
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* b -2.0) (* 2.0 a)))
(t_1 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -5e+140)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b 3.2e-303)
(if (>= b 0.0)
(* (/ c 2.0) (/ 2.0 (fma a (/ c b) b)))
(/ (- t_1 b) (* 2.0 a)))
(if (<= b 2e+93)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_1)) t_0)
(if (>= b 0.0) (/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b))) t_0))))))
double code(double a, double b, double c) {
double t_0 = (b * -2.0) / (2.0 * a);
double t_1 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -5e+140) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.2e-303) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c / 2.0) * (2.0 / fma(a, (c / b), b));
} else {
tmp_3 = (t_1 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b <= 2e+93) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (c * 2.0) / (-b - t_1);
} else {
tmp_4 = t_0;
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = t_0;
}
return tmp_1;
}
function code(a, b, c) t_0 = Float64(Float64(b * -2.0) / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -5e+140) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 3.2e-303) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c / 2.0) * Float64(2.0 / fma(a, Float64(c / b), b))); else tmp_3 = Float64(Float64(t_1 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b <= 2e+93) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_1)); else tmp_4 = t_0; end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp_1 = t_0; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -5e+140], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 3.2e-303], If[GreaterEqual[b, 0.0], N[(N[(c / 2.0), $MachinePrecision] * N[(2.0 / N[(a * N[(c / b), $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 2e+93], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$1), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{b \cdot -2}{2 \cdot a}\\
t_1 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+140}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.2 \cdot 10^{-303}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{2} \cdot \frac{2}{\mathsf{fma}\left(a, \frac{c}{b}, b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+93}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if b < -5.00000000000000008e140Initial program 39.9%
Simplified39.9%
Taylor expanded in c around 0 39.9%
Taylor expanded in b around -inf 94.7%
*-commutative94.7%
Simplified94.7%
if -5.00000000000000008e140 < b < 3.19999999999999991e-303Initial program 88.5%
Taylor expanded in a around 0 88.5%
distribute-lft-out--88.5%
associate-/l*88.5%
fmm-def88.5%
Simplified88.5%
*-commutative88.5%
times-frac88.5%
add-sqr-sqrt88.4%
sqrt-unprod88.5%
sqr-neg88.5%
sqrt-prod88.5%
add-sqr-sqrt88.5%
Applied egg-rr88.5%
if 3.19999999999999991e-303 < b < 2.00000000000000009e93Initial program 83.4%
Taylor expanded in b around -inf 83.4%
*-commutative83.4%
Simplified83.4%
if 2.00000000000000009e93 < b Initial program 50.6%
Taylor expanded in b around -inf 50.6%
*-commutative50.6%
Simplified50.6%
Taylor expanded in a around 0 91.4%
distribute-lft-out--91.4%
associate-/l*100.0%
Simplified100.0%
Final simplification90.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* b -2.0) (* 2.0 a))))
(if (<= b -5e+140)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b 3.2e-303)
(if (>= b 0.0)
(* (/ c 2.0) (/ 2.0 (fma a (/ c b) b)))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* 2.0 a)))
(if (<= b 1.85e-74)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) (sqrt (* c (* a -4.0))))) t_0)
(if (>= b 0.0) (/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b))) t_0))))))
double code(double a, double b, double c) {
double t_0 = (b * -2.0) / (2.0 * a);
double tmp_1;
if (b <= -5e+140) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.2e-303) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c / 2.0) * (2.0 / fma(a, (c / b), b));
} else {
tmp_3 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b <= 1.85e-74) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (c * 2.0) / (-b - sqrt((c * (a * -4.0))));
} else {
tmp_4 = t_0;
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = t_0;
}
return tmp_1;
}
function code(a, b, c) t_0 = Float64(Float64(b * -2.0) / Float64(2.0 * a)) tmp_1 = 0.0 if (b <= -5e+140) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 3.2e-303) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c / 2.0) * Float64(2.0 / fma(a, Float64(c / b), b))); else tmp_3 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b <= 1.85e-74) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - sqrt(Float64(c * Float64(a * -4.0))))); else tmp_4 = t_0; end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp_1 = t_0; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -5e+140], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 3.2e-303], If[GreaterEqual[b, 0.0], N[(N[(c / 2.0), $MachinePrecision] * N[(2.0 / N[(a * N[(c / b), $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 1.85e-74], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{b \cdot -2}{2 \cdot a}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+140}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.2 \cdot 10^{-303}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{2} \cdot \frac{2}{\mathsf{fma}\left(a, \frac{c}{b}, b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.85 \cdot 10^{-74}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - \sqrt{c \cdot \left(a \cdot -4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if b < -5.00000000000000008e140Initial program 39.9%
Simplified39.9%
Taylor expanded in c around 0 39.9%
Taylor expanded in b around -inf 94.7%
*-commutative94.7%
Simplified94.7%
if -5.00000000000000008e140 < b < 3.19999999999999991e-303Initial program 88.5%
Taylor expanded in a around 0 88.5%
distribute-lft-out--88.5%
associate-/l*88.5%
fmm-def88.5%
Simplified88.5%
*-commutative88.5%
times-frac88.5%
add-sqr-sqrt88.4%
sqrt-unprod88.5%
sqr-neg88.5%
sqrt-prod88.5%
add-sqr-sqrt88.5%
Applied egg-rr88.5%
if 3.19999999999999991e-303 < b < 1.84999999999999997e-74Initial program 79.5%
Taylor expanded in b around -inf 79.5%
*-commutative79.5%
Simplified79.5%
Taylor expanded in b around 0 71.1%
Simplified71.1%
if 1.84999999999999997e-74 < b Initial program 64.5%
Taylor expanded in b around -inf 64.5%
*-commutative64.5%
Simplified64.5%
Taylor expanded in a around 0 87.7%
distribute-lft-out--87.7%
associate-/l*93.1%
Simplified93.1%
Final simplification88.3%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -5e+140)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b 3.15e+93)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_0)) (/ (- t_0 b) (* 2.0 a)))
(if (>= b 0.0)
(/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b)))
(/ (* b -2.0) (* 2.0 a)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -5e+140) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.15e+93) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = (b * -2.0) / (2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-5d+140)) then
if (b >= 0.0d0) then
tmp_2 = c * ((-2.0d0) / (b + b))
else
tmp_2 = (b * 2.0d0) / ((-2.0d0) * a)
end if
tmp_1 = tmp_2
else if (b <= 3.15d+93) then
if (b >= 0.0d0) then
tmp_3 = (c * 2.0d0) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c * 2.0d0) / (2.0d0 * ((a * (c / b)) - b))
else
tmp_1 = (b * (-2.0d0)) / (2.0d0 * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -5e+140) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 3.15e+93) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = (b * -2.0) / (2.0 * a);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -5e+140: tmp_2 = 0 if b >= 0.0: tmp_2 = c * (-2.0 / (b + b)) else: tmp_2 = (b * 2.0) / (-2.0 * a) tmp_1 = tmp_2 elif b <= 3.15e+93: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * 2.0) / (-b - t_0) else: tmp_3 = (t_0 - b) / (2.0 * a) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b)) else: tmp_1 = (b * -2.0) / (2.0 * a) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -5e+140) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 3.15e+93) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp_1 = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -5e+140) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c * (-2.0 / (b + b)); else tmp_3 = (b * 2.0) / (-2.0 * a); end tmp_2 = tmp_3; elseif (b <= 3.15e+93) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * 2.0) / (-b - t_0); else tmp_4 = (t_0 - b) / (2.0 * a); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c * 2.0) / (2.0 * ((a * (c / b)) - b)); else tmp_2 = (b * -2.0) / (2.0 * a); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -5e+140], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 3.15e+93], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+140}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.15 \cdot 10^{+93}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}
\end{array}
if b < -5.00000000000000008e140Initial program 39.9%
Simplified39.9%
Taylor expanded in c around 0 39.9%
Taylor expanded in b around -inf 94.7%
*-commutative94.7%
Simplified94.7%
if -5.00000000000000008e140 < b < 3.14999999999999993e93Initial program 86.1%
if 3.14999999999999993e93 < b Initial program 50.6%
Taylor expanded in b around -inf 50.6%
*-commutative50.6%
Simplified50.6%
Taylor expanded in a around 0 91.4%
distribute-lft-out--91.4%
associate-/l*100.0%
Simplified100.0%
Final simplification90.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* b -2.0) (* 2.0 a))))
(if (<= b 1.9e-77)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) (sqrt (* c (* a -4.0))))) t_0)
(if (>= b 0.0) (/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b))) t_0))))
double code(double a, double b, double c) {
double t_0 = (b * -2.0) / (2.0 * a);
double tmp_1;
if (b <= 1.9e-77) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (c * 2.0) / (-b - sqrt((c * (a * -4.0))));
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = (b * (-2.0d0)) / (2.0d0 * a)
if (b <= 1.9d-77) then
if (b >= 0.0d0) then
tmp_2 = (c * 2.0d0) / (-b - sqrt((c * (a * (-4.0d0)))))
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c * 2.0d0) / (2.0d0 * ((a * (c / b)) - b))
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (b * -2.0) / (2.0 * a);
double tmp_1;
if (b <= 1.9e-77) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (c * 2.0) / (-b - Math.sqrt((c * (a * -4.0))));
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = (b * -2.0) / (2.0 * a) tmp_1 = 0 if b <= 1.9e-77: tmp_2 = 0 if b >= 0.0: tmp_2 = (c * 2.0) / (-b - math.sqrt((c * (a * -4.0)))) else: tmp_2 = t_0 tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c * 2.0) / (2.0 * ((a * (c / b)) - b)) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(b * -2.0) / Float64(2.0 * a)) tmp_1 = 0.0 if (b <= 1.9e-77) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - sqrt(Float64(c * Float64(a * -4.0))))); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp_1 = t_0; end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = (b * -2.0) / (2.0 * a); tmp_2 = 0.0; if (b <= 1.9e-77) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (c * 2.0) / (-b - sqrt((c * (a * -4.0)))); else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c * 2.0) / (2.0 * ((a * (c / b)) - b)); else tmp_2 = t_0; end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 1.9e-77], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{b \cdot -2}{2 \cdot a}\\
\mathbf{if}\;b \leq 1.9 \cdot 10^{-77}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - \sqrt{c \cdot \left(a \cdot -4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if b < 1.8999999999999999e-77Initial program 73.7%
Taylor expanded in b around -inf 68.5%
*-commutative68.5%
Simplified68.5%
Taylor expanded in b around 0 66.4%
Simplified66.4%
if 1.8999999999999999e-77 < b Initial program 64.5%
Taylor expanded in b around -inf 64.5%
*-commutative64.5%
Simplified64.5%
Taylor expanded in a around 0 87.7%
distribute-lft-out--87.7%
associate-/l*93.1%
Simplified93.1%
Final simplification75.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b))) (/ (* b -2.0) (* 2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c * 2.0d0) / (2.0d0 * ((a * (c / b)) - b))
else
tmp = (b * (-2.0d0)) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b)) else: tmp = (b * -2.0) / (2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b)); else tmp = (b * -2.0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}
\end{array}
Initial program 70.5%
Taylor expanded in b around -inf 67.1%
*-commutative67.1%
Simplified67.1%
Taylor expanded in a around 0 65.1%
distribute-lft-out--65.1%
associate-/l*67.0%
Simplified67.0%
Final simplification67.0%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c 2.0) (- (- b) b)) (/ (* b -2.0) (* 2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (-b - b);
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c * 2.0d0) / (-b - b)
else
tmp = (b * (-2.0d0)) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (-b - b);
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c * 2.0) / (-b - b) else: tmp = (b * -2.0) / (2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * 2.0) / Float64(Float64(-b) - b)); else tmp = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c * 2.0) / (-b - b); else tmp = (b * -2.0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - b), $MachinePrecision]), $MachinePrecision], N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}
\end{array}
Initial program 70.5%
Taylor expanded in b around -inf 67.1%
*-commutative67.1%
Simplified67.1%
Taylor expanded in b around inf 66.9%
Final simplification66.9%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c * ((-2.0d0) / (b + b))
else
tmp = (b * 2.0d0) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c * (-2.0 / (b + b)) else: tmp = (b * 2.0) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c * (-2.0 / (b + b)); else tmp = (b * 2.0) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 70.5%
Simplified70.5%
Taylor expanded in c around 0 70.2%
Taylor expanded in b around -inf 66.8%
*-commutative66.8%
Simplified66.8%
Final simplification66.8%
herbie shell --seed 2024112
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))