
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* y z) z))) (if (<= t_0 -1e+207) t_0 (if (<= t_0 1e-124) x t_0))))
double code(double x, double y, double z) {
double t_0 = (y * z) * z;
double tmp;
if (t_0 <= -1e+207) {
tmp = t_0;
} else if (t_0 <= 1e-124) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * z) * z
if (t_0 <= (-1d+207)) then
tmp = t_0
else if (t_0 <= 1d-124) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * z) * z;
double tmp;
if (t_0 <= -1e+207) {
tmp = t_0;
} else if (t_0 <= 1e-124) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * z) * z tmp = 0 if t_0 <= -1e+207: tmp = t_0 elif t_0 <= 1e-124: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * z) * z) tmp = 0.0 if (t_0 <= -1e+207) tmp = t_0; elseif (t_0 <= 1e-124) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * z) * z; tmp = 0.0; if (t_0 <= -1e+207) tmp = t_0; elseif (t_0 <= 1e-124) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+207], t$95$0, If[LessEqual[t$95$0, 1e-124], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+207}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 10^{-124}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -1e207 or 9.99999999999999933e-125 < (*.f64 (*.f64 y z) z) Initial program 99.8%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
if -1e207 < (*.f64 (*.f64 y z) z) < 9.99999999999999933e-125Initial program 99.9%
Simplified0
Taylor expanded in x around inf 0
Simplified0
(FPCore (x y z) :precision binary64 (if (<= z 1.66e+153) (+ x (* y (* z z))) (* (* y z) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.66e+153) {
tmp = x + (y * (z * z));
} else {
tmp = (y * z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.66d+153) then
tmp = x + (y * (z * z))
else
tmp = (y * z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.66e+153) {
tmp = x + (y * (z * z));
} else {
tmp = (y * z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.66e+153: tmp = x + (y * (z * z)) else: tmp = (y * z) * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.66e+153) tmp = Float64(x + Float64(y * Float64(z * z))); else tmp = Float64(Float64(y * z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.66e+153) tmp = x + (y * (z * z)); else tmp = (y * z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.66e+153], N[(x + N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.66 \cdot 10^{+153}:\\
\;\;\;\;x + y \cdot \left(z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot z\right) \cdot z\\
\end{array}
\end{array}
if z < 1.66e153Initial program 99.8%
Simplified0
if 1.66e153 < z Initial program 99.9%
Simplified0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y z) :precision binary64 (if (<= z 0.00017) x (* y (* z z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.00017) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.00017d0) then
tmp = x
else
tmp = y * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.00017) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.00017: tmp = x else: tmp = y * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.00017) tmp = x; else tmp = Float64(y * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.00017) tmp = x; else tmp = y * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.00017], x, N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.00017:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if z < 1.7e-4Initial program 99.8%
Simplified0
Taylor expanded in x around inf 0
Simplified0
if 1.7e-4 < z Initial program 99.9%
Simplified0
Taylor expanded in x around 0 0
Simplified0
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Simplified0
Taylor expanded in x around inf 0
Simplified0
herbie shell --seed 2024111
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))