
(FPCore (x y) :precision binary64 (/ (fabs (- x y)) (fabs y)))
double code(double x, double y) {
return fabs((x - y)) / fabs(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs((x - y)) / abs(y)
end function
public static double code(double x, double y) {
return Math.abs((x - y)) / Math.abs(y);
}
def code(x, y): return math.fabs((x - y)) / math.fabs(y)
function code(x, y) return Float64(abs(Float64(x - y)) / abs(y)) end
function tmp = code(x, y) tmp = abs((x - y)) / abs(y); end
code[x_, y_] := N[(N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left|x - y\right|}{\left|y\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (fabs (- x y)) (fabs y)))
double code(double x, double y) {
return fabs((x - y)) / fabs(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs((x - y)) / abs(y)
end function
public static double code(double x, double y) {
return Math.abs((x - y)) / Math.abs(y);
}
def code(x, y): return math.fabs((x - y)) / math.fabs(y)
function code(x, y) return Float64(abs(Float64(x - y)) / abs(y)) end
function tmp = code(x, y) tmp = abs((x - y)) / abs(y); end
code[x_, y_] := N[(N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision] / N[Abs[y], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left|x - y\right|}{\left|y\right|}
\end{array}
(FPCore (x y) :precision binary64 (fabs (- 1.0 (/ x y))))
double code(double x, double y) {
return fabs((1.0 - (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = abs((1.0d0 - (x / y)))
end function
public static double code(double x, double y) {
return Math.abs((1.0 - (x / y)));
}
def code(x, y): return math.fabs((1.0 - (x / y)))
function code(x, y) return abs(Float64(1.0 - Float64(x / y))) end
function tmp = code(x, y) tmp = abs((1.0 - (x / y))); end
code[x_, y_] := N[Abs[N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|1 - \frac{x}{y}\right|
\end{array}
Initial program 100.0%
Applied egg-rr0
(FPCore (x y) :precision binary64 (if (<= x -9.2e+126) (/ x y) (if (<= x 1.8e+154) 1.0 (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -9.2e+126) {
tmp = x / y;
} else if (x <= 1.8e+154) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9.2d+126)) then
tmp = x / y
else if (x <= 1.8d+154) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9.2e+126) {
tmp = x / y;
} else if (x <= 1.8e+154) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9.2e+126: tmp = x / y elif x <= 1.8e+154: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -9.2e+126) tmp = Float64(x / y); elseif (x <= 1.8e+154) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9.2e+126) tmp = x / y; elseif (x <= 1.8e+154) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9.2e+126], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.8e+154], 1.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{+126}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+154}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -9.2000000000000002e126 or 1.8e154 < x Initial program 100.0%
Applied egg-rr0
Applied egg-rr0
Applied egg-rr0
Taylor expanded in y around 0 0
Simplified0
if -9.2000000000000002e126 < x < 1.8e154Initial program 100.0%
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
(FPCore (x y) :precision binary64 (if (<= x -1.42e+230) (/ x y) (- 1.0 (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.42e+230) {
tmp = x / y;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.42d+230)) then
tmp = x / y
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.42e+230) {
tmp = x / y;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.42e+230: tmp = x / y else: tmp = 1.0 - (x / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.42e+230) tmp = Float64(x / y); else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.42e+230) tmp = x / y; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.42e+230], N[(x / y), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.42 \cdot 10^{+230}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if x < -1.41999999999999991e230Initial program 100.0%
Applied egg-rr0
Applied egg-rr0
Applied egg-rr0
Taylor expanded in y around 0 0
Simplified0
if -1.41999999999999991e230 < x Initial program 100.0%
Applied egg-rr0
Applied egg-rr0
Applied egg-rr0
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr0
Taylor expanded in x around 0 0
Simplified0
Applied egg-rr0
herbie shell --seed 2024111
(FPCore (x y)
:name "Numeric.LinearAlgebra.Util:formatSparse from hmatrix-0.16.1.5"
:precision binary64
(/ (fabs (- x y)) (fabs y)))