
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (- 1.0 (* (* v v) (* v v))) (/ (/ (sqrt (+ 2.0 (* 2.0 (* v (* v -3.0))))) 4.0) (+ (* v v) 1.0))))
double code(double v) {
return (1.0 - ((v * v) * (v * v))) * ((sqrt((2.0 + (2.0 * (v * (v * -3.0))))) / 4.0) / ((v * v) + 1.0));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - ((v * v) * (v * v))) * ((sqrt((2.0d0 + (2.0d0 * (v * (v * (-3.0d0)))))) / 4.0d0) / ((v * v) + 1.0d0))
end function
public static double code(double v) {
return (1.0 - ((v * v) * (v * v))) * ((Math.sqrt((2.0 + (2.0 * (v * (v * -3.0))))) / 4.0) / ((v * v) + 1.0));
}
def code(v): return (1.0 - ((v * v) * (v * v))) * ((math.sqrt((2.0 + (2.0 * (v * (v * -3.0))))) / 4.0) / ((v * v) + 1.0))
function code(v) return Float64(Float64(1.0 - Float64(Float64(v * v) * Float64(v * v))) * Float64(Float64(sqrt(Float64(2.0 + Float64(2.0 * Float64(v * Float64(v * -3.0))))) / 4.0) / Float64(Float64(v * v) + 1.0))) end
function tmp = code(v) tmp = (1.0 - ((v * v) * (v * v))) * ((sqrt((2.0 + (2.0 * (v * (v * -3.0))))) / 4.0) / ((v * v) + 1.0)); end
code[v_] := N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[Sqrt[N[(2.0 + N[(2.0 * N[(v * N[(v * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 4.0), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \left(v \cdot v\right) \cdot \left(v \cdot v\right)\right) \cdot \frac{\frac{\sqrt{2 + 2 \cdot \left(v \cdot \left(v \cdot -3\right)\right)}}{4}}{v \cdot v + 1}
\end{array}
Initial program 100.0%
Applied egg-rr0
(FPCore (v) :precision binary64 (/ (- 1.0 (* v v)) (/ 4.0 (sqrt (+ 2.0 (* (* v v) -6.0))))))
double code(double v) {
return (1.0 - (v * v)) / (4.0 / sqrt((2.0 + ((v * v) * -6.0))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) / (4.0d0 / sqrt((2.0d0 + ((v * v) * (-6.0d0)))))
end function
public static double code(double v) {
return (1.0 - (v * v)) / (4.0 / Math.sqrt((2.0 + ((v * v) * -6.0))));
}
def code(v): return (1.0 - (v * v)) / (4.0 / math.sqrt((2.0 + ((v * v) * -6.0))))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) / Float64(4.0 / sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0))))) end
function tmp = code(v) tmp = (1.0 - (v * v)) / (4.0 / sqrt((2.0 + ((v * v) * -6.0)))); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] / N[(4.0 / N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - v \cdot v}{\frac{4}{\sqrt{2 + \left(v \cdot v\right) \cdot -6}}}
\end{array}
Initial program 100.0%
Applied egg-rr0
Applied egg-rr0
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (* v v) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((v * v) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + ((v * v) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + ((v * v) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(Float64(v * v) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + ((v * v) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[(v * v), $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + \left(v \cdot v\right) \cdot -0.625\right)
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 0
Simplified0
Taylor expanded in v around 0 0
Simplified0
(FPCore (v) :precision binary64 (* 0.25 (sqrt 2.0)))
double code(double v) {
return 0.25 * sqrt(2.0);
}
real(8) function code(v)
real(8), intent (in) :: v
code = 0.25d0 * sqrt(2.0d0)
end function
public static double code(double v) {
return 0.25 * Math.sqrt(2.0);
}
def code(v): return 0.25 * math.sqrt(2.0)
function code(v) return Float64(0.25 * sqrt(2.0)) end
function tmp = code(v) tmp = 0.25 * sqrt(2.0); end
code[v_] := N[(0.25 * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.25 \cdot \sqrt{2}
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 0
Simplified0
herbie shell --seed 2024111
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))