
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (* dX.u (floor w)))
(t_3 (pow (hypot t_2 (* dX.v (floor h))) 2.0)))
(if (>= t_3 t_1)
(/ 1.0 (/ (sqrt (fmax t_3 t_1)) t_2))
(*
(floor w)
(/
dY.u
(sqrt
(fmax
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v))))
(fma
(floor w)
(* (floor w) (* dY.u dY.u))
(* (floor h) (* dY.v t_0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = dX_46_u * floorf(w);
float t_3 = powf(hypotf(t_2, (dX_46_v * floorf(h))), 2.0f);
float tmp;
if (t_3 >= t_1) {
tmp = 1.0f / (sqrtf(fmaxf(t_3, t_1)) / t_2);
} else {
tmp = floorf(w) * (dY_46_u / sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))), fmaf(floorf(w), (floorf(w) * (dY_46_u * dY_46_u)), (floorf(h) * (dY_46_v * t_0))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = Float32(dX_46_u * floor(w)) t_3 = hypot(t_2, Float32(dX_46_v * floor(h))) ^ Float32(2.0) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(Float32(1.0) / Float32(sqrt(((t_3 != t_3) ? t_1 : ((t_1 != t_1) ? t_3 : max(t_3, t_1)))) / t_2)); else tmp = Float32(floor(w) * Float32(dY_46_u / sqrt(((fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) != fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v))))) ? fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_0))) : ((fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_0))) != fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_0)))) ? fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) : max(fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))), fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\mathsf{max}\left(t\_3, t\_1\right)}}{t\_2}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right), \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right), \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_0\right)\right)\right)}}\\
\end{array}
\end{array}
Initial program 76.4%
Simplified76.3%
Applied egg-rr76.6%
Taylor expanded in w around 0 76.6%
Simplified76.6%
Final simplification76.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (+ (* t_2 t_2) (* t_3 t_3)))
(t_5 (* dX.u (floor w))))
(if (>= (+ (pow t_5 2.0) t_1) t_4)
(* t_5 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) t_4))))
(*
t_2
(/
1.0
(pow
(fmax (pow (hypot t_5 t_0) 2.0) (pow (hypot t_2 t_3) 2.0))
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = (t_2 * t_2) + (t_3 * t_3);
float t_5 = dX_46_u * floorf(w);
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= t_4) {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), t_4)));
} else {
tmp = t_2 * (1.0f / powf(fmaxf(powf(hypotf(t_5, t_0), 2.0f), powf(hypotf(t_2, t_3), 2.0f)), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) t_5 = Float32(dX_46_u * floor(w)) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= t_4) tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? t_4 : ((t_4 != t_4) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), t_4)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / ((((hypot(t_5, t_0) ^ Float32(2.0)) != (hypot(t_5, t_0) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : (((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_5, t_0) ^ Float32(2.0)) : max((hypot(t_5, t_0) ^ Float32(2.0)), (hypot(t_2, t_3) ^ Float32(2.0))))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = (t_2 * t_2) + (t_3 * t_3); t_5 = dX_46_u * floor(w); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= t_4) tmp = t_5 * (single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), t_4))); else tmp = t_2 * (single(1.0) / (max((hypot(t_5, t_0) ^ single(2.0)), (hypot(t_2, t_3) ^ single(2.0))) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := t\_0 \cdot t\_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t\_2 \cdot t\_2 + t\_3 \cdot t\_3\\
t_5 := dX.u \cdot \left\lfloorw\right\rfloor\\
\mathbf{if}\;{t\_5}^{2} + t\_1 \geq t\_4:\\
\;\;\;\;t\_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t\_1 + t\_5 \cdot t\_5, t\_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_5, t\_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 76.4%
pow276.4%
Applied egg-rr76.4%
Applied egg-rr76.4%
Final simplification76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.v (floor h)))
(t_3 (* dX.u (floor w)))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_2 t_2) (* t_3 t_3)) (+ (* t_0 t_0) (* t_1 t_1)))))))
(if (>= (pow (hypot t_3 t_2) 2.0) (pow (hypot t_0 t_1) 2.0))
(* t_3 t_4)
(* t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float t_4 = 1.0f / sqrtf(fmaxf(((t_2 * t_2) + (t_3 * t_3)), ((t_0 * t_0) + (t_1 * t_1))));
float tmp;
if (powf(hypotf(t_3, t_2), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_3 * t_4;
} else {
tmp = t_0 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) != Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3))) ? Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) : ((Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) != Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) ? Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) : max(Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)), Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))))))) tmp = Float32(0.0) if ((hypot(t_3, t_2) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_0 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = dX_46_v * floor(h); t_3 = dX_46_u * floor(w); t_4 = single(1.0) / sqrt(max(((t_2 * t_2) + (t_3 * t_3)), ((t_0 * t_0) + (t_1 * t_1)))); tmp = single(0.0); if ((hypot(t_3, t_2) ^ single(2.0)) >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_3 * t_4; else tmp = t_0 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t\_2 \cdot t\_2 + t\_3 \cdot t\_3, t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right)}}\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_3 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot t\_4\\
\end{array}
\end{array}
Initial program 76.4%
pow276.4%
Applied egg-rr76.4%
pow276.4%
Applied egg-rr76.4%
Taylor expanded in w around 0 76.4%
*-commutative76.4%
unpow276.4%
unpow276.4%
swap-sqr76.4%
unpow276.4%
Simplified76.4%
Taylor expanded in w around 0 76.4%
Simplified76.4%
Final simplification76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot (* (floor w) dY.u) t_1) 2.0))
(t_3 (pow t_0 2.0))
(t_4 (* dX.u (floor w)))
(t_5 (/ 1.0 (/ (sqrt (fmax (pow (hypot t_4 t_0) 2.0) t_2)) t_4))))
(if (<= dX.v 58.0)
(if (>= (pow t_4 2.0) t_2)
t_5
(*
(floor w)
(/
dY.u
(pow
(fmax (fma (floor w) (* (floor w) (pow dX.u 2.0)) t_3) t_2)
0.5))))
(if (>= t_3 t_2)
t_5
(*
(floor w)
(/
dY.u
(sqrt
(fmax
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v))))
(fma
(floor w)
(* (floor w) (* dY.u dY.u))
(* (floor h) (* dY.v t_1)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf((floorf(w) * dY_46_u), t_1), 2.0f);
float t_3 = powf(t_0, 2.0f);
float t_4 = dX_46_u * floorf(w);
float t_5 = 1.0f / (sqrtf(fmaxf(powf(hypotf(t_4, t_0), 2.0f), t_2)) / t_4);
float tmp_1;
if (dX_46_v <= 58.0f) {
float tmp_2;
if (powf(t_4, 2.0f) >= t_2) {
tmp_2 = t_5;
} else {
tmp_2 = floorf(w) * (dY_46_u / powf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), t_3), t_2), 0.5f));
}
tmp_1 = tmp_2;
} else if (t_3 >= t_2) {
tmp_1 = t_5;
} else {
tmp_1 = floorf(w) * (dY_46_u / sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))), fmaf(floorf(w), (floorf(w) * (dY_46_u * dY_46_u)), (floorf(h) * (dY_46_v * t_1))))));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(Float32(floor(w) * dY_46_u), t_1) ^ Float32(2.0) t_3 = t_0 ^ Float32(2.0) t_4 = Float32(dX_46_u * floor(w)) t_5 = Float32(Float32(1.0) / Float32(sqrt((((hypot(t_4, t_0) ^ Float32(2.0)) != (hypot(t_4, t_0) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_4, t_0) ^ Float32(2.0)) : max((hypot(t_4, t_0) ^ Float32(2.0)), t_2)))) / t_4)) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(58.0)) tmp_2 = Float32(0.0) if ((t_4 ^ Float32(2.0)) >= t_2) tmp_2 = t_5; else tmp_2 = Float32(floor(w) * Float32(dY_46_u / (((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), t_3) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), t_3)) ? t_2 : ((t_2 != t_2) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), t_3) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), t_3), t_2))) ^ Float32(0.5)))); end tmp_1 = tmp_2; elseif (t_3 >= t_2) tmp_1 = t_5; else tmp_1 = Float32(floor(w) * Float32(dY_46_u / sqrt(((fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) != fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v))))) ? fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) : max(fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))), fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(dY_46_v * t_1))))))))); end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_1\right)\right)}^{2}\\
t_3 := {t\_0}^{2}\\
t_4 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_5 := \frac{1}{\frac{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_4, t\_0\right)\right)}^{2}, t\_2\right)}}{t\_4}}\\
\mathbf{if}\;dX.v \leq 58:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;{t\_4}^{2} \geq t\_2:\\
\;\;\;\;t\_5\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{{\left(\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, t\_3\right), t\_2\right)\right)}^{0.5}}\\
\end{array}\\
\mathbf{elif}\;t\_3 \geq t\_2:\\
\;\;\;\;t\_5\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right), \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right), \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_1\right)\right)\right)}}\\
\end{array}
\end{array}
if dX.v < 58Initial program 76.6%
Simplified76.5%
Applied egg-rr76.6%
Taylor expanded in w around 0 76.6%
Simplified76.6%
Taylor expanded in dX.u around inf 68.7%
unpow268.7%
unpow268.7%
swap-sqr68.7%
unpow268.7%
Simplified68.7%
pow1/268.7%
Applied egg-rr68.7%
if 58 < dX.v Initial program 75.8%
Simplified75.8%
Applied egg-rr76.2%
Taylor expanded in w around 0 76.2%
Simplified76.2%
Taylor expanded in dX.u around 0 74.4%
unpow274.4%
unpow274.4%
swap-sqr74.4%
unpow274.4%
Simplified74.4%
Final simplification69.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* dX.v (floor h)))
(t_2 (pow (hypot (* (floor w) dY.u) (* (floor h) dY.v)) 2.0)))
(if (>= (pow t_0 2.0) t_2)
(/ 1.0 (/ (sqrt (fmax (pow (hypot t_0 t_1) 2.0) t_2)) t_0))
(*
(floor w)
(/
dY.u
(pow
(fmax (fma (floor w) (* (floor w) (pow dX.u 2.0)) (pow t_1 2.0)) t_2)
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = dX_46_v * floorf(h);
float t_2 = powf(hypotf((floorf(w) * dY_46_u), (floorf(h) * dY_46_v)), 2.0f);
float tmp;
if (powf(t_0, 2.0f) >= t_2) {
tmp = 1.0f / (sqrtf(fmaxf(powf(hypotf(t_0, t_1), 2.0f), t_2)) / t_0);
} else {
tmp = floorf(w) * (dY_46_u / powf(fmaxf(fmaf(floorf(w), (floorf(w) * powf(dX_46_u, 2.0f)), powf(t_1, 2.0f)), t_2), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(dX_46_v * floor(h)) t_2 = hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v)) ^ Float32(2.0) tmp = Float32(0.0) if ((t_0 ^ Float32(2.0)) >= t_2) tmp = Float32(Float32(1.0) / Float32(sqrt((((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_0, t_1) ^ Float32(2.0)) : max((hypot(t_0, t_1) ^ Float32(2.0)), t_2)))) / t_0)); else tmp = Float32(floor(w) * Float32(dY_46_u / (((fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_1 ^ Float32(2.0))) != fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_1 ^ Float32(2.0)))) ? t_2 : ((t_2 != t_2) ? fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_1 ^ Float32(2.0))) : max(fma(floor(w), Float32(floor(w) * (dX_46_u ^ Float32(2.0))), (t_1 ^ Float32(2.0))), t_2))) ^ Float32(0.5)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_1 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_2 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
\mathbf{if}\;{t\_0}^{2} \geq t\_2:\\
\;\;\;\;\frac{1}{\frac{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}, t\_2\right)}}{t\_0}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{{\left(\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot {dX.u}^{2}, {t\_1}^{2}\right), t\_2\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 76.4%
Simplified76.3%
Applied egg-rr76.6%
Taylor expanded in w around 0 76.6%
Simplified76.6%
Taylor expanded in dX.u around inf 66.1%
unpow266.1%
unpow266.1%
swap-sqr66.1%
unpow266.1%
Simplified66.1%
pow1/266.1%
Applied egg-rr66.2%
Final simplification66.2%
herbie shell --seed 2024112
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))