999988616Initial program 98.5%
Taylor expanded in u1 around 0 86.6%
+-commutative45.1%
Simplified86.6%
if 0.999988616 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0 97.7%
Final simplification93.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.00800000037997961) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (/ 1.0 (pow u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.00800000037997961f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * (1.0f / powf(u1, -0.5f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.00800000037997961e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * (1.0e0 / (u1 ** (-0.5e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.00800000037997961)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * Float32(Float32(1.0) / (u1 ^ Float32(-0.5)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.00800000037997961)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * (single(1.0) / (u1 ^ single(-0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.00800000037997961:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \frac{1}{{u1}^{-0.5}}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00800000038Initial program 99.5%
Taylor expanded in u2 around 0 96.8%
if 0.00800000038 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
sqrt-div98.4%
associate-*l/98.5%
Applied egg-rr98.5%
associate-*l/98.4%
sqrt-div98.4%
clear-num98.3%
sqrt-div98.4%
metadata-eval98.4%
inv-pow98.4%
sqrt-pow298.3%
div-sub98.5%
*-inverses98.5%
sub-neg98.5%
metadata-eval98.5%
metadata-eval98.5%
*-commutative98.5%
Applied egg-rr98.5%
Taylor expanded in u1 around 0 74.9%
add-sqr-sqrt75.0%
unpow-prod-down74.7%
inv-pow74.7%
sqrt-pow174.7%
metadata-eval74.7%
inv-pow74.7%
sqrt-pow174.7%
metadata-eval74.7%
Applied egg-rr74.7%
pow-sqr75.0%
metadata-eval75.0%
unpow-175.0%
Simplified75.0%
Final simplification90.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.00800000037997961) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.00800000037997961f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.00800000037997961e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.00800000037997961)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.00800000037997961)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.00800000037997961:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00800000038Initial program 99.5%
Taylor expanded in u2 around 0 96.8%
if 0.00800000038 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.4%
Taylor expanded in u1 around 0 74.9%
Final simplification90.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + u1))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1\right)}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
Simplified72.8%
Final simplification72.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ u1 (* u1 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 + (u1 * u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 + (u1 * u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 + Float32(u1 * u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 + (u1 * u1))); end
\begin{array}{l}
\\
\sqrt{u1 + u1 \cdot u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 72.8%
distribute-rgt-in73.0%
*-lft-identity73.0%
unpow273.0%
Simplified73.0%
unpow273.0%
Applied egg-rr73.0%
Final simplification73.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Final simplification80.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 64.9%
Final simplification64.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (/ 0.5 u1))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) / u1)); end
\begin{array}{l}
\\
u1 \cdot \left(1 + \frac{0.5}{u1}\right)
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
Simplified72.8%
Taylor expanded in u1 around inf 20.2%
+-commutative20.2%
associate-*r/20.2%
metadata-eval20.2%
remove-double-neg20.2%
distribute-frac-neg220.2%
distribute-neg-frac220.2%
metadata-eval20.2%
associate-*r/20.2%
metadata-eval20.2%
distribute-neg-in20.2%
+-commutative20.2%
sub-neg20.2%
rem-square-sqrt-0.0%
unpow2-0.0%
sub-neg-0.0%
unpow2-0.0%
rem-square-sqrt20.2%
distribute-neg-in20.2%
Simplified20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ u1 0.5))
float code(float cosTheta_i, float u1, float u2) {
return u1 + 0.5f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 + 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 + Float32(0.5)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 + single(0.5); end
\begin{array}{l}
\\
u1 + 0.5
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
Simplified72.8%
Taylor expanded in u1 around inf 20.2%
distribute-rgt-in20.2%
*-lft-identity20.2%
associate-*l*20.2%
lft-mult-inverse20.2%
metadata-eval20.2%
Simplified20.2%
Final simplification20.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- u1))
float code(float cosTheta_i, float u1, float u2) {
return -u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -u1
end function
function code(cosTheta_i, u1, u2) return Float32(-u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = -u1; end
\begin{array}{l}
\\
-u1
\end{array}
Initial program 99.2%
Taylor expanded in u2 around 0 80.4%
Taylor expanded in u1 around 0 72.8%
distribute-rgt-in73.0%
*-lft-identity73.0%
unpow273.0%
Simplified73.0%
Taylor expanded in u1 around -inf 4.2%
mul-1-neg4.2%
Simplified4.2%
Final simplification4.2%
herbie shell --seed 2024112
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))